Search found 131 matches

by abordoli
Mon Sep 18, 2017 5:15 am
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 117
Views: 88141

Re: [MOD 0.15] Robot Mining Site 0.6.3

Will the mining bots mine UNDER stone boulders? I know this is a weird question, but I have a use case where I want to preserve the stone boulders.
Regards,
~B
by abordoli
Mon Sep 18, 2017 1:54 am
Forum: Mods
Topic: [MOD 0.15] Scriptable Drones v0.4.0
Replies: 14
Views: 7969

Re: [MOD 0.15] Scriptable Drones v0.1.0

Can we see an example of a "script" that does something neat?

...and how would you edit the script, etc.?
by abordoli
Thu Sep 07, 2017 9:48 pm
Forum: Mods
Topic: [0.15] Folks Factorio Fabrications
Replies: 85
Views: 32690

Re: [0.15] Folks Factorio Fabrications

Mid-game install/toggle, how do you obtain the decal book?
Thanks,
~B
by abordoli
Sun Sep 03, 2017 3:27 pm
Forum: Mods
Topic: [0.15] Folks Factorio Fabrications
Replies: 85
Views: 32690

Re: Decals

I like it, but... Bordo - 2 months agoEdit I like what this mod offers as far as its potential to add some really cool graphics onto the ground giving, for example, the impression of a pit, crevice, floor-computer-screen-display, etc. If you are still seeking assistance with some graphical elements...
by abordoli
Fri Sep 01, 2017 11:28 am
Forum: Mods
Topic: [MOD 1.1] Inventory Sensor
Replies: 177
Views: 68348

Re: [MOD 0.14/0.15] Inventory Sensor 1.5.2

Update: It happened all the way during the 2nd rocket's entire build, BUT after it launched it did reset so no biggie. All is fine now.
by abordoli
Thu Aug 31, 2017 6:34 pm
Forum: Mods
Topic: [MOD 1.1] Inventory Sensor
Replies: 177
Views: 68348

Re: [MOD 0.14/0.15] Inventory Sensor 1.5.2

I really like how the "Inventory Sensory" beneath a "Rocket Silo" gave the "%" (1-100) as each hundred build stages were progressing! It seems though, that once it got to 100 and began building the next rocket, the percent did not reset and it remained at 100. Is this t...
by abordoli
Sun Aug 27, 2017 8:23 am
Forum: Mods
Topic: [MOD 1.1] Inventory Sensor
Replies: 177
Views: 68348

Re: [MOD 0.14/0.15] Inventory Sensor 1.5.1

Really liking the "Inventory Sensor" and what it brings to my circuit network. I was wondering. How do you configure it to both sense entities from their bottom edge as well as the top edge? Regards, ~B Configure? Bottom and Top edge? IS comes perfectly configured to find any entity on th...
by abordoli
Sat Aug 26, 2017 4:06 pm
Forum: Mods
Topic: [MOD 1.1] Inventory Sensor
Replies: 177
Views: 68348

Re: [MOD 0.14/0.15] Inventory Sensor 1.5.1

Really liking the "Inventory Sensor" and what it brings to my circuit network. I was wondering. How do you configure it to both sense entities from their bottom edge as well as the top edge? Regards, ~B Configure? Bottom and Top edge? IS comes perfectly configured to find any entity on th...
by abordoli
Fri Aug 25, 2017 6:43 pm
Forum: Mods
Topic: [MOD 1.1] Inventory Sensor
Replies: 177
Views: 68348

Re: [MOD 0.14/0.15] Inventory Sensor 1.5.1

Optera:
abordoli wrote:Really liking the "Inventory Sensor" and what it brings to my circuit network.

I was wondering. How do you configure it to both sense entities from their bottom edge as well as the top edge?

Regards,
~B
???
by abordoli
Fri Aug 25, 2017 12:41 pm
Forum: Mods
Topic: [MOD 0.16.x] Large Chests
Replies: 73
Views: 43987

Re: [MOD 0.15.x] Large Chests

Installed it, researched it all...then found out that major recipe changes on the steel chest force you to have to deal with iron chests and wooden chest. Any code substitution work-around for this? Perhaps some settings to keep original recipes of base chests? Regards, ~B EDIT: Fine now once I adde...
by abordoli
Thu Aug 24, 2017 12:21 pm
Forum: Mods
Topic: [MOD 1.1] Inventory Sensor
Replies: 177
Views: 68348

Re: [MOD 0.14/0.15] Inventory Sensor 1.5.1

Really liking the "Inventory Sensor" and what it brings to my circuit network.

I was wondering. How do you configure it to both sense entities from their bottom edge as well as the top edge?

Regards,
~B
by abordoli
Sat Aug 19, 2017 9:58 am
Forum: Mods
Topic: [MOD 1.1] Inventory Sensor
Replies: 177
Views: 68348

Re: [MOD 0.14/0.15] Inventory Sensor 1.5.1

I've been holding off on it, but now I'll give it a try and report back.
Regards,
~B
by abordoli
Tue Aug 15, 2017 12:09 am
Forum: Mods
Topic: Mylon's Many Mods
Replies: 305
Views: 121843

Re: Mylon's Multiple Mods

Mylon wrote:I've been working a lot of softmods lately. If you want to add logistic mining to your server, I wrote Nougat Mining: https://github.com/Brickcaster/factorio ... mining.lua
Do you have a "Mod Portal" link?
by abordoli
Tue Aug 15, 2017 12:07 am
Forum: News
Topic: Friday Facts #201 - 0.15 Stable, but not really
Replies: 148
Views: 51770

Re: Friday Facts #201 - 0.15 Stable, but not really

I'm auto-saving every 30 minutes and, tbh, I don't even know why I'd save that frequently. I DO gather that the longer "in between" saves, the longer the save operation will be. I'm quite betwixt as I'd rather saves not bother me at all, but then again..."a stich in time...saves nine&...
by abordoli
Tue Aug 15, 2017 12:04 am
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 255
Views: 128060

Re: [MOD 0.14] Alien Biomes

Can you please make snow biome not so bright? It hurts my eyes. Ok. Also, I was playing around with having a biome selection settings so you can choose what can and can't spawn in addition to planet temperature and humidity controls, but I couldn't get it working properly. Since FFF said they were ...
by abordoli
Fri Aug 11, 2017 6:16 pm
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 255
Views: 128060

Re: [MOD 0.14] Alien Biomes

There is a caveat with the rocky snow mod, though. You get a LOT of lakes despite your settings. I use "No Lakes" to undo this, but then you're reliant on other methods of pulling water out of the ground.
~B
by abordoli
Tue Aug 08, 2017 6:42 pm
Forum: Mod portal Discussion
Topic: Mod Portal - "MP-Safe" Rating
Replies: 6
Views: 3388

Re: Mod Portal - "MP-Safe" Rating

Too funny...It was suggested by Koub to specifically post the suggestion here. I'd link the thread, but I'm sure you can find it at the tip of your fingers.

Peace,
~B
by abordoli
Mon Aug 07, 2017 6:09 pm
Forum: Mod portal Discussion
Topic: Mod Portal - "MP-Safe" Rating
Replies: 6
Views: 3388

Re: Mod Portal - "MP-Safe" Rating

I was playing and thought of another rating, thus an array of ratings that would be cool to implement: -Overall Rating (0-5 stars) ... (let this be permanent and non-resettable) -MP Rating (0-5 stars) ... (allow the author to reset this rating once they get MP fixed whether initially or after a MP-b...
by abordoli
Sat Aug 05, 2017 11:00 pm
Forum: News
Topic: Friday Facts #201 - 0.15 Stable, but not really
Replies: 148
Views: 51770

Re: Friday Facts #201 - 0.15 Stable, but not really

I can only imagine that if the devs are/were experiencing development delays/stalls/wasted-time-waiting due to "the state of affairs of the way things operate", then they MUST be Saints because I'm at my wit's end with just my experiences being on the user end. I love the game. It is a mas...
by abordoli
Fri Aug 04, 2017 7:33 pm
Forum: Mod portal Discussion
Topic: Mod Portal - "MP-Safe" Rating
Replies: 6
Views: 3388

Re: Mod Portal - "MP-Safe" Rating

Yeah, I was thinking of a "reset rating" once a mod is made MP-Safe by the author. Certainly, mods are hard to test which is why I feel that the community can assist with this...just as you mentioned.
~B

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