Search found 250 matches
- Tue Jul 05, 2016 9:28 pm
- Forum: Gameplay Help
- Topic: [Trains] is this a bad setup?
- Replies: 5
- Views: 2787
Re: [Trains] is this a bad setup?
This design should work ok if you get the signals right. Take a look: http://i.imgur.com/XzzxRk1.jpg C= Chain rail signal R= Rail signal I don't know how long your trains are (how many engines and cars), so only place the purple rail signal if there is room for an entire train between there and the ...
- Tue Jul 05, 2016 5:23 pm
- Forum: Gameplay Help
- Topic: [Train] All green light, "no path"
- Replies: 8
- Views: 13862
Re: [Train] All green light, "no path"
You needed at least one more rail signal on the right hand side of the red line just north of where the blue line splits to the east. As you had it, both C and D were in the same rail block which was already occupied by the train at D. I made a quick mock up of your setup. I also added chain signals...
- Tue Jul 05, 2016 2:36 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: My personal best factory
- Replies: 2
- Views: 2865
Re: My personal best factory
Looks very nice. I also wanted to make my base with lots of trains, but I started my first map in vanilla Factorio, so I managed to launch the rocket with only 2-3 trains :) After that I was attracted by combinators and started experimenting with them ) I'll start new game when 0.13 becomes stable ...
- Tue Jul 05, 2016 12:13 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: My personal best factory
- Replies: 2
- Views: 2865
My personal best factory
I've been playing this game since 2013 and I have always wanted to build bigger and better than I had in the past. Here's my latest factory and it is easily the largest I have managed to build. I have 57 hours on this map alone which I started as a scenario from the map editor back in 0.12 (I find t...
- Mon Jul 04, 2016 10:45 pm
- Forum: General discussion
- Topic: No .13 update for me
- Replies: 4
- Views: 2408
Re: No .13 update for me
You have to opt in to the experimental branch of Factorio on Steam. Right click on the game in your library and choose "properties" then the "betas" tab and choose the experimental version from the drop down there and it will install the new version.
- Mon Jul 04, 2016 10:29 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Early Building Store
- Replies: 129
- Views: 62483
Re: Early Building Store
No you misunderstand. The reason I abandon basic inserters and yellow belts in the early game is because I only have to carry and use one type then. Sure for late game it's good for throughput, but some things even in early game require faster versions and by eliminating basic ones you get rid of s...
- Mon Jul 04, 2016 10:17 pm
- Forum: Gameplay Help
- Topic: Differences between smart inserter and filter inserter?
- Replies: 8
- Views: 3829
Re: Differences between smart inserter and filter inserter?
I think that it is funny how the burner inserter can be connected to the circuit network, because it is not electric. Why? Just because you have access to electricity does not necessarily mean you are completely done using coal. You could use this feature to enable or disable steam power engines by...
- Mon Jul 04, 2016 9:32 pm
- Forum: Gameplay Help
- Topic: Need Suggestions for World Generation Settings with RSO
- Replies: 2
- Views: 1704
Re: Need Suggestions for World Generation Settings with RSO
Terrain segmentation determines how often the terrain changes from one type to another (from grass, to sand to water, etc.). Lower than normal segmentation will create large areas for each type, higher than normal segmentation will make each section of terrain smaller and smaller. The water setting ...
- Mon Jul 04, 2016 5:28 pm
- Forum: Gameplay Help
- Topic: Base Defenses- Laser VS Flame (v0.13.3)
- Replies: 7
- Views: 4209
Re: Base Defenses- Laser VS Flame (v0.13.3)
It will depend heavily on how much effort you want to put into supplying power and resources to your defenses. Electricity is potentially infinite (maps have infinite space and all you need is solar panels and accumulators), but the flame and gun turrets requires resources that are in limited supply...
- Mon Jul 04, 2016 5:17 pm
- Forum: Gameplay Help
- Topic: Help with rail signals
- Replies: 7
- Views: 5807
Re: Help with rail signals
I think perhaps you might have missed some signals in the loop, because as you showed in your image I can create a simple deadlock with only two trains: http://i.imgur.com/hsF9otq.jpg If the blue train wants to exit to the west and the yellow train is coming down from the north it will block the exi...
- Mon Jul 04, 2016 6:29 am
- Forum: Gameplay Help
- Topic: Help with rail signals
- Replies: 7
- Views: 5807
Re: Help with rail signals
Once you get used to it, it becomes second nature. Check out this video, it goes through all things related to trains from simple to complex and is extremely well made and easy to understand: https://www.youtube.com/watch?v=3ZiL7_vfJtQ Only place a rail signal if there is room for an entire train in...
- Sun Jul 03, 2016 9:56 pm
- Forum: Gameplay Help
- Topic: Help with rail signals
- Replies: 7
- Views: 5807
Re: Help with rail signals
Here you go:
Yellow = chain rail signal
Red = rail signal
Only place a rail signal if there is room for an entire train in front of the signal.
Yellow = chain rail signal
Red = rail signal
Only place a rail signal if there is room for an entire train in front of the signal.
- Sat Jul 02, 2016 10:37 pm
- Forum: Ideas and Suggestions
- Topic: [0.13.x] Train car indicators when placing rail signals
- Replies: 18
- Views: 4623
Re: [0.13.x] Train car indicators when placing rail signals
Thanks! I know they're probably getting a ton of feedback on 0.13, but I really hope this can find a way in to the game. The train car indicators are a great feature, but it feels only halfway done, and I think this would make it more complete.
- Sat Jul 02, 2016 3:51 pm
- Forum: Ideas and Suggestions
- Topic: [0.13.x] Train car indicators when placing rail signals
- Replies: 18
- Views: 4623
Re: [0.13.x] Train car indicators when placing rail signals
Why would he need to make a different suggestion? As I read it he was just giving additional examples why what I originally suggested in the first post is actually necessary and valuable and worth implementing. This is all really just the one suggestion: to add train car indicator brackets ahead of ...
- Fri Jul 01, 2016 4:04 pm
- Forum: Ideas and Suggestions
- Topic: [0.13.x] Train car indicators when placing rail signals
- Replies: 18
- Views: 4623
Re: [0.13.x] Train car indicators when placing rail signals
I think it works just well as it is now, and you generally place signals as you move along the track in that direction: https://giant.gfycat.com/MinorThankfulGrison.webm Only if you're working backwards along your rail would you need the indicators in front of the signal I find that I am moving bac...
- Thu Jun 30, 2016 3:53 pm
- Forum: Ideas and Suggestions
- Topic: [0.13.x] Train car indicators when placing rail signals
- Replies: 18
- Views: 4623
Re: [0.13.x] Train car indicators when placing rail signals
It doesn't need to be any more complex than it is now, in my opinion. I would be happy to just see the same white brackets in front of a signal that I am holding to place as the brackets that are currently visible behind it. Perhaps a different color than white, but I don't think more than that is n...
- Wed Jun 29, 2016 4:58 pm
- Forum: Ideas and Suggestions
- Topic: [0.13.x] Train car indicators when placing rail signals
- Replies: 18
- Views: 4623
[0.13.x] Train car indicators when placing rail signals
0.13 added a wonderful new feature that shows white bracket indicators of train car positions when you try to place a rail signal. Unfortunately this only shows train cars from the signal and back, but not in front of it. Is there any chance we can have this feature expanded so that it shows train c...
- Wed Jun 29, 2016 12:23 am
- Forum: General discussion
- Topic: Taking a screen shot of the Map (not the game world)
- Replies: 4
- Views: 1792
Re: Taking a screen shot of the Map (not the game world)
Have you tried using the map editor? You can use the same map gen settings and try different seeds and then scroll around to view the map in detail. There is no fog of war in the editor so you can look at as much of the map as you want. Then once you have one you like you can copy the same map gen s...
- Sun Jun 26, 2016 1:53 am
- Forum: Gameplay Help
- Topic: Trains not working
- Replies: 4
- Views: 8713
Re: Trains not working
Both of your train stops are on the wrong side of the track. They are always placed on the right hand side of the track where the front of the train should stop. So for the west station the stop should be on the north side of the track and on the east station the stop should be on the south side. Al...
- Wed Jun 22, 2016 6:02 pm
- Forum: Gameplay Help
- Topic: Power Pole Redundancy.
- Replies: 6
- Views: 2157
Re: Power Pole Redundancy.
Isn't it also possible to take a regular copper cable (not the colored ones) and click it on two poles to make a new connection, assuming they are in range of each other? I'm pretty sure I have done this in the past to ensure multiple connections for redundancy.