Search found 470 matches

by Therax
Wed Jun 12, 2019 10:13 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 394
Views: 156561

Re: [MOD 0.16] Miniloader

Hey, do you know if you can add space miniloaders for the mod space exploration? I've been meaning to have a look at Space Exploration, but haven't gotten around to it yet. Hello, Seems like last release of this mod have some bug: when you place any blueprint having Medium electric pole (you can sl...
by Therax
Tue Jun 11, 2019 4:03 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 103332

Re: [MOD 0.16] Bulk Rail Loaders

Is there a mod function I can trigger to remove and rebuild all the hidden entities of the railloader and unloader? Unfortunately there isn’t. The function that creates the inserters also creates the chest. If you’re not going for mod achievements it’s probably possible to fix through the console, ...
by Therax
Sat Jun 08, 2019 2:43 am
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 394
Views: 156561

Re: [MOD 0.16] Miniloader

I don;t know what i'm doing wrong, but i can't get miniloaders to unload my train wagons for some reason. I've tried placing them both ways and reversing them but nothing seems to work. https://i.imgur.com/0SLIZPX.png Loaders go from wagon to belt or belt to wagon. They do not go chest to wagon. Yo...
by Therax
Fri May 31, 2019 5:29 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 394
Views: 156561

Re: [MOD 0.16] Miniloader

The latest update resets filters on some of the faster miniloaders (Bob's Turbo and several Ultimate Belts). And they work on any item when no filter is set. When setting the filter again, everything works as expected. I have to do some serious cleanup all across my factory, everything is clogged w...
by Therax
Mon May 27, 2019 9:55 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 394
Views: 156561

Re: [MOD 0.16] Miniloader

But they can? They’re just inserters.
by Therax
Thu May 23, 2019 10:25 pm
Forum: Modding discussion
Topic: How to refund a building
Replies: 4
Views: 1726

Re: How to refund a building

Here's mine: local function abort_build(event) local entity = event.created_entity show_error(entity) if event.player_index then local player = game.players[event.player_index] player.mine_entity(entity, true) else entity.order_deconstruction(entity.force) end end It relies on the entity being minea...
by Therax
Thu May 23, 2019 5:26 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 394
Views: 156561

Re: [MOD 0.16] Miniloader

Optera wrote:
Thu May 23, 2019 5:12 pm
So he'd use belt > loader > chest > inserter(s) >chest.
Why not directly use belt > loader > chest?
The inserter can interact with cargo wagons and be circuit controlled.
by Therax
Thu May 23, 2019 4:44 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 394
Views: 156561

Re: [MOD 0.16] Miniloader

He could make a "long" miniloader for ultimate belts that would work on two belt pieces at the same time. Then the limit would be 120 items/s. But i would rather they added more belt specific LUA stuff so one could control items on belts directly through LUA without the need of inserters....
by Therax
Sat May 11, 2019 8:47 am
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 394
Views: 156561

Re: [MOD 0.16] Miniloader

Yes, this is normal and how the speed of miniloaders is set to approximately match the speed of the belts.
by Therax
Fri May 03, 2019 5:51 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 55250

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

no selling-out to big companies that would use the game as cash grab while destroying the brand (we actually declined to negotiate "investment opportunities" like this several times already, no matter what the price would be), the same would be when it would potentially come to any exclus...
by Therax
Fri May 03, 2019 3:43 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 103332

Re: [MOD 0.16] Bulk Rail Loaders

- Positioning the loader/unloader on North-South rail feels a bit strange, mainly due to the rail 2x2 nature and fitting this in the right position. It might "feel" more natural if instead of placing over empty space we placed it over existing rail (the mod taking care of removing the pre...
by Therax
Thu May 02, 2019 9:48 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 293856

Re: [MOD 0.16] Xander Mod v2.1.1

Xander Mod (Therax) is now available on the mod portal. Most of the changes from tip-of-trunk are incorporated. Things that work: ore generation mining times adjusted for default iron axe assembler ingredient limits removed Things that I know don't work yet: 0.17 graphics updates (e.g. highres solar...
by Therax
Mon Apr 29, 2019 12:35 am
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 103332

Re: [MOD 0.16] Bulk Rail Loaders

Thanks for the report. There is code that’s supposed to force “south” facing BRLs to use the “north” positioning instead, and similarly “west” to use “east,” but there’s a bug there. I’ll work on a fix.
by Therax
Thu Apr 25, 2019 5:54 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 103332

Re: [MOD 0.16] Bulk Rail Loaders

I believe the setting was actually there since the very first release, but glad you’re back to give it another try. Let me know what you think!
by Therax
Mon Apr 22, 2019 5:21 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 394
Views: 156561

Re: [MOD 0.16] Miniloader

The problem is that I switched miniloaders to use a stack bonus on its inserters. This makes them work better in single item belts but on sushi belts the inserters spend too long waiting for matching items to fill up their hand. I’ll hsve to go back to the earlier strategy of using single item inser...
by Therax
Thu Apr 18, 2019 7:11 am
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 103332

Re: [MOD 0.16] Bulk Rail Loaders

Fantastic mod, have been using it for some time now, but today the loaders stopped working for iron plates I was carting about. I read through this post and learned of the mods settings option that required a change to a drop down menu for ore, ore/plate, any. I changed the setting and it has no ef...
by Therax
Mon Apr 15, 2019 10:17 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 293856

Re: [MOD 0.16] Xander Mod v2.1.1

I have a version of XM 2.1.1 that’s running on 0.17, and will be releasing it as a fork with Repofme1’s permission. I expect it to be buggy, so bear with me. XM is what inspired me to write mods of my own, so definitely want to see it live on!
by Therax
Fri Apr 12, 2019 10:35 pm
Forum: News
Topic: Friday Facts #290 - Rail building changes & High-res icons
Replies: 75
Views: 35953

Re: Friday Facts #290 - Rail building changes & High-res icons

Patus wrote:
Fri Apr 12, 2019 7:55 pm
After I told about the 64px icons, our humble overhaul projects artist just died a little bit inside.
About 1000 times to be exact.
I hope that even if multiple icon variations are adopted for vanilla items, the functionality will be retained to use just a single icon and scale at runtime.
by Therax
Fri Apr 12, 2019 1:41 am
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 103332

Re: [MOD 0.16] Bulk Rail Loaders

Did you change the option on the main menu or in-game? If you change the option from the main menu that only affects new saves.
by Therax
Thu Apr 11, 2019 8:43 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 103332

Re: [MOD 0.16] Bulk Rail Loaders

Did you change the mod setting to “any?” Gears aren’t in the set of items that are permitted by default.

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