Awesome~ Reason I asked is that I have some associates really wanted some RPG type elements (as options) in the game like"
-Hunger
-Sleep
-Stamina
To name a few... ;P
Search found 131 matches
- Thu Jul 13, 2017 4:18 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Stamina
- Replies: 22
- Views: 36760
- Thu Jul 13, 2017 4:15 pm
- Forum: Implemented Suggestions
- Topic: 5th Logistics Box (Filtered Yellow-or-Red)
- Replies: 12
- Views: 5289
Re: 5th Logistics Box (Filtered Yellow-or-Red)
Phew! I thought I was way off the mark and didn't know how to play the game for a moment there...j/k.
Yeah, I hate the overly complex solutions that barely improve the situation just to fix what could easily be fixed by a 5th type of chest. I like the Sneaker2's name for it ... "Player Chest"!
~B
Yeah, I hate the overly complex solutions that barely improve the situation just to fix what could easily be fixed by a 5th type of chest. I like the Sneaker2's name for it ... "Player Chest"!
~B
- Thu Jul 13, 2017 5:17 am
- Forum: Implemented Suggestions
- Topic: 5th Logistics Box (Filtered Yellow-or-Red)
- Replies: 12
- Views: 5289
Re: 5th Logistics Box (Filtered Yellow-or-Red)
Yeah, I see your point. I'll have to think of a better case when it comes to me again (started a new world) and I see the bots wasting their time moving items from red chests to blue chests needlessly.
- Thu Jul 13, 2017 2:57 am
- Forum: Ideas and Suggestions
- Topic: Add an Option to Have the "Exit" Button Confirm!
- Replies: 2
- Views: 1206
Add an Option to Have the "Exit" Button Confirm!
If I had a nickel for every time I hit the "Back/Exit" button in the game accidentally causing me to have to sit through a long reboot, I'd be richer than the devs. j/k
Please add an option for us "dummies" that keeps our sanity from accidentally backing/exiting out too far. Maybe a (enable/disable ...
Please add an option for us "dummies" that keeps our sanity from accidentally backing/exiting out too far. Maybe a (enable/disable ...
- Thu Jul 13, 2017 2:09 am
- Forum: Mods
- Topic: [MOD 0.15+][Deprecated] Color Picker - Locomotive 0.2.1
- Replies: 20
- Views: 9990
- Thu Jul 13, 2017 2:08 am
- Forum: Implemented Suggestions
- Topic: Search Box in the Mods Module
- Replies: 0
- Views: 738
Search Box in the Mods Module
Sure, it helps that they're alphabetically listed, but when you've got two-going-on-three-hundred mods, it takes a while. Plus some mod names aren't such that they're where they ought to be in an alphabetical list, but if you know just a part of the keyword, you can go to that mod quickly.
I know ...
I know ...
- Thu Jul 13, 2017 1:06 am
- Forum: Texture Packs
- Topic: [Submission] Idiocracy Toilet pump
- Replies: 2
- Views: 4915
Re: [Submission] Idiocracy Toilet pump
Where is this mod located? Haven't seen it in the mod portal, tbh.
~B
~B
- Wed Jul 12, 2017 11:42 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 381647
Re: [MOD 0.15] Orbital Ion Cannon 1.5.2
Did you render your opening page graphic yourself? If not, no worries. Please give me the source so that I can talk to the artist.
Regards,
~B
If you mean this image , I simply found it via Google search .
Thanks! I'll try to find out who the modeled that graphic. I need something like that ...
Regards,
~B
If you mean this image , I simply found it via Google search .
Thanks! I'll try to find out who the modeled that graphic. I need something like that ...
- Wed Jul 12, 2017 11:38 pm
- Forum: Implemented Suggestions
- Topic: 5th Logistics Box (Filtered Yellow-or-Red)
- Replies: 12
- Views: 5289
5th Logistics Box (Filtered Yellow-or-Red)
Search and couldn't find this...
Also, typed this all up prior and the submission failed and going back deleted all my text...
Basically, I feel that there needs to be a 5th Logisitc Chest box that has the filter of a blue, but the be passive like a red/yellow.
Case in point:
-I want 50 units of ...
Also, typed this all up prior and the submission failed and going back deleted all my text...
Basically, I feel that there needs to be a 5th Logisitc Chest box that has the filter of a blue, but the be passive like a red/yellow.
Case in point:
-I want 50 units of ...
- Wed Jul 12, 2017 11:06 pm
- Forum: Ideas and Suggestions
- Topic: "Save&Exit" In Addition to "Back" in Mod Module
- Replies: 0
- Views: 682
"Save&Exit" In Addition to "Back" in Mod Module
Searched and could not find this topic...
I know that we have the "Back" button in the Mod module of the game where it WILL reboot the game if one toggles(on/off),updates or add mods (not sure about deletions), but there are many times where I want to make the toggle change, but exit Factorio with ...
I know that we have the "Back" button in the Mod module of the game where it WILL reboot the game if one toggles(on/off),updates or add mods (not sure about deletions), but there are many times where I want to make the toggle change, but exit Factorio with ...
- Wed Jul 12, 2017 10:56 pm
- Forum: Ideas and Suggestions
- Topic: Multi Monitor support
- Replies: 21
- Views: 12180
Re: Multi Monitor support
One workaround for keeping an eye on that frontline, could be another PC with the game running in MP mode with that other user view on that area.
DM me for details as it's not as expensive (or even difficult) a proposition as it sounds.
~B
Thanks for that hint... nice idea. I have no 2nd PC ...
- Wed Jul 12, 2017 10:52 pm
- Forum: Mods
- Topic: [MOD 0.15+][Deprecated] Color Picker - Locomotive 0.2.1
- Replies: 20
- Views: 9990
Re: [MOD 0.15+][Deprecated] Color Picker - Locomotive 0.2.1
Thanks! I thought I saw them somewhere, but couldn't find them again for some reason. 
~B

~B
- Wed Jul 12, 2017 8:18 pm
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 306
- Views: 161447
Re: Mylon's Multiple Mods
Can the tile replacement for "Dirt Path" be easily changed? I'm in an all snow biome and I wouldn't mind "dark snow" over "dirt".
Regards,
~B
That's something I meant to do with Dirt Path but never got around to.
Would you be willing to write the conversion table? {"grass","dry-grass"} -> {"dirt ...
Regards,
~B
That's something I meant to do with Dirt Path but never got around to.
Would you be willing to write the conversion table? {"grass","dry-grass"} -> {"dirt ...
- Wed Jul 12, 2017 8:16 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Equalizer chests v1.4.0
- Replies: 66
- Views: 68174
Re: [MOD 0.12.x] Equalizer chests v1.4.0
Appreciate it! Thanks!
~B
~B
- Wed Jul 12, 2017 8:16 pm
- Forum: Mods
- Topic: [MOD 0.15+][Deprecated] Color Picker - Locomotive 0.2.1
- Replies: 20
- Views: 9990
Re: [MOD 0.15+][Deprecated] Color Picker - Locomotive 0.2.1
Looking forward to it! Do you that graphic handy where you have the RGB/Hex values that mimic the ore colors, etc.?
~B
~B
- Wed Jul 12, 2017 8:14 pm
- Forum: Ideas and Suggestions
- Topic: Multi Monitor support
- Replies: 21
- Views: 12180
Re: Multi Monitor support
I don't like the idea of RSS feed.
But I really like the idea of using a second monitor for specific GUIs, especially the map view would be great for me, as I have a large alien base nearby preparing to attack me (bringing many biters together at one place). But while I am still in preparation to ...
But I really like the idea of using a second monitor for specific GUIs, especially the map view would be great for me, as I have a large alien base nearby preparing to attack me (bringing many biters together at one place). But while I am still in preparation to ...
- Wed Jul 12, 2017 9:01 am
- Forum: Mods
- Topic: [0.14] Signals
- Replies: 5
- Views: 4180
Re: [0.14] Signals
Awesome! Anything I can do to help, let me know.
Peace,
~B
Peace,
~B
- Wed Jul 12, 2017 9:01 am
- Forum: Mods
- Topic: [MOD 0.13] Ground Printer - print large texts
- Replies: 15
- Views: 13891
Re: [MOD 0.13] Ground Printer - print large texts
I appreciate it.
~B
~B
- Wed Jul 12, 2017 9:00 am
- Forum: Mods
- Topic: [MOD 0.13] Alien Eggs - grow your own zoo
- Replies: 28
- Views: 27842
Re: [MOD 0.13] Alien Eggs - grow your own zoo
Thanks! Look forward to creating my "Area 71" again...
~B
~B
- Wed Jul 12, 2017 8:59 am
- Forum: Mod portal Discussion
- Topic: The mod portal was a nice experiment... end it please?
- Replies: 74
- Views: 43342
Re: The mod portal was a nice experiment... end it please?
No worries. I wasn't sure because your second sentence said "This is how I found your comment on this thread." and my comment was the one before yours...lol.
Hey, you put out great mods. Lot's of respect, a'ight...
Hey, you put out great mods. Lot's of respect, a'ight...