Search found 49 matches
- Mon May 29, 2017 9:22 pm
- Forum: Ideas and Suggestions
- Topic: Add UI text to indicate [current]/[max] for filtered cargo
- Replies: 0
- Views: 540
Add UI text to indicate [current]/[max] for filtered cargo
Just had neat idea... Suggestion: When you set cargo filters on a train, it adds the filtered quantities to the object UI (when you mouse over) Example: New train, 1 engine and 2 cargo wagons. Mouse over the train, wagons - exact same as current. In each cargo wagon, set 1 square's filter to 'Plasti...
- Mon May 29, 2017 9:08 pm
- Forum: Ideas and Suggestions
- Topic: Train wagons carrying one item button
- Replies: 74
- Views: 19582
Re: QoL: Set filters in wagons with holding item and dragging
I didn't say anything on this since it seems pretty obvious and a logical progression of their recent QoL filter dragging functions, but I appreciate the work you put into this post to clearly illustrate the idea, good stuff =p
Definitely a must-have feature.
Definitely a must-have feature.
- Mon May 29, 2017 8:56 pm
- Forum: Ideas and Suggestions
- Topic: Remove Mouseclick interaction with occupied vehicles [NewUI]
- Replies: 0
- Views: 419
Remove Mouseclick interaction with occupied vehicles [NewUI]
I couldn't fit it in subject line - this suggestion is one to be implemented with or after the UI changes as mentioned in Friday Facts #191 - Gui improvements. Suggestion: Remove the ability to open the inventory or disassemble the vehicle you are currently occupying via mouseclick. Reasoning: With ...
- Mon May 29, 2017 8:40 pm
- Forum: Ideas and Suggestions
- Topic: Open inventory when you click the player
- Replies: 2
- Views: 3652
Re: Open inventory when you click the player
I could see that getting quite annoying lol, since it's quite normal to click on the player when placing items Additionally the inventory key is one of the most accessible keys in the game, and used as a general purpose dialog interaction key, making it one of the most used keys in the game, aside f...
- Mon May 29, 2017 7:30 pm
- Forum: General discussion
- Topic: Blueprints! Why didnt you tell me this before?
- Replies: 15
- Views: 4848
Re: Blueprints! Why didnt you tell me this before?
The blueprint functionality is definitely not obvious to new players as of the update, though I expect they'll be adding a tutorial or something for that soon. Keep in mind you're choosing to opt into the experimental branch and that presumably there will be a clear tutorial series on blueprint func...
- Sat May 27, 2017 12:59 am
- Forum: Not a bug
- Topic: [0.15.15] [bug?] Massive swarms relentlessly attacking...
- Replies: 5
- Views: 1526
Re: [0.15.15] [bug?] Massive swarms relentlessly attacking...
I quickly found common ground with the biter swarms by negotiating their withdrawl them from the areas near my walls. I'm still undecided on if I want to push the walls further from the pollution sources or if I'll just beef up the wall defenses to handle the swarming... little bit of fire would sol...
- Fri May 26, 2017 6:47 pm
- Forum: Not a bug
- Topic: [0.15.15] [bug?] Massive swarms relentlessly attacking...
- Replies: 5
- Views: 1526
[0.15.15] [bug?] Massive swarms relentlessly attacking...
This is a problem, but also kind of awesome, so not sure if it's a bug or not. Post-hotfix, massive groups of biters and spitters have been assembling and rushing my walls in areas where they're in close proximity to pollution generators (so it doesn't appear to be everywhere) I'm guessing this is d...
- Wed May 24, 2017 2:42 am
- Forum: General discussion
- Topic: What programming language Factorio is written in?
- Replies: 38
- Views: 40227
Re: What programming language Factorio is written in?
Thank you, I am going to begin studing C++ then. While I encourage you to doink around in whatever programming language you want, I want to emphasize something really important; programming is easy, anyone can learn to program just by sitting down and getting to it. However the valuable skills in w...
- Tue May 23, 2017 9:27 pm
- Forum: General discussion
- Topic: Does anyone even use rocket launcher or landmines?
- Replies: 19
- Views: 8089
Re: Does anyone even use rocket launcher or landmines?
I was super stoked to see rocket launcher on my first world a few months ago - shortly after I made a savegame called "rocket launcher f'n sucks!" Never used mines in that run. Though now I'm playing marathon mode in experimental branch, and the triviality of researching different weapon p...