Search found 79 matches
- Thu Feb 27, 2020 4:00 am
- Forum: Ideas and Suggestions
- Topic: Copy recipe output to filter of storage chest (QoL: Copy recipe From Assembling Machine to additional entities)
- Replies: 35
- Views: 8300
Re: QoL: Copy recipe From Assembling Machine to additional entities
Why donβt you use a buffer chest for that case? Until a certain point in the game, buffer chests are not available - only Passive Provider Chests and Storage Chests. I suppose I could eliminate the provider chest and only use the Storage Chest, but I would still need to manually set the filter. I p...
- Tue Feb 25, 2020 6:26 pm
- Forum: Ideas and Suggestions
- Topic: Copy recipe output to filter of storage chest (QoL: Copy recipe From Assembling Machine to additional entities)
- Replies: 35
- Views: 8300
Copy recipe output to filter of storage chest (QoL: Copy recipe From Assembling Machine to additional entities)
edited topic to fit subject better β ssilk TL;DR I would like to be able to copy an Assembling Machine and have it's recipe paste to a Storage Chest filter or Circuit Network signal. What ? For this setup which is common to my bases: assembly_setup.png It would be nice to copy the Assembling Machin...
- Tue Feb 25, 2020 5:00 pm
- Forum: Releases
- Topic: Version 0.18.9
- Replies: 21
- Views: 16696
Re: Version 0.18.9
I'm loving the 'Drop an upgrade planner to modify the blueprint' feature!FactorioBot wrote: βTue Feb 25, 2020 12:29 pm
Gui
- Updated the window of creating/editing blueprint.
Now, just add some scroll bars and/or zooming for the large BPs...
- Fri Feb 07, 2020 5:43 pm
- Forum: News
- Topic: Friday Facts #333 - Terrain scrolling
- Replies: 40
- Views: 19344
Re: Friday Facts #333 - Terrain scrolling
Awesome!
Which release did/will this make it into?
Which release did/will this make it into?
- Wed Jan 29, 2020 6:59 pm
- Forum: Won't fix.
- Topic: [0.18.2] Wall next to cliff blocks wall but does not collide with player
- Replies: 2
- Views: 850
- Wed Jan 29, 2020 6:02 pm
- Forum: Won't fix.
- Topic: [0.18.2] Wall next to cliff blocks wall but does not collide with player
- Replies: 2
- Views: 850
[0.18.2] Wall next to cliff blocks wall but does not collide with player
This is similiar to https://forums.factorio.com/viewtopic.php?f=30&t=78504 but was not fixed by that change. The wall will not build, because it is blocked by the cliff edge. However, the player is still able to walk between the last wall and the cliff (presumably biters will also be able to exp...
- Wed Jan 22, 2020 3:18 pm
- Forum: Releases
- Topic: Version 0.18.0
- Replies: 87
- Views: 76285
Re: Version 0.18.0
Loving the new version!
It looks amazing and I can't remember the last time my toaster got 60 UPS!!
It looks amazing and I can't remember the last time my toaster got 60 UPS!!
- Sun Jan 19, 2020 8:13 pm
- Forum: News
- Topic: Friday Facts #330 - Main menu and File Share Shenanigans
- Replies: 94
- Views: 37445
Re: Friday Facts #330 - Main menu and File Share Shenanigans
I like the idea of the Continue button. I also like the suggestion of having continue single player be a separate button from continue multiplayer (continue vs rejoin). 95% of my playtime is a single player game. I only occasionally join multiplayer games, but by the time I'm again in the mood for a...
- Sat Sep 07, 2019 3:47 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.68] Inserters and new chem plant smoke z-index
- Replies: 2
- Views: 2260
Re: [0.17.68] Inserters and new chem plant smoke z-index
You guys are awesome!
- Fri Sep 06, 2019 12:09 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.68] Inserters and new chem plant smoke z-index
- Replies: 2
- Views: 2260
[0.17.68] Inserters and new chem plant smoke z-index
When placed behind the smoke of a new chem factory, the arm of the inserter appears to be really long and floats over the smoke.
See the inserter removing batteries from the plant.
See the inserter removing batteries from the plant.
- Mon Sep 02, 2019 2:11 am
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 59317
Re: Friday Facts #306 - Experimental Demo
She got annoyed with me when a burner inserter failed to self-fuel when the coal was on the far side of the belt (a straight section), because I had told her that would work. Who knew? Oh! Do you have the save for that? I had the same thing happen to me, but can't get a save to reproduce it. #74471
- Tue Aug 20, 2019 5:26 am
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 59317
Re: Friday Facts #306 - Experimental Demo
The other night, I sat down my recently retired dad to play the NPE. He's never seen Factorio before, but likes video games; however, most of his experience is either on a console or a Diablo-style game. Also, his vision isn't the best, but he does ok and he's color blind and has issues with greens/...
- Wed Aug 14, 2019 4:40 pm
- Forum: Duplicates
- Topic: [0.17.65] NPE - Show UI prior to Tutorial overlay
- Replies: 1
- Views: 806
[0.17.65] NPE - Show UI prior to Tutorial overlay
When starting a new NPE, there are a LOT of 'hit tab' overlays prior to actually seeing the UI being described. Is there a reason you don't show the UI and THEN display the overlay? It might help new users to visualize the UI while they're reading the descriptions instead of trying to remember what ...
- Tue Aug 13, 2019 3:58 am
- Forum: Pending
- Topic: [0.17.64] Burner inserters running out of fuel when fuel is available
- Replies: 2
- Views: 1152
[0.17.64] Burner inserters running out of fuel when fuel is available
I had this happen a few times during the NPE, so I'm not sure if it's because of something in the NPE or happens in freeplay and I don't use burner inserters enough to notice. There was plenty of coal available on the belt, yet the burner inserter would run out of fuel. Factorio 0.17.64 8_12_2019 1_...
- Tue Aug 13, 2019 3:51 am
- Forum: Won't fix.
- Topic: [wheybags] NPE [0.17.64] Biters have blinders
- Replies: 1
- Views: 1050
[wheybags] NPE [0.17.64] Biters have blinders
To Recreate: Place your first turrets at the choke points near the original base, not near the iron deposits. (This does not trigger the scenario to advance.) Kill everything in the original base. Attack the original biter spawner from the first cut scene. Watch the biters walk past as you're shooti...
- Tue Aug 13, 2019 3:40 am
- Forum: Duplicates
- Topic: NPE [0.17.64] Compilatron blocks power expansion
- Replies: 1
- Views: 684
- Fri Jul 19, 2019 4:36 am
- Forum: Releases
- Topic: Version 0.17.58
- Replies: 53
- Views: 28871
Re: Version 0.17.58
Yay!!
I never thought I'd miss it, but I don't usually build explosives until I absolutely have to...and this made me have to.
- Tue Jul 02, 2019 10:58 pm
- Forum: Pending
- Topic: [Oxyd] [0.17.53] Crash: BlueprintLibrary::updateTransferQueue: blueprintRecord was not true
- Replies: 1
- Views: 743
[Oxyd] [0.17.53] Crash: BlueprintLibrary::updateTransferQueue: blueprintRecord was not true
I was in a multiplayer game Forbidden Planet on a server with an underground/aboveground exploration theme.
A player kept disconnecting and reconnecting and while the server was saving for a reconnect, the game crashed.
The save is from after I reconnected.
A player kept disconnecting and reconnecting and while the server was saving for a reconnect, the game crashed.
The save is from after I reconnected.
- Mon Jun 24, 2019 7:01 pm
- Forum: General discussion
- Topic: [Poll] 0.17 Quickbar
- Replies: 34
- Views: 9306
Re: [Poll] 0.17 Quickbar
I voted "nice", because I'm globally a lot happier with the current quickbar than I was with the previous toolbar. The only 2 things I would add to get the vote to awesome are : 1) in addition to the current quickbar I'd like an additional one, working as a FIFO, where a shortcut to the l...
- Sun Jun 02, 2019 10:25 pm
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 50796
Re: Friday Facts #297 - New resource icons
I love the new ores, except the closeness of the coal/iron. Coal used to be more black, Iron used to be more blue. Now they both average out to a greyish color without the prior contrast - They don't "pop" as being different on the same belt. They are still different colors, but only when...