Search found 470 matches
- Wed Jun 12, 2019 10:13 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 394
- Views: 156561
Re: [MOD 0.16] Miniloader
Hey, do you know if you can add space miniloaders for the mod space exploration? I've been meaning to have a look at Space Exploration, but haven't gotten around to it yet. Hello, Seems like last release of this mod have some bug: when you place any blueprint having Medium electric pole (you can sl...
- Tue Jun 11, 2019 4:03 pm
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 264
- Views: 103332
Re: [MOD 0.16] Bulk Rail Loaders
Is there a mod function I can trigger to remove and rebuild all the hidden entities of the railloader and unloader? Unfortunately there isn’t. The function that creates the inserters also creates the chest. If you’re not going for mod achievements it’s probably possible to fix through the console, ...
- Sat Jun 08, 2019 2:43 am
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 394
- Views: 156561
Re: [MOD 0.16] Miniloader
I don;t know what i'm doing wrong, but i can't get miniloaders to unload my train wagons for some reason. I've tried placing them both ways and reversing them but nothing seems to work. https://i.imgur.com/0SLIZPX.png Loaders go from wagon to belt or belt to wagon. They do not go chest to wagon. Yo...
- Fri May 31, 2019 5:29 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 394
- Views: 156561
Re: [MOD 0.16] Miniloader
The latest update resets filters on some of the faster miniloaders (Bob's Turbo and several Ultimate Belts). And they work on any item when no filter is set. When setting the filter again, everything works as expected. I have to do some serious cleanup all across my factory, everything is clogged w...
- Mon May 27, 2019 9:55 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 394
- Views: 156561
Re: [MOD 0.16] Miniloader
But they can? They’re just inserters.
- Thu May 23, 2019 10:25 pm
- Forum: Modding discussion
- Topic: How to refund a building
- Replies: 4
- Views: 1726
Re: How to refund a building
Here's mine: local function abort_build(event) local entity = event.created_entity show_error(entity) if event.player_index then local player = game.players[event.player_index] player.mine_entity(entity, true) else entity.order_deconstruction(entity.force) end end It relies on the entity being minea...
- Thu May 23, 2019 5:26 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 394
- Views: 156561
- Thu May 23, 2019 4:44 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 394
- Views: 156561
Re: [MOD 0.16] Miniloader
He could make a "long" miniloader for ultimate belts that would work on two belt pieces at the same time. Then the limit would be 120 items/s. But i would rather they added more belt specific LUA stuff so one could control items on belts directly through LUA without the need of inserters....
- Sat May 11, 2019 8:47 am
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 394
- Views: 156561
Re: [MOD 0.16] Miniloader
Yes, this is normal and how the speed of miniloaders is set to approximately match the speed of the belts.
- Fri May 03, 2019 5:51 pm
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 55250
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
no selling-out to big companies that would use the game as cash grab while destroying the brand (we actually declined to negotiate "investment opportunities" like this several times already, no matter what the price would be), the same would be when it would potentially come to any exclus...
- Fri May 03, 2019 3:43 pm
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 264
- Views: 103332
Re: [MOD 0.16] Bulk Rail Loaders
- Positioning the loader/unloader on North-South rail feels a bit strange, mainly due to the rail 2x2 nature and fitting this in the right position. It might "feel" more natural if instead of placing over empty space we placed it over existing rail (the mod taking care of removing the pre...
- Thu May 02, 2019 9:48 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 293856
Re: [MOD 0.16] Xander Mod v2.1.1
Xander Mod (Therax) is now available on the mod portal. Most of the changes from tip-of-trunk are incorporated. Things that work: ore generation mining times adjusted for default iron axe assembler ingredient limits removed Things that I know don't work yet: 0.17 graphics updates (e.g. highres solar...
- Mon Apr 29, 2019 12:35 am
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 264
- Views: 103332
Re: [MOD 0.16] Bulk Rail Loaders
Thanks for the report. There is code that’s supposed to force “south” facing BRLs to use the “north” positioning instead, and similarly “west” to use “east,” but there’s a bug there. I’ll work on a fix.
- Thu Apr 25, 2019 5:54 pm
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 264
- Views: 103332
Re: [MOD 0.16] Bulk Rail Loaders
I believe the setting was actually there since the very first release, but glad you’re back to give it another try. Let me know what you think!
- Mon Apr 22, 2019 5:21 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 394
- Views: 156561
Re: [MOD 0.16] Miniloader
The problem is that I switched miniloaders to use a stack bonus on its inserters. This makes them work better in single item belts but on sushi belts the inserters spend too long waiting for matching items to fill up their hand. I’ll hsve to go back to the earlier strategy of using single item inser...
- Thu Apr 18, 2019 7:11 am
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 264
- Views: 103332
Re: [MOD 0.16] Bulk Rail Loaders
Fantastic mod, have been using it for some time now, but today the loaders stopped working for iron plates I was carting about. I read through this post and learned of the mods settings option that required a change to a drop down menu for ore, ore/plate, any. I changed the setting and it has no ef...
- Mon Apr 15, 2019 10:17 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 293856
Re: [MOD 0.16] Xander Mod v2.1.1
I have a version of XM 2.1.1 that’s running on 0.17, and will be releasing it as a fork with Repofme1’s permission. I expect it to be buggy, so bear with me. XM is what inspired me to write mods of my own, so definitely want to see it live on!
- Fri Apr 12, 2019 10:35 pm
- Forum: News
- Topic: Friday Facts #290 - Rail building changes & High-res icons
- Replies: 75
- Views: 35953
Re: Friday Facts #290 - Rail building changes & High-res icons
I hope that even if multiple icon variations are adopted for vanilla items, the functionality will be retained to use just a single icon and scale at runtime.
- Fri Apr 12, 2019 1:41 am
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 264
- Views: 103332
Re: [MOD 0.16] Bulk Rail Loaders
Did you change the option on the main menu or in-game? If you change the option from the main menu that only affects new saves.
- Thu Apr 11, 2019 8:43 pm
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 264
- Views: 103332
Re: [MOD 0.16] Bulk Rail Loaders
Did you change the mod setting to “any?” Gears aren’t in the set of items that are permitted by default.