Search found 108 matches
- Thu Dec 31, 2020 7:40 am
- Forum: General discussion
- Topic: Interesting puzzle:
- Replies: 16
- Views: 6234
Re: Interesting puzzle:
I don't think I'll bother with the initial phase, but I might do the rigorous math once you factor in crafting time and electricity setup. I think I already did it the quick and dirty way once for electric drill and the duplication time was around 5 or 6 minutes, very far from the 1 min+ from my cor...
- Thu Dec 31, 2020 7:30 am
- Forum: General discussion
- Topic: Interesting puzzle:
- Replies: 16
- Views: 6234
Re: Interesting puzzle:
You could apply linear algebra to the problem. Theory x is your assets vector. A is the production matrix: if you do nothing your asset increases by A. x (during a step or infinitesimally). It's a square matrix each of whose column represent production of an asset in the asset vector. R recipe table...
- Thu Dec 31, 2020 4:02 am
- Forum: General discussion
- Topic: Interesting puzzle:
- Replies: 16
- Views: 6234
Re: Interesting puzzle:
Crafting time The burner mining drill recipe has a crafting time, but the critical path goes through the last iron ore, the last iron plate, and the mining drill recipe. So we can account for the crafting time by doing nothing for the first 4 + 3.2 + 2 = 9.2 seconds of the 10 minutes. I'm not sure ...
- Fri Dec 18, 2020 6:48 pm
- Forum: General discussion
- Topic: To build or not to build (miners)
- Replies: 12
- Views: 5348
Re: To build or not to build (miners)
A lot of very information on this thread, and your python script is surely invaluable in designing strategies. A lot of points remind me of Rain's speedrun guide: https://www.youtube.com/watch?v=_0Kqc6JaSQs notably the part where he says that the earlier you build a machine, the more value it will g...
- Wed Jul 10, 2019 3:09 pm
- Forum: Combinator Creations
- Topic: Universal logic with (electro) fluid gates
- Replies: 0
- Views: 1429
Universal logic with (electro) fluid gates
Yet another (hopefully original) solution if you want to post in that other subforum but they won't let you use combinators. https://imgur.com/a/201UZu8 Electro fluid transistor, using pumps to their full maximum (enables universal logic) fluid metastable system, exploiting fluid mixing restriction ...
- Sun Sep 30, 2018 7:49 am
- Forum: General discussion
- Topic: The Green Dilemma
- Replies: 43
- Views: 18161
Re: The Green Dilemma
I would love to see the game evolve to the point that real green behavior was rewarded:. Play fully green = biters leave you and your base alone. That kind of gameplay would be golden. With expansion off, it's already possible (maybe you need to clear some space depending on settings). With expansi...
- Sun Sep 30, 2018 7:33 am
- Forum: General discussion
- Topic: The Green Dilemma
- Replies: 43
- Views: 18161
Re: The Green Dilemma
I just want to be able to plant trees, it's ridiculous we can launch a rocket into space, but can't replant trees. Need some research and build requirements. Sputnik was launched within 3 years after it's initial conception. A tree takes 30 years to grow. I personally am not against replantable tre...
- Mon Aug 20, 2018 12:35 pm
- Forum: General discussion
- Topic: Aren't construction bots available too late?
- Replies: 88
- Views: 31256
Re: Aren't construction bots available too late?
In my last no spoon run, I had bots up within 3:45mins. Now this can be done even faster as my Bot facility was 4 roboports away from my basic mall (caused by some inconvenient ore patches that I need in between). You won't always have oil nearby... The no oil nearby is a huge fallacy. Even assumin...
- Fri Aug 17, 2018 11:35 am
- Forum: General discussion
- Topic: Game+ in Factorio?
- Replies: 17
- Views: 6120
Re: Game+ in Factorio?
If I can disable it, I don't see any reason not to include the option. It should obviously disable most achievements (and you could add new ones as well that mere humans could struggle to check without advanced start).
- Fri Aug 17, 2018 11:12 am
- Forum: Gameplay Help
- Topic: game settings once started
- Replies: 4
- Views: 1446
Re: game settings once started
I put the map exchange string in the new game section buit none of the settings chnage Probably because the map has the same settings as those you had, which is not surprising if you haven't started a new map in between. If you want to be convinced it works, go to new game and change the settings b...
- Thu Aug 16, 2018 12:49 pm
- Forum: General discussion
- Topic: The Green Dilemma
- Replies: 43
- Views: 18161
Re: The Green Dilemma
I would love to see the game evolve to the point that real green behavior was rewarded:. Play fully green = biters leave you and your base alone. That kind of gameplay would be golden. With expansion off, it's already possible (maybe you need to clear some space depending on settings). With expansi...
- Wed Aug 15, 2018 7:02 pm
- Forum: General discussion
- Topic: The Green Dilemma
- Replies: 43
- Views: 18161
Re: The Green Dilemma
Simple test of the gameplay mechanic is this: For a factory with a given output (let's say 1 science per minute) Is the pollution cloud larger or smaller when using Efficiency modules + beacons, compared to using the standard prod/speed modules & beacons? For a single recipe, the result is triv...
- Tue Aug 14, 2018 7:07 pm
- Forum: General discussion
- Topic: 0.16 Best map gen setting for beginners and design tests
- Replies: 8
- Views: 18032
Re: 0.16 Best map gen setting for beginners and design tests
Yes, size has a more dramatic effect when you also have very high frequency because lakes are more "shallow" to begin with. This results in many lakes drying out completely when you decrease the water level. Further out lakes get "deeper", so at around pos +-1000 to +-1500 they ...
- Tue Aug 14, 2018 5:47 pm
- Forum: Gameplay Help
- Topic: How to attract Biters/Spitters?
- Replies: 2
- Views: 2014
Re: How to attract Biters/Spitters?
Artillery is supposed to be the way to attract biters and spitters. perhaps your artillery stops should be behind walls or well within range of turrets The OP sounds like already doing that. An automatic train witht artillery wagon should only shoot when stopped at a station (if you drive it manuall...
- Tue Aug 14, 2018 4:20 pm
- Forum: Ideas and Suggestions
- Topic: Switch on/off hand crafting per item
- Replies: 29
- Views: 8387
Re: Mark manual crafting recipe as not implicitly craftable
Yes but what if you do, for instance, still wish to craft cannon shells in your inventory as well? drop a chest down put plastic in it order to craft all Electric furnaces Delete the chest, gathering the plastic. order to craft all canon shells Easy as that. I see this making the "craft all&qu...
- Mon Aug 13, 2018 5:33 pm
- Forum: General discussion
- Topic: Aren't construction bots available too late?
- Replies: 88
- Views: 31256
Re: Aren't construction bots available too late?
I know I'd have my armor and tools stashed in my escape pod for damn sure. What if there were only 3 inventory slots in that pod? (I would personally go construction bot, roboport, and probably assembly machines I guess, maybe electric miner or even burner drills. Three because you start with a fur...
- Mon Aug 13, 2018 5:21 pm
- Forum: General discussion
- Topic: Aren't construction bots available too late?
- Replies: 88
- Views: 31256
Re: Aren't construction bots available too late?
Solution 0 : Building by hand. Have you included "placing rails while driving a car/train" in "Solution 0" ? But he was speaking specifically of placing rails while driving. He was speaking specifically of placing rails by hand while driving. Sure losing bots puts a hard limitat...
- Mon Aug 13, 2018 5:04 pm
- Forum: General discussion
- Topic: The hardest mode yet
- Replies: 9
- Views: 3305
Re: The hardest mode yet
If anything Map preview allows you to spot and avoid island spawn without wasting loading time. It doesn't always. I've had 2 island spawns in 0.16 where I've started on a tiny island just a few tiles away from land. The preview looked good, and it's hard to tell where exactly the game is going to ...
- Mon Aug 13, 2018 5:02 pm
- Forum: General discussion
- Topic: The Green Dilemma
- Replies: 43
- Views: 18161
Re: The Green Dilemma
Europe does a pretty good job of [nuclear power safety regulation]. [No It doesn't]. I'd tend to agree with Nubm2, Areva for example has perfected a good habit of falsifying safety test and trying to sell malfunctioning parts in the past years (or decades, who knows?). Granted the fact they got cau...
- Mon Aug 13, 2018 11:41 am
- Forum: Ideas and Suggestions
- Topic: Include hidden tiles in blueprints
- Replies: 8
- Views: 2822
Re: Include hidden tiles in blueprints
Then I need 2 blueprints for everything. And you can't just make a landfill blueprint from something you build. You have to make the normal blueprint, place it somewhere, remove all the paths, make a new blueprint without paths. So rather annoying. It won't necessarilly solve everything, or make th...