Search found 303 matches

by immibis
Wed Dec 31, 2014 3:07 am
Forum: Implemented Suggestions
Topic: More levels of robot speed research
Replies: 17
Views: 6683

More levels of robot speed research

The top-end robot speed isn't insanely fast yet, and the robots (particularly construction robots) can take a while to travel across a large base. So why not add a few more robot speed upgrades?
by immibis
Mon Dec 29, 2014 1:06 am
Forum: Gameplay Help
Topic: Are double-signals ever useful? Do they ever make sense?
Replies: 9
Views: 3452

Re: Are double-signals ever useful? Do they ever make sense?

If there will only ever be one train on either side of the signal, the signal won't cause deadlocks. Only one side needs to meet this condition - the other side can be as busy as you want. They are useful for connection single-track stations, which are only serviced by one train, to a single-track t...
by immibis
Sat Dec 27, 2014 6:45 am
Forum: Modding discussion
Topic: Colored machines, pls less of them
Replies: 18
Views: 13291

Re: Colored machines, stop it! >:(

G_glop wrote:when i seen the ingame accumulators produce big sparks i'm like: srls :shock: how coud some batteries on their own produce such a big sparks
https://www.youtube.com/watch?v=8hwLHdBTQ7s
by immibis
Fri Dec 26, 2014 11:45 am
Forum: Ideas and Suggestions
Topic: Swap input on chemical factory
Replies: 73
Views: 38977

Re: To devs: Order of ingredients for fluid recipes

Proposal 3 (even more generic) - accept any fluid from any pipe.
by immibis
Wed Dec 24, 2014 7:58 am
Forum: Balancing
Topic: Recip of fast inserter
Replies: 3
Views: 8835

Re: Recip of fast inserter

So to make the jump from green to blue you have to build an entire oil industry, plastics, advanced circuits, and batteries. Smart inserters (which require fast inserters as input) are relatively complex themselves. You want to add lubricant into the mix? This is not needed IMO for 2 reasons. 1. Bl...
by immibis
Wed Dec 24, 2014 6:37 am
Forum: Resolved Problems and Bugs
Topic: [0.11.15] Dysync related to exosuit and 32bit versus 64bit
Replies: 7
Views: 2071

Re: Dysync issues 0.11.8

I read that you both need to use 32-bit, or both 64-bit, to avoid desyncs.
by immibis
Tue Dec 23, 2014 4:05 am
Forum: General discussion
Topic: Did you know: you can board cargo wagons?
Replies: 7
Views: 2924

Did you know: you can board cargo wagons?

Just walk up to one and press ENTER - the same as cars, tanks and locomotives.
by immibis
Mon Dec 22, 2014 4:53 am
Forum: Ideas and Suggestions
Topic: Factorio Economics
Replies: 12
Views: 4500

Re: Factorio Economics

I agree with n9103 here. Who are you going to pay taxes to? Or license fees? You're literally the only person on the planet!

And there's nobody to sell things to or buy things from. The game is about survival and technological advancement, not economics.
by immibis
Mon Dec 22, 2014 4:39 am
Forum: Ideas and Suggestions
Topic: Solar boiler / Solar thermal energy
Replies: 45
Views: 12222

Re: Solar boilers

In fact, if this doesn't fit in the game, how about adding a "solar" energy_source type for mods?
by immibis
Mon Dec 22, 2014 4:34 am
Forum: Ideas and Suggestions
Topic: Solar boiler / Solar thermal energy
Replies: 45
Views: 12222

Solar boilers

There could be boilers that heat water from sunlight. Obviously they would be much slower than the fuel-burning boilers, so you'd need a lot more space for the same power.
by immibis
Sat Dec 20, 2014 6:30 am
Forum: Balancing
Topic: Balancing of Capacities of Containers
Replies: 67
Views: 36554

Re: Balancing of Capacities of Containers

Smaller chests would be OK if there were bigger chests (physically bigger, but with as many slots as before) as well.
by immibis
Sat Dec 20, 2014 5:49 am
Forum: Ideas and Suggestions
Topic: Build Action Repeater
Replies: 13
Views: 6515

Re: Build Action Repeater

Programmable robots (like ComputerCraft turtles) sound more fun.
by immibis
Sat Dec 20, 2014 5:47 am
Forum: Ideas and Suggestions
Topic: Reserving chest slots
Replies: 13
Views: 6619

Re: Reserving chest slots

You can do this with smart chest + smart inserters. Not really. This way you can only control the amount of 2 or 3 different items within in your chest. With reserved slots you would be able to create a "slow belt" which would make distributing a variety of not so often used goods within ...
by immibis
Sat Dec 20, 2014 5:29 am
Forum: Railway Setups
Topic: Railroad Layouts
Replies: 23
Views: 22325

Re: Railroad Layouts

Both of your (OP's) intersections look over-complicated, but that is what makes them look awesome :)
by immibis
Sun Dec 14, 2014 11:14 pm
Forum: Implemented Suggestions
Topic: Option to scale up/down the GUI - Size of the GUI
Replies: 21
Views: 23273

Re: Option to scale up/down the GUI - Size of the GUI

I have the opposite problem. On my 1366x768 laptop screen, at the default window size (not maximized), important things often get hidden. If I'm wearing modular armour and mouse-over a miner, the "expected resource" count is hidden behind the armour battery meter. If I mouse-over a logisti...
by immibis
Sun Dec 14, 2014 11:04 pm
Forum: Ideas and Suggestions
Topic: New Use For Plastic
Replies: 9
Views: 3741

Re: New Use For Plastic

Melfish wrote:Thinking of it, having a larger need for plastic would be fun to play with.
Just imagine a need for crude oil barrels :lol:

What if modules also cost like 5 plastic, would really want to know the impact of that...
They do already, through advanced circuits.
by immibis
Sun Dec 14, 2014 10:56 pm
Forum: Ideas and Suggestions
Topic: Laser turrets increase power usage with rapid use
Replies: 1
Views: 1356

Re: Laser turrets increase power usage with rapid use

As they stand, laser turrets are vastly overpowered, and render large amounts of other weaponry superfluous. I would like to suggest that that power draw for an individual laser turret increases during use, with it eventually overheating and shutting down if firing extremely frequently. Properly ba...
by immibis
Sun Dec 14, 2014 10:52 pm
Forum: General discussion
Topic: Will the normal version still work after Steam release?
Replies: 9
Views: 3961

Re: Will the normal version still work after Steam release?

AFAIK you don't need to log in to play the game. The real question is: will future updates be available without Steam for people who don't like Steam? You need to log in once when you install the game ;) Only if you want automatic updates. Losing automatic updates wouldn't be a completely terrible ...
by immibis
Sun Dec 14, 2014 10:36 am
Forum: Gameplay Help
Topic: Making Power armor?
Replies: 12
Views: 4427

Re: Making Power armor?

... or you could craft it in your inventory...
by immibis
Sun Dec 14, 2014 10:24 am
Forum: Gameplay Help
Topic: yellow box in Logistic System
Replies: 3
Views: 2786

Re: yellow box in Logistic System

Active providers tell the robots to take things out of them and put them in the storage chests. The robots can also take things directly from the active provider chest.

Passive providers let robots take things from them, but do not tell the robots to move their contents into your storage chests.

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