Search found 303 matches

by immibis
Thu Jan 08, 2015 6:18 am
Forum: General discussion
Topic: Reducing savegame size/disabling replays
Replies: 17
Views: 21065

Re: Reducing savegame size/disabling replays

It would be helpful if we could set preferred hosts (so when I desynch momentarily, it doesn't start hosting the game across the world from everyone else). A writeup about how all the multiplayer systems work would be really interesting! The game runs symmetrically on all computers; none of them ha...
by immibis
Wed Jan 07, 2015 9:07 pm
Forum: General discussion
Topic: Reducing savegame size/disabling replays
Replies: 17
Views: 21065

Re: Reducing savegame size/disabling replays

A replay for Multiplayer is quite useful! Why? Timestamp 1: player 3 connects to a game with two other players. The game-state is copied in the background. The game is sved. None of the two players sees any glitch. The game runs smooth. Player 3 begins to download the saved game. Timestamp 2: playe...
by immibis
Wed Jan 07, 2015 9:02 pm
Forum: Show your Creations
Topic: Hi, and welcome to belt hell
Replies: 38
Views: 34909

Re: Hi, and welcome to belt hell

iklarazu wrote: Always true. Genuinely no reason cables should be on the belt.
The reason is "so you don't waste assemblers".

One copper cable assembler with speed modules can feed something like 12 advanced circuit assemblers with productivity modules.
by immibis
Wed Jan 07, 2015 8:53 pm
Forum: Ideas and Suggestions
Topic: Robots should check whether they have sufficient energy.
Replies: 16
Views: 5622

Re: Robots should check whether they have sufficient energy.

fregate84 wrote:+1
On big map, robot lost many time to find a robotport when they are empty of energie.
That's why they changed it so robots will just move slower, instead of exploding.
by immibis
Mon Jan 05, 2015 10:45 pm
Forum: Implemented Suggestions
Topic: oil suggestions
Replies: 13
Views: 4843

Re: oil suggestions

kim wrote:my gas tank have enough gas.
and my factory have enough coal.
but pipe don't have gas. so i thank "gas is insufficiency".
I didn't say your gas tank, I said your assembler. If your gas tank has lots of gas and your assembler doesn't, then you probably disconnected your pipe accidentally.
by immibis
Mon Jan 05, 2015 4:37 am
Forum: Mods
Topic: [MOD 0.11.8] Infinite Research
Replies: 25
Views: 33382

Re: [MOD 0.11.8] Infinite Research

You could add infinite levels to some of the upgrade researches.
by immibis
Mon Jan 05, 2015 3:30 am
Forum: Implemented Suggestions
Topic: oil suggestions
Replies: 13
Views: 4843

Re: oil suggestions

i have two reasons first, i want just watch it second, my gas tank level rise up but, my plastic factoy don't make plastic bar If your plastic factory isn't making plastic then at least one of these is true: It doesn't have coal. It doesn't have petroleum gas. It is waiting for something to take th...
by immibis
Sun Jan 04, 2015 10:34 pm
Forum: Ideas and Suggestions
Topic: Buttons by the logisric,adjust slider
Replies: 5
Views: 1567

Re: Buttons by the logisric,adjust slider

Schlubberwuz wrote:sure its not a big new futureits only comfort and the 100 is a example, there should more buttons (10, 25,50,100,200,500,1k i.e.)
The slider *is* a series of small buttons, compacted into that space.
by immibis
Sun Jan 04, 2015 3:01 am
Forum: Implemented Suggestions
Topic: More levels of robot speed research
Replies: 17
Views: 6709

Re: More levels of robot speed research

Character Logistics Slots is another research that could have more levels for the end-game.
by immibis
Sat Jan 03, 2015 10:51 pm
Forum: Modding interface requests
Topic: "solar" energy_source for modding
Replies: 0
Views: 1124

"solar" energy_source for modding

Branching off from solar boilers , custom prototypes should be able to use something like this: energy_source = { type = "solar", emissions = 0, max_power = "60kW", -- Power usable at maximum sunlight; follows the same time-of-day scaling as a solar panel } The wiki says that res...
by immibis
Sat Jan 03, 2015 10:18 pm
Forum: News
Topic: Friday Facts #67 - Happy new year
Replies: 33
Views: 29482

Re: Friday Facts #67 - Happy new year

... BEWARE. His proposal got silently accepted without much of a discusstion https://forums.factorio.com/forum/viewtopic.php?f=30&t=7632 My opinion: I could live with it. It avoids temporary power outages while reworking power network. I guess that you'd need to drop all pole wires before remov...
by immibis
Sat Jan 03, 2015 9:21 am
Forum: Resolved Problems and Bugs
Topic: [0.10.12] Blueprinted smart inserter won't start until poked
Replies: 1
Views: 771

[0.10.12] Blueprinted smart inserter won't start until poked

A smart inserter which has its condition set, then is rebuilt from a blueprint without keeping its wire connections, will not wake up when the wire is reconnected. Steps to reproduce: Build a test setup, where a smart inserter is wired to something and activated. The exact condition doesn't matter. ...
by immibis
Sat Jan 03, 2015 2:09 am
Forum: General discussion
Topic: Do you sometimes get annoyed at train stop names?
Replies: 11
Views: 4996

Re: Do you sometimes get annoyed at train stop names?

Good question, and I have no idea. Depends on how the game stores and exchanges station information internally? If the clients just send inputs to each other, the naming should be purely decorative. Player 1 creates a station. The default name is "Backer1". Player 2 sees it as "Town1...
by immibis
Sat Jan 03, 2015 2:07 am
Forum: Implemented Suggestions
Topic: Collector Capsules/Robots: pick up objects on the ground.
Replies: 5
Views: 2579

Re: Collector Capsules/Robots: pick up objects on the ground

How about a modular armour component that increases your pickup range?
by immibis
Sat Jan 03, 2015 2:03 am
Forum: Implemented Suggestions
Topic: Multiple occurrences in requester chests
Replies: 19
Views: 7097

Re: Multiple occurrences in requester chests

Night_Ange1 wrote:When I move the slide it moves up by 100 after the first 100 and processor units... maybe I'm mistaken on this but I do remember ordering a set of 100 and a set of 50
Click in the box and type 150.
by immibis
Sat Jan 03, 2015 2:02 am
Forum: Ideas and Suggestions
Topic: Stop / sleep button for assemblers / etc
Replies: 18
Views: 6461

Re: Stop / sleep button for assemblers / etc

This is a good idea, although I think its usefulness is limited. Either way, I'd like to see it implemented. +1 Would you like to guess which ones of 50 assemblers on the screen are not working because they don't have enough materials, and which ones are turned off? Because there is no way to tell ...
by immibis
Sat Jan 03, 2015 1:56 am
Forum: News
Topic: Friday Facts #67 - Happy new year
Replies: 33
Views: 29482

Re: Friday Facts #67 - Happy new year

I hope you haven't forgotten about the power lines which are not connecting properly when you delete one in between of two others which normally should connect but don't do. That's not even a bug... the only time power lines connect automatically is when you place them. It's definitely not intended...
by immibis
Thu Jan 01, 2015 8:24 am
Forum: Ideas and Suggestions
Topic: Better Command of the Robots
Replies: 5
Views: 2228

Re: Better Command of the Robots

I think you are mistaken for the first thing i mean items not placed but laying there so like if you destroy a bunch of converyers some items will be laying on the ground and instead of running around holding F get robots to do it They do that in the experimental version of the game (which will bec...
by immibis
Wed Dec 31, 2014 11:49 am
Forum: Show your Creations
Topic: So much wood...
Replies: 8
Views: 7945

Re: So much wood...

Nova wrote:Why does the picture look so... I don't know, the colors are all off. Error or intended?
Probably because of the logistic network overlay.

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