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by Kelderek
Sun May 28, 2017 3:59 pm
Forum: Gameplay Help
Topic: My trains keep trying to loop...
Replies: 17
Views: 3378

Re: My trains keep trying to loop...

Also, your loops are only halfway signaled. They should either have no signals inside the loop at all (making the entire loop a single block, safer, but reduces throughput) with signals only on the entry and exit lines or fully signal the entire thing using lots of chain signals on the loop itself a...
by Kelderek
Sun May 28, 2017 3:54 pm
Forum: Gameplay Help
Topic: Why won't my circuit-enabled pumps pump?
Replies: 8
Views: 2760

Re: Why won't my circuit-enabled pumps pump?

The image you showed does not have the pumps attached to the fluid wagon which would usually indicate that the train was NOT brought to the station automatically because there was a slight misalignment of the train. If you never moved the train but replacing the pumps fixed the problem then I'm not ...
by Kelderek
Sun May 28, 2017 3:48 pm
Forum: Gameplay Help
Topic: Those damn train signals
Replies: 9
Views: 2155

Re: Those damn train signals

You're welcome, glad I could help. Your design may run into more problems as you add more trains to your network, especially if you add additional trains that try to go to the same stop. A better design would incorporate waiting bays or other additional rail segments off of your main line that feed ...
by Kelderek
Sat May 27, 2017 4:20 pm
Forum: General discussion
Topic: What do you do when everything needs to be rebuilt?
Replies: 16
Views: 5496

Re: What do you do when everything needs to be rebuilt?

Planning is the key and you'll only plan well with continued game experience. Learn from your own mistakes. Watch videos and learn from other people's mistakes. Pick and choose your favorite bits and incorporate them into your next design. But if you do find yourself needing to make massive changes,...
by Kelderek
Sat May 27, 2017 4:07 pm
Forum: Gameplay Help
Topic: Those damn train signals
Replies: 9
Views: 2155

Re: Those damn train signals

One of your first problems is the chain signal on the wrong side of the track in the lower right (see yellow X below), that needs to be removed. Based on the way you are doing this track all your signals need to be on the right hand side of the track in the direction of travel. Since your track move...
by Kelderek
Sat May 27, 2017 3:52 pm
Forum: General discussion
Topic: Do You Feel Full Logistic Behind Yellow Pushes Lasers Early?
Replies: 28
Views: 5613

Re: Do You Feel Full Logistic Behind Yellow Pushes Lasers Early?

This discussion is about lasers as they relate to logistics bots tech. If you want to have focused discussion on just that logistics bot tech, ignoring the impact on lasers, then we have another discussion for that ongoing in the Balancing forum: https://forums.factorio.com/viewtopic.php?f=16&t=...
by Kelderek
Fri May 26, 2017 8:43 pm
Forum: Balancing
Topic: Kovarex Enrichment is not fun
Replies: 84
Views: 22500

Re: Kovarex Enrichment is not fun

In my current game I don't have KEP researched yet, I've been moving through the tech tree deliberately slow because I am building large at each tech stage so it takes a while. So I need to keep processing the ore to feed the fuel cell assemblers. But you're absolutely right I could certainly slow t...
by Kelderek
Fri May 26, 2017 8:31 pm
Forum: Balancing
Topic: Logistics net: Less research needed
Replies: 73
Views: 15248

Re: Logistics net: Less research needed

The more I watch this discussion the more I think the main reason I find this change to be well balanced is in how cheap the requester chest technology is at only 150 science packs. You can easily slap down a handful of assemblers and maybe a couple chem labs and have a rudimentary yellow science au...
by Kelderek
Fri May 26, 2017 7:42 pm
Forum: Balancing
Topic: Kovarex Enrichment is not fun
Replies: 84
Views: 22500

Re: Kovarex Enrichment is not fun

This particular balance discussion is not about enrichment being overpowered, but rather the idea that it might not be fun and may delay access to nuclear power use. When it comes to balance, the main thing I would like to see is more consumption of U-238 in the various recipes -- it can really pil...
by Kelderek
Fri May 26, 2017 5:34 pm
Forum: General discussion
Topic: Do You Feel Full Logistic Behind Yellow Pushes Lasers Early?
Replies: 28
Views: 5613

Re: Do You Feel Full Logistic Behind Yellow Pushes Lasers Early?

Lasers to me seem the most sensible way to do large scale defense. Sturdy, good damage, and power shouldn't be an issue around midgame anymore - once you got chemical fuel production going. They can be a bit lacking in the damage department but given their range, they can focus fire, which means lo...
by Kelderek
Fri May 26, 2017 4:44 pm
Forum: Balancing
Topic: Logistics net: Less research needed
Replies: 73
Views: 15248

Re: Logistics net: Less research needed

If you feel it's misleading enough then submit it as a bug report to have them change the wording. It was probably just an oversight when they added the new science pack types.
by Kelderek
Fri May 26, 2017 4:37 pm
Forum: General discussion
Topic: production science pack, harder to made than hi tech science
Replies: 11
Views: 2354

Re: production science pack, harder to made than hi tech science

I don't feel the need to rush out hi-tech science, which lets me build up my module count before going for hi-tech. This probably explains why I didn't until now appreciate the cost of a hi tech pack that's made "straight up", sans modules. I am making roughly 145 packs/min of each type r...
by Kelderek
Fri May 26, 2017 4:20 pm
Forum: General discussion
Topic: What's the point of logistics before requester chests?
Replies: 5
Views: 13531

Re: What's the point of logistics before requester chests?

I'm sure the verbiage there is an oversight. Technically it is not wrong, it's just not fully available until later.
by Kelderek
Fri May 26, 2017 5:31 am
Forum: General discussion
Topic: production science pack, harder to made than hi tech science
Replies: 11
Views: 2354

Re: production science pack, harder to made than hi tech science

To put it in perspective, I have tried to set up separate outposts that are dedicated to making these science packs, one for production and one for high tech. My goal is to achieve 2 packs/second for each type without any modules or beacons. The production science outpost has 108 assemblers, the hig...
by Kelderek
Fri May 26, 2017 5:13 am
Forum: Balancing
Topic: Kovarex Enrichment is not fun
Replies: 84
Views: 22500

Re: Kovarex Enrichment is not fun

These things can have a big effect on how you do your nuclear power setup and in what order and timing you use. But like I said before, KEP is entirely optional, you can power multiple reactors with just ore processing. Whenever something is overpowered, you can claim that you don't need to use it....
by Kelderek
Fri May 26, 2017 4:55 am
Forum: General discussion
Topic: Electric Furnaces vs Steel Furnaces
Replies: 15
Views: 31307

Re: Electric Furnaces vs Steel Furnaces

There's a convenience factor with electric where all you need is power. It can give you more options for in situ ore smelting and a little less of a headache for logistics as you only need to move around ore and not ore + fuel. It is for this reason alone that I always make the switch as soon as I p...
by Kelderek
Thu May 25, 2017 6:03 pm
Forum: Gameplay Help
Topic: Steam engine vs Steam Turbine
Replies: 5
Views: 22082

Re: Steam engine vs Steam Turbine

Interesting. If you have unlocked nuclear power and therefore the steam turbine, would your boilers work better being connected to turbines or engines at that point or is it a wash? I can envision someone unlocking nuclear but continue using steam from boilers with turbines instead of engines if tha...
by Kelderek
Thu May 25, 2017 4:52 pm
Forum: Balancing
Topic: Kovarex Enrichment is not fun
Replies: 84
Views: 22500

Re: Kovarex Enrichment is not fun

Maps vary quite a bit even if we all used the same settings, which we don't. So depending on settings and on RNG the map you get will be a significant factor in your ability to setup nuclear processes. Also, it makes a big difference to what degree you use additional power sources to supplement a nu...
by Kelderek
Thu May 25, 2017 4:41 pm
Forum: Gameplay Help
Topic: Steam engine vs Steam Turbine
Replies: 5
Views: 22082

Re: Steam engine vs Steam Turbine

The turbine will only work with 500 degree steam which you cannot get from a boiler, you need a reactor and heat exhcangers for that. Boilers cap out around 165 degrees I think.
by Kelderek
Thu May 25, 2017 1:10 am
Forum: Balancing
Topic: Kovarex Enrichment is not fun
Replies: 84
Views: 22500

Re: Kovarex Enrichment is not fun

First of all the kovarex enrichment process is entirely optional. It is by no means required in order to run nuclear reactors. Secondly, even if you do want to do Kovarex enrichment, it is not required before you start using reactors, you can start using reactors as soon as you start processing the ...

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