Search found 79 matches

by plepper1
Thu Feb 27, 2020 4:00 am
Forum: Ideas and Suggestions
Topic: Copy recipe output to filter of storage chest (QoL: Copy recipe From Assembling Machine to additional entities)
Replies: 35
Views: 8300

Re: QoL: Copy recipe From Assembling Machine to additional entities

Why don’t you use a buffer chest for that case? Until a certain point in the game, buffer chests are not available - only Passive Provider Chests and Storage Chests. I suppose I could eliminate the provider chest and only use the Storage Chest, but I would still need to manually set the filter. I p...
by plepper1
Tue Feb 25, 2020 6:26 pm
Forum: Ideas and Suggestions
Topic: Copy recipe output to filter of storage chest (QoL: Copy recipe From Assembling Machine to additional entities)
Replies: 35
Views: 8300

Copy recipe output to filter of storage chest (QoL: Copy recipe From Assembling Machine to additional entities)

edited topic to fit subject better β€” ssilk TL;DR I would like to be able to copy an Assembling Machine and have it's recipe paste to a Storage Chest filter or Circuit Network signal. What ? For this setup which is common to my bases: assembly_setup.png It would be nice to copy the Assembling Machin...
by plepper1
Tue Feb 25, 2020 5:00 pm
Forum: Releases
Topic: Version 0.18.9
Replies: 21
Views: 16696

Re: Version 0.18.9

FactorioBot wrote: ↑
Tue Feb 25, 2020 12:29 pm

Gui
  • Updated the window of creating/editing blueprint.
I'm loving the 'Drop an upgrade planner to modify the blueprint' feature!

Now, just add some scroll bars and/or zooming for the large BPs... ;)
by plepper1
Fri Feb 07, 2020 5:43 pm
Forum: News
Topic: Friday Facts #333 - Terrain scrolling
Replies: 40
Views: 19344

Re: Friday Facts #333 - Terrain scrolling

Awesome!

Which release did/will this make it into?
by plepper1
Wed Jan 29, 2020 6:02 pm
Forum: Won't fix.
Topic: [0.18.2] Wall next to cliff blocks wall but does not collide with player
Replies: 2
Views: 850

[0.18.2] Wall next to cliff blocks wall but does not collide with player

This is similiar to https://forums.factorio.com/viewtopic.php?f=30&t=78504 but was not fixed by that change. The wall will not build, because it is blocked by the cliff edge. However, the player is still able to walk between the last wall and the cliff (presumably biters will also be able to exp...
by plepper1
Wed Jan 22, 2020 3:18 pm
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 76285

Re: Version 0.18.0

Loving the new version!

It looks amazing and I can't remember the last time my toaster got 60 UPS!!
by plepper1
Sun Jan 19, 2020 8:13 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 37445

Re: Friday Facts #330 - Main menu and File Share Shenanigans

I like the idea of the Continue button. I also like the suggestion of having continue single player be a separate button from continue multiplayer (continue vs rejoin). 95% of my playtime is a single player game. I only occasionally join multiplayer games, but by the time I'm again in the mood for a...
by plepper1
Fri Sep 06, 2019 12:09 am
Forum: Resolved Problems and Bugs
Topic: [0.17.68] Inserters and new chem plant smoke z-index
Replies: 2
Views: 2260

[0.17.68] Inserters and new chem plant smoke z-index

When placed behind the smoke of a new chem factory, the arm of the inserter appears to be really long and floats over the smoke.

See the inserter removing batteries from the plant.
Factorio 0.17.68 9_4_2019 10_12_55 PM.png
Factorio 0.17.68 9_4_2019 10_12_55 PM.png (4.81 MiB) Viewed 2260 times
by plepper1
Mon Sep 02, 2019 2:11 am
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 59317

Re: Friday Facts #306 - Experimental Demo

She got annoyed with me when a burner inserter failed to self-fuel when the coal was on the far side of the belt (a straight section), because I had told her that would work. Who knew? Oh! Do you have the save for that? I had the same thing happen to me, but can't get a save to reproduce it. #74471
by plepper1
Tue Aug 20, 2019 5:26 am
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 59317

Re: Friday Facts #306 - Experimental Demo

The other night, I sat down my recently retired dad to play the NPE. He's never seen Factorio before, but likes video games; however, most of his experience is either on a console or a Diablo-style game. Also, his vision isn't the best, but he does ok and he's color blind and has issues with greens/...
by plepper1
Wed Aug 14, 2019 4:40 pm
Forum: Duplicates
Topic: [0.17.65] NPE - Show UI prior to Tutorial overlay
Replies: 1
Views: 806

[0.17.65] NPE - Show UI prior to Tutorial overlay

When starting a new NPE, there are a LOT of 'hit tab' overlays prior to actually seeing the UI being described. Is there a reason you don't show the UI and THEN display the overlay? It might help new users to visualize the UI while they're reading the descriptions instead of trying to remember what ...
by plepper1
Tue Aug 13, 2019 3:58 am
Forum: Pending
Topic: [0.17.64] Burner inserters running out of fuel when fuel is available
Replies: 2
Views: 1152

[0.17.64] Burner inserters running out of fuel when fuel is available

I had this happen a few times during the NPE, so I'm not sure if it's because of something in the NPE or happens in freeplay and I don't use burner inserters enough to notice. There was plenty of coal available on the belt, yet the burner inserter would run out of fuel. Factorio 0.17.64 8_12_2019 1_...
by plepper1
Tue Aug 13, 2019 3:51 am
Forum: Won't fix.
Topic: [wheybags] NPE [0.17.64] Biters have blinders
Replies: 1
Views: 1050

[wheybags] NPE [0.17.64] Biters have blinders

To Recreate: Place your first turrets at the choke points near the original base, not near the iron deposits. (This does not trigger the scenario to advance.) Kill everything in the original base. Attack the original biter spawner from the first cut scene. Watch the biters walk past as you're shooti...
by plepper1
Tue Aug 13, 2019 3:40 am
Forum: Duplicates
Topic: NPE [0.17.64] Compilatron blocks power expansion
Replies: 1
Views: 684

NPE [0.17.64] Compilatron blocks power expansion

Factorio 0.17.64 8_12_2019 12_30_44 AM.png
Factorio 0.17.64 8_12_2019 12_30_44 AM.png (1.43 MiB) Viewed 684 times
by plepper1
Fri Jul 19, 2019 4:36 am
Forum: Releases
Topic: Version 0.17.58
Replies: 53
Views: 28871

Re: Version 0.17.58

kovarex wrote: ↑
Tue Jul 16, 2019 10:54 pm
Ok, you convinced me.
I added a "Build with obstacle avoidance" control settings entry. CONTROL + Left mouse click is default value.
Yay!!

I never thought I'd miss it, but I don't usually build explosives until I absolutely have to...and this made me have to.
by plepper1
Tue Jul 02, 2019 10:58 pm
Forum: Pending
Topic: [Oxyd] [0.17.53] Crash: BlueprintLibrary::updateTransferQueue: blueprintRecord was not true
Replies: 1
Views: 743

[Oxyd] [0.17.53] Crash: BlueprintLibrary::updateTransferQueue: blueprintRecord was not true

I was in a multiplayer game Forbidden Planet on a server with an underground/aboveground exploration theme.

A player kept disconnecting and reconnecting and while the server was saving for a reconnect, the game crashed.

The save is from after I reconnected.
by plepper1
Mon Jun 24, 2019 7:01 pm
Forum: General discussion
Topic: [Poll] 0.17 Quickbar
Replies: 34
Views: 9306

Re: [Poll] 0.17 Quickbar

I voted "nice", because I'm globally a lot happier with the current quickbar than I was with the previous toolbar. The only 2 things I would add to get the vote to awesome are : 1) in addition to the current quickbar I'd like an additional one, working as a FIFO, where a shortcut to the l...
by plepper1
Sun Jun 02, 2019 10:25 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 50796

Re: Friday Facts #297 - New resource icons

I love the new ores, except the closeness of the coal/iron. Coal used to be more black, Iron used to be more blue. Now they both average out to a greyish color without the prior contrast - They don't "pop" as being different on the same belt. They are still different colors, but only when...

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