Search found 85 matches

by FerrariMAF
Sun Nov 12, 2017 1:32 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77895

Re: [MOD 0.15.x] Mining Space Industries

keri1966 wrote:Every time I get to this, I get an error message. It happens after rescuing Einstein. Version 0.15.37 Build 30927 Steam Win 64
Factorio 01.jpg

Hi keri, please update the mod. Hope this error was solved.
by FerrariMAF
Tue Nov 07, 2017 11:02 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77895

Re: [MOD 0.15.x] Mining Space Industries

Finished game with the mod, my thoughts so far. Countdown is needed when next objective is triggered after time, it will help alleviate a lot of confusion. Gordon Freeman might fit in better than Einstein. And add patch notes on mod portal when you release new version. Overall I really like the mod...
by FerrariMAF
Tue Nov 07, 2017 10:58 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77895

Re: [MOD 0.15.x] Mining Space Industries

Edit to add: I loaded my latest game and it looks like I can still get the Wheatley by adding the correct pieces into the wreck. Hopefully further missions will appear correctly. However, just so you know, earlier in the game I had a vortex appear in my power plants. I removed the power plant, the ...
by FerrariMAF
Sun Nov 05, 2017 8:55 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77895

Re: [MOD 0.15.x] Mining Space Industries

Hello again, Ferrari. I restarted and followed instructions. I again need a pen drive (1 Wheatley and 20 red circuits). But I have no Wheatley. I have not seen a Wheatley. I can make a Wheatley but it requires a Wheatley. Have I missed something again? Where's my Wheatley?!?! :?: Hi biff, Please do...
by FerrariMAF
Mon Oct 30, 2017 5:49 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77895

Re: [MOD 0.15.x] Mining Space Industries

Hmmm. I started this mod in an existing and finished game. The Mission Control button does not appear in it but the button DOES appear when I start a new game. <Ugh> I really didn't want to restart another game but maybe I will. Thats it then. This mod should be player from a new game. I´ll edit th...
by FerrariMAF
Mon Oct 30, 2017 11:19 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77895

Re: [MOD 0.15.x] Mining Space Industries

Click mission Control Button. I think It shows 20 advanced circuits there I also now need a "pen drive" but I can't find anywhere to make it. What/where is this "mission Control Button"? Thank you for this mod. P.S. Interesting mod so far... although it is a little hard to under...
by FerrariMAF
Sat Oct 28, 2017 9:58 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77895

Re: [MOD 0.15.x] Mining Space Industries

Gameplay question : I now have the objective "Let's go testing....I will try to recover the data from the computer. But I going to need a pin drive. Don't know what a "pin drive" is and where/how to get that. Should be a pen drive. I'll fix that. Click mission Control Button. I think...
by FerrariMAF
Thu Oct 26, 2017 4:33 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77895

Re: [MOD 0.15.x] Mining Space Industries

I am using this code, that does find my own logistic requester chests. /c local surface = game.player.surface for c in surface.get_chunks() do for key, entity in pairs(surface.find_entities_filtered({area={{c.x * 32, c.y * 32}, {c.x * 32 + 32, c.y * 32 + 32}}, name="logistic-chest-requester&qu...
by FerrariMAF
Thu Oct 26, 2017 12:35 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77895

Re: [MOD 0.15.x] Mining Space Industries

There is not any requester chest in the game. Checked with /c command. When it explodes it only says "Exploded" Does it effect further game play ? The game has 3 initial wrecks, with electrical blasts When this mission is show, one of these 3 is marked with a request chest (blue), with a ...
by FerrariMAF
Wed Oct 25, 2017 6:52 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77895

Re: [MOD 0.15.x] Mining Space Industries

Hi, I've checked the version of the mod. It was 15.9 already. I have also tried to re update it but didn't see a change. I disabled all my other mods and loaded the save I had before the crash and the error still occurred. Let me know if you want me to try anything else. Bucktooth Can you share you...
by FerrariMAF
Wed Oct 25, 2017 6:48 pm
Forum: Mods
Topic: [MOD 0.16 - 1.1] Portals
Replies: 46
Views: 23163

Re: [MOD 0.14 + 0.15] Portals

Bilka wrote:I guess I'll have to update it then... Here I am, trying to be lazy, and you ruin it :P
Hahahaha :D
by FerrariMAF
Wed Oct 25, 2017 6:42 pm
Forum: Mods
Topic: [MOD 0.16 - 1.1] Portals
Replies: 46
Views: 23163

Re: [MOD 0.14 + 0.15] Portals

Hi Bilka. some may think placing portal from map view too OP. Have you thought about making this feature an optional setting ? No, since I can't. It's not intended, it's just a side effect of how the portals are placed. But it works. If you don't want it to work, don't use it :P Well... script.on_e...
by FerrariMAF
Wed Oct 25, 2017 5:35 pm
Forum: Mods
Topic: [MOD 0.16 - 1.1] Portals
Replies: 46
Views: 23163

Re: [MOD 0.14 + 0.15] Portals

could we possibly have more than 1 portal? No, that would make the mod more than op. A tip though: You can place the blue portal from the map view :) If you are looking to just instantly teleport everywhere, you might want to have a look at the teleportation mod . Hi Bilka. some may think placing p...
by FerrariMAF
Mon Oct 23, 2017 2:54 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77895

Re: [MOD 0.15.x] Mining Space Industries

Time played 6h and evolution factor 40%, is the trigger for next event time based? Hi topforce, unfortunately the missions should have advanced much early in the game. It is based on time. The game should have told you to locate the first shipwreck, to find GlaDOS. I´ve checked the code, tested tod...
by FerrariMAF
Mon Oct 23, 2017 3:12 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77895

Re: [MOD 0.15.x] Mining Space Industries

Hi, I have today recieved the same error message as the poster above. It occurred after researching an item (The GlaDOS test chamber), approx a minute after completing the research it looks like the next stage of the quest was being given and the crash occurred. This was a new savedgame. Version 15...
by FerrariMAF
Sat Oct 21, 2017 9:01 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77895

Re: [MOD 0.15.x] Mining Space Industries

I got this error today filling a request box, to stop it from exploding, think it was the 3rd one this game. Help!!! Qarar, please tell me the version you are using. Maybe thats not the current line anymore in todays version. And by your screen shot I see some other problems... =( Some secondary mi...
by FerrariMAF
Sat Oct 21, 2017 2:03 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77895

Re: [MOD 0.15.x] Mining Space Industries

I think I fixed that. Can you try it please ?
by FerrariMAF
Fri Oct 20, 2017 8:04 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77895

Re: [MOD 0.15.x] Mining Space Industries

I tried your mod and cheated a bit to get the mission I wanted. In line 1072 in control.lua your mod calls a remote interface (remote.call("loucuras", "invasion_loc", Entidade.position)) that doesn't exist when I just player.insert the glados core into my inventory. I looked thr...
by FerrariMAF
Fri Oct 20, 2017 5:27 pm
Forum: Mods
Topic: [MOD 0.16 - 1.1] Portals
Replies: 46
Views: 23163

Re: [MOD 0.14 + 0.15] Portals

Hi Bilka! Thanks for your mod. I love Portal (who does not?), And I'm also developing a mod, MSI, which adds missions to the game. Recently it includes secondary missions, and one of them is to rescue Wheatley, who will help to build the gun portal of his mod. So the mods are integrated. If you want...
by FerrariMAF
Sun Oct 15, 2017 10:14 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 77895

Re: [MOD 0.15.x] Mining Space Industries

Hi FerrariMAF, can you tell me how can I get back HALL-9000 core and GlaDOS core back?! I accidently destroyed the car while I was killing some bitters, forgot to put those Items In main character inventory. Thank you! HI RSB. When something is destroyed with Glados/HAL/Einstein inside, they are dr...

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