Search found 303 matches

by immibis
Sun Jan 18, 2015 6:21 am
Forum: Ideas and Suggestions
Topic: Peeps & Creeps
Replies: 2
Views: 1716

Re: Peeps & Creeps

by immibis
Sat Jan 17, 2015 10:23 pm
Forum: Implemented Suggestions
Topic: Map generation: Starting VISIBLE area
Replies: 4
Views: 2925

Re: Map generation: Starting VISIBLE area

I don't see why not.
by immibis
Fri Jan 16, 2015 11:11 pm
Forum: General discussion
Topic: Laser Turrets and their Speed Upgrades
Replies: 17
Views: 6426

Re: Laser Turrets and their Speed Upgrades

If this happens, I think the current turrets should stay and be renamed to plasma weapons (or something) since they're cool.

Or how about research to increase the laser "bullet" speed?
by immibis
Fri Jan 16, 2015 11:07 pm
Forum: Show your Creations
Topic: Super spliters 3000
Replies: 13
Views: 11510

Re: Super spliters 3000

http://s2.postimg.org/grfx7ly3t/1_2_input_3_output_6k_items_1990_2010_in_chest_w.png 1-2 in 3 out my best and most complex so far but its very accurate and fast sended 6k item and in worst scenario i get 1990-2010 most and less in single chest By my calculations, out of every 256 items, this sends ...
by immibis
Fri Jan 16, 2015 10:40 pm
Forum: Ideas and Suggestions
Topic: Swap input on chemical factory
Replies: 73
Views: 39045

Re: Swap input on chemical factory

I would like to disagree, choosing which input is what seems more logical. Having the chemical plant accept anything anywhere is like a gas station not caring whether their gasoline storage gets resupplied with diesel or gasoline (the engine that gets diesel instead of gasoline will care ;)) If we ...
by immibis
Fri Jan 16, 2015 10:36 pm
Forum: Ideas and Suggestions
Topic: Mobile building platform
Replies: 4
Views: 1866

Re: Mobile building platform

It doesn't make a ton of sense to move mining drills around like that. Shouldn't they be stuck in the ground?
by immibis
Thu Jan 15, 2015 7:32 am
Forum: General discussion
Topic: Update a map
Replies: 4
Views: 5018

Re: Update a map

Yes, just load it in the new version...
by immibis
Thu Jan 15, 2015 7:20 am
Forum: Ideas and Suggestions
Topic: Swap input on chemical factory
Replies: 73
Views: 39045

Re: Swap input on chemical factory

I would say that any liquid should be accepted into any input. You shouldn't need to pre-define which inputs take which liquids - it's defined by which liquids you actually pipe in.
by immibis
Sun Jan 11, 2015 11:06 pm
Forum: Implemented Suggestions
Topic: More barrels use
Replies: 4
Views: 2765

Re: More barrels use

I heard that oil barrels were a temporary solution until they add tanker wagons. So maybe oil barrels will be removed...
by immibis
Sun Jan 11, 2015 1:51 am
Forum: Ideas and Suggestions
Topic: Military Robots
Replies: 14
Views: 6550

Re: Military Robots

Logistics/construction "patrol points" could be as simple as setting sliders in a roboport for how many robots to keep in that roboport.
by immibis
Fri Jan 09, 2015 8:56 am
Forum: General discussion
Topic: I can't see this without immediately thinking of Factorio
Replies: 9
Views: 4144

Re: I can't see this without immediately thinking of Factori

DerivePi wrote:If we can do this, we should be able to have robots do dishes by now.
We can. These robots are called dishwashers.
by immibis
Fri Jan 09, 2015 7:37 am
Forum: Ideas and Suggestions
Topic: Robots should understand combat drops.
Replies: 26
Views: 5872

Re: Robots should understand combat drops.

Adamo wrote:
Khyron wrote: Bots should not be in combat situations. That is part of the challenge of the game.
No, that is just how you prefer to play.
And this is just how you prefer to play.
by immibis
Fri Jan 09, 2015 7:34 am
Forum: Balancing
Topic: Reduce stack sizes of buildings
Replies: 14
Views: 11972

Re: Reduce stack sizes of buildings

when I'm modding things, I tend to need to increase stack sizes of buildings. This is because of 2 points: 1. Automation means inserters want to have at least twice as many items in a factory than is needed to run the production once. 2. Inserter stack size bonuses will mean an inserter tries to ca...
by immibis
Fri Jan 09, 2015 7:33 am
Forum: Balancing
Topic: The odd case of pre-requisites
Replies: 6
Views: 12528

Re: The odd case of pre-requisites

I think Advanced Electronics should probably require plastics. since this science is also required for modules, as well as the circuit being required to make everything in your list (Either directly, or via modules) then this should solve the problem. Modules does require advanced electronics, righ...
by immibis
Fri Jan 09, 2015 7:32 am
Forum: Balancing
Topic: Substation incosistency with connecting
Replies: 3
Views: 8223

Re: Substation incosistency with connecting

I would prefer to increase the coverage of a substation. Currently it's 14x14 - how about 20x20 or even 30x30? And increase medium electric poles to 9x9 or 11x11 - otherwise we have "small", "still small" and "huge" sized electric poles. Right now there's not much reaso...
by immibis
Fri Jan 09, 2015 6:59 am
Forum: Show your Creations
Topic: Hi, and welcome to belt hell
Replies: 38
Views: 34887

Re: Hi, and welcome to belt hell

Other than avoiding putting wires on belts? ... which is not a reason. Other than being easily adaptable to fully logistic control and supply? Belt-based layouts are more flexible than direct insertion. Other than being easily blueprinted and recreated however many times you want Belts can also be ...
by immibis
Fri Jan 09, 2015 6:50 am
Forum: Implemented Suggestions
Topic: More levels of robot speed research
Replies: 17
Views: 6701

Re: More levels of robot speed research

This thread is not about personal roboports.
by immibis
Fri Jan 09, 2015 6:49 am
Forum: Ideas and Suggestions
Topic: Avatar Teleporter
Replies: 45
Views: 13779

Re: Avatar Teleporter

Heres what I do in my rso worlds. At every mining outpost, I make a station titled #PT station name 1. Use hashtag so its at the top of the list. Then make a locomotive only train, and tell it to go to your new player train station. I know what you mean by going far distances, but teleporting to me...
by immibis
Fri Jan 09, 2015 6:48 am
Forum: Ideas and Suggestions
Topic: Military Robots
Replies: 14
Views: 6550

Re: Military Robots

I was thinking maybe you could use something like a blueprint to designate a zone for them to guard. EDIT: For clarification, like a zone of interest and you'd say "have 20 robots keep an eye on this" and it's a boxed area. Maybe a tower or outpost or miniroboport that the military robots...
by immibis
Thu Jan 08, 2015 6:19 am
Forum: Show your Creations
Topic: Hi, and welcome to belt hell
Replies: 38
Views: 34887

Re: Hi, and welcome to belt hell

8 is easy. need more than 8? make it 16 then. PA&AP A<<<A >>\C^<< A>>^A PA&AP P=providers A=AC Assemb. C = copper wire & = longhanded copper plate insertion Rest represents a plastic and circuits belts into a whirlpool/loop. Specifics are up to the builder, I'm not gonna make a 144 char...

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