Search found 250 matches

by Kelderek
Fri May 05, 2017 5:45 am
Forum: General discussion
Topic: A new twist on the RPM mega base challenge
Replies: 4
Views: 2051

A new twist on the RPM mega base challenge

I'll never manage to do this myself, but some of the more adventurous of factorio players may be able to accomplish this goal: Build a rocket per minute base AND enough of all the science packs of each color to use up the 1000 space science packs entirely in research labs every 60 seconds. In other ...
by Kelderek
Thu May 04, 2017 3:15 pm
Forum: General discussion
Topic: Excellent Game Quality
Replies: 8
Views: 3195

Re: Excellent Game Quality

As a side note I almost feel bad that I got Factorio for so cheap so I would not be against a couple pieces of DLC to further enhance your income stream. In the mean time, before we get any DLC or expansions, you can always buy a copy of the game for a friend or relative which shows support to the ...
by Kelderek
Wed May 03, 2017 5:58 pm
Forum: Gameplay Help
Topic: Help with Trains
Replies: 5
Views: 2650

Re: Help with Trains

R = rail signal C = chain rail signal arrows indicate direction of travel. yellow "=" indicates those two signals are directly opposite each other to allow for two-way travel. Train Help 6.jpg The yellow rail signal in the bottom right would be optional and only if there is space on the lo...
by Kelderek
Wed May 03, 2017 5:35 pm
Forum: General discussion
Topic: Why is 0,15 experimental on Steam?
Replies: 6
Views: 2324

Re: Why is 0,15 experimental on Steam?

The devs set a pretty high standard for themselves for their stable releases. 0.14 went all the way up to 0.14.22 before it was declared stable (it went to 0.14.23 only in preparation of 0.15 things). So if you play 0.15 you may encounter bugs, so that is why it is still experimental, but in my expe...
by Kelderek
Tue May 02, 2017 5:59 pm
Forum: Balancing
Topic: hight tech science packs
Replies: 3
Views: 1334

Re: hight tech science packs

Well the rate at which you produce them is a personal choice. Keep in mind that it also varies by which assembler tier you use and any module/beacon combos you want.

I think the numbers are high, but appropriate for being the highest non-infinite science tier in the game.
by Kelderek
Tue May 02, 2017 5:18 pm
Forum: Balancing
Topic: hight tech science packs
Replies: 3
Views: 1334

Re: hight tech science packs

These numbers are all incorrect. The yield of high tech science is 2, so to get 1 per second you only need 7 high tech science assemblers. You also forgot the speed modules. The exact numbers are: 7 high tech science assemblers 15 processing unit assemblers 2.5 battery assemblers (round up to 3) 7.5...
by Kelderek
Tue May 02, 2017 4:14 pm
Forum: Energy Production
Topic: [0.15] Uranium enrichment process
Replies: 17
Views: 36390

Re: [0.15] Uranium enrichment process

Chronosfear wrote:Hey Guys,
this is my Kovarex enrichment factory.
4 fuel cell assemblers??? How many reactors are you running? I can run 6 reactors off a single fuel cell assembler, probably a lot more than that too as it sits idle most of the time.
by Kelderek
Mon May 01, 2017 10:24 pm
Forum: Gameplay Help
Topic: [0.155] Oil LOading
Replies: 7
Views: 2335

Re: [0.155] Oil LOading

Can you post a picture of a place where it isn't working for you?
by Kelderek
Mon May 01, 2017 10:22 pm
Forum: Gameplay Help
Topic: Silly question about in game tutorials
Replies: 4
Views: 7478

Re: Silly question about in game tutorials

Isn't it just perfect that the screenshot Klonan just used shows him stranded on a tiny 1-tile island?

There should be a tutorial for how to deal with that, it would cut down on forum posts over time :P
by Kelderek
Mon May 01, 2017 4:18 pm
Forum: Gameplay Help
Topic: [0.155] Oil LOading
Replies: 7
Views: 2335

Re: [0.155] Oil LOading

The pump must be directly beside the track pointing at the wagon (for loading) or away from the wagon (for unloading). Run pipe on the other side of the pump to the oil source or destination. Make sure the pump(s) have electricity. When a train pulls up you will see a visual of an arm reaching to th...
by Kelderek
Mon May 01, 2017 6:01 am
Forum: General discussion
Topic: disable biter expansion question
Replies: 13
Views: 7786

Re: disable biter expansion question

Is it possible that the area you think was revealed by radar was actually exposed by you running around? If the area you uncovered on your own was larger than the radar area, then it is conceivable that it would appear to be the same area with new biters when in fact it might have been a larger newl...
by Kelderek
Mon May 01, 2017 1:31 am
Forum: Gameplay Help
Topic: train braking force
Replies: 4
Views: 2712

Re: train braking force

Well, it's one of those things that is more useful the more trains you have. It allows your trains to stay at higher speeds longer since they need less time and distance to stop. If you don't have many trains you probably will never notice it. I imagine it also helps larger trains more than small on...
by Kelderek
Sun Apr 30, 2017 11:09 pm
Forum: Gameplay Help
Topic: Green circuits for a big main bus, layout critique?
Replies: 1
Views: 986

Re: Green circuits for a big main bus, layout critique?

I would recommend finding a a design that avoids using the long-handled inserters, I think those will slow you down once you scale it up.
by Kelderek
Sat Apr 29, 2017 4:07 pm
Forum: General discussion
Topic: disable biter expansion question
Replies: 13
Views: 7786

Re: disable biter expansion question

Don't confuse expansion with evolution. With expansion off you will no longer get biters creating new nests in new areas. But they will still evolve based on time, pollution, and how many of them you kill. Evolution will make them stronger and bigger. I'm not entirely sure, but I think evolution can...
by Kelderek
Sat Apr 29, 2017 4:00 pm
Forum: Gameplay Help
Topic: Compare two values of the same item
Replies: 5
Views: 14302

Re: Compare two values of the same item

Specifically here's how you set that up: Chest A connects to arithmetic input arithmetic combinator set to Each * -1 output as signal Each to the decider's input Chest B connects to decider input also decider combinator set to compare iron plates > 0 output 1 for true as any other virtual signal (re...
by Kelderek
Sat Apr 29, 2017 5:27 am
Forum: General discussion
Topic: Uranium enrichment is weird
Replies: 20
Views: 8844

Re: Uranium enrichment is weird

oh, nukes right. lol yeah i guess if you're trigger happy more than one going would work. does your chain limit to 40 going in each machine, or do the internal buffers fill up? The input buffer does not go up at all. I use 3 boxes, one for the input, one for the output and a third to take the singl...
by Kelderek
Sat Apr 29, 2017 2:26 am
Forum: Videos
Topic: I made a video about infinite uranium 235
Replies: 12
Views: 6990

Re: I made a video about infinite uranium 235

It's pretty fun to mess around with these new centrifuges. I came up with a very similar design and am now using 7 centrifuges on the kovarex process. 2300 U-235 and counting :) http://imgur.com/a/3JzdD I need to clean the whole thing up now that I have a logistic network I can probably lose a lot o...
by Kelderek
Sat Apr 29, 2017 2:01 am
Forum: General discussion
Topic: Uranium enrichment is weird
Replies: 20
Views: 8844

Re: Uranium enrichment is weird

person3triple0 AKA Adorin (youtube) came up with a clever 0 combinator circuit. i tweaked the layout a bit, and controlled the 238U going back in, but all credit for the clever bits of the closed loop of 235U goes to person3triple0. feed this 40 235U directly into the centrifuge (and 238U of course...
by Kelderek
Fri Apr 28, 2017 9:10 pm
Forum: Gameplay Help
Topic: Where to put my main bus on new game
Replies: 24
Views: 9605

Re: Where to put my main bus on new game

Why a lane of stone? Everything you can produce off of stone can be clumped together in a single production facility. Unless you want to use bricks for local producing of structures or concrete, but then run that instead :) Only extras you might need are iron ore (for concrete, for iron/steel to ma...
by Kelderek
Fri Apr 28, 2017 9:04 pm
Forum: Gameplay Help
Topic: Where to put my main bus on new game
Replies: 24
Views: 9605

Re: Where to put my main bus on new game

This brings up a good point, you may want even more space if you think you'll need to expand your bus later. As the demand increases, I will upgrade my belts from yellow to red to blue as needed, but once this number of blue belt lanes are not enough then I have to come up with other ideas. I usuall...

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