Search found 470 matches

by Therax
Sun Jan 28, 2018 5:31 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 103370

Re: [MOD 0.16] Bulk Rail Loaders

Getting this when I try to create new blueprint of random items. This time burner turbine from AAII. Any ideas? This is the same error Adalonus was reporting earlier: Bulk Rail Loaders is having trouble locating the blueprint item. Best guess at the moment is an unexpected interaction with PickerEx...
by Therax
Fri Jan 26, 2018 4:08 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 103370

Re: [MOD 0.16] Bulk Rail Loaders

JerryCZZ1 wrote:Hi. I get this error when I tried make a blueprint with rail parts (rails, rail signal, wires etc.) Any solution?
Screenshot_71.png
Update to the latest 0.16.x experimental. This field was added in 0.16.13 and the latest as of this writing is 0.16.19.
by Therax
Wed Jan 24, 2018 6:54 pm
Forum: Texture Packs
Topic: [Request] Overhead Train Loader / Unloader
Replies: 4
Views: 4513

Re: [Request] Overhead Train Loader / Unloader

Hello, this is the art request thread. If you could bring suggestions, bug reports, and testimonials on the mod itself to the mod thread, I'd appreciate it!
by Therax
Wed Jan 24, 2018 5:09 am
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 103370

Re: [MOD 0.16] Bulk Rail Loaders

New version v0.2.2 is available on the mod portal. Lots of QOL improvements, including fixes to collision boxes, the pipette tool, and blueprinting. Have fun!
by Therax
Wed Jan 24, 2018 1:27 am
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 103370

Re: [0.16] Bulk Rail Loaders

I can't help but think I should be able to walk over the Railunloader. I added collision_mask = {"not-colliding-with-itself"}, to all the unloader entities. I then could walk over the unloader, and it did not appear to interfere with the scripts. However it has the unwanted side-effect of...
by Therax
Wed Jan 24, 2018 12:45 am
Forum: Already exists
Topic: Extend placeable_by to other entity types
Replies: 2
Views: 1605

Re: Extend placeable_by to other entity types

Hmmmm, I feel sure I tried this with at least "container" entities. Back to prototyping!

Edit: I have no idea what I was doing wrong previously, because placeable_by appears to work exactly as I'd hope it would, including on "container" entities. Mea culpa!
by Therax
Tue Jan 23, 2018 10:00 pm
Forum: Already exists
Topic: Extend placeable_by to other entity types
Replies: 2
Views: 1605

Extend placeable_by to other entity types

I would like the ability to associate multiple entities with the same item for the purposes of blueprinting and pipette usage. In base, straight-rail and curved-rail have this property, both being associated with the "rail" item, via the placeable_by entity prototype property. The placeabl...
by Therax
Tue Jan 23, 2018 6:48 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 394
Views: 156643

Re: [MOD 0.16] Miniloader

What you describe would happen if any of Omni* mods actually replaces technology. You would end up with reference to it's previous version and that could have interesting consequences. It's a bit of a guess without actually debugging it :) It seems like I'd see the opposite effect: changes intended...
by Therax
Tue Jan 23, 2018 9:00 am
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 394
Views: 156643

Re: [MOD 0.16] Miniloader

Would you like to elaborate what you did? It solved the issue, so it would be very interesting to see how to avoid the problem in the future. The Miniloader techs take their cost from their first prerequisite, so in the case of the yellow miniloader, from Logistics 2 (red+green). This happened by L...
by Therax
Tue Jan 23, 2018 7:51 am
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 103370

Re: [0.16] Bulk Rail Loaders

Best I can tell that has mods with anything to do with blueprints is: Picker Extended Picker Tweaks Upgrade Planner I'm not able to reproduce even with your full mod list installed. Are you doing anything special when you create your blueprint? The error message you posted seems to indicate that yo...
by Therax
Tue Jan 23, 2018 6:59 am
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 394
Views: 156643

Re: [MOD 0.16] Miniloader

I went through the mods, and for some reason changing 1 to 2 in tech_reqs on line 215 in data.lua fixes the issue: local main_prereq = data.raw["technology"][tech_prereqs[2]] Didn't really understand why, but it works, so feel free to make that change if it suits you. This would unfortuna...
by Therax
Mon Jan 22, 2018 7:56 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 103370

Re: [0.16] Bulk Rail Loaders

As a quick heads up, the modportal homepage link for Bulk Rail Loaders sends you to the MiniLoaders forum thread, not this one. This has been fixed. There was a bug in the mod portal preventing me from fixing the link before: https://forums.factorio.com/viewtopic.php?f=189&t=56886 :) Additional...
by Therax
Sun Jan 21, 2018 10:42 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 103370

Re: [0.16] Bulk Rail Loaders

Version v.0.2.0 is now available, with new graphics for the loader courtesy of Arch666Ange, and for the unloader courtesy of me and some time in Paint.net, and fixes for the reported issues. My apologies, I think I have found your first bug for this forum. Just tried to take a simple BP from top set...
by Therax
Sun Jan 21, 2018 10:36 pm
Forum: Mod portal Discussion
Topic: [Bug Report] Homepage changes not reflected
Replies: 1
Views: 1325

[Bug Report] Homepage changes not reflected

I recently updated my mod with a different homepage URL in info.json. The new URL was not picked up by the mod portal, and is continuing to show the URL from the older version.

https://mods.factorio.com/mod/railloader
by Therax
Sun Jan 21, 2018 9:31 pm
Forum: Texture Packs
Topic: Discarded and/or unused
Replies: 20
Views: 15377

Re: Discarded and/or unused

Arch666Angel wrote:hexi-crystaliser-base
Love this! Going to use for Rail Loaders for the moment.
by Therax
Sat Jan 20, 2018 11:53 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 103370

[MOD 0.16] Bulk Rail Loaders

Type: Mod Name: Bulk Rail Loaders Description: Very fast train loader/unloader for bulk goods. License: LGPL 3.0 ( https://choosealicense.com/licenses/lgpl-3.0/ ) Version: 0.5.4 Release: 2018-10-17 Tested-With-Factorio-Version: 0.16.51 Category: Item Tags: Logistics, Trains, Loaders Download-Url: ht...
by Therax
Sat Jan 20, 2018 8:42 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 394
Views: 156643

Re: [MOD 0.16] Miniloader

2) I know you've already tweaked the material costs, but could you consider using earlier tiers of loaders as components to higher tiers? I have a ton of yellow loaders lying around that I'd like to get rid of via upgrading. It seems more economical and is how the vanilla belt-related items work. B...
by Therax
Sat Jan 20, 2018 5:19 am
Forum: Texture Packs
Topic: [Request] Overhead Train Loader / Unloader
Replies: 4
Views: 4513

[Request] Overhead Train Loader / Unloader

I'm the author of Miniloader, and based on what I've learned from making that mod I'm in the polishing stages of a new mod that gives rapid train loading and unloading of bulk goods. See the main forum thread for details. Size: 4x4 tiles I intend to layer this over Factorio base rail graphics in gam...
by Therax
Fri Jan 19, 2018 6:44 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 394
Views: 156643

Re: [MOD 0.16] Miniloader

I found a weird interaction with Omnimatter mods. Namely if you have omnicrystal and omniscience (need also omnilib and omnimatter to run them) along with miniloader, the omniscience goes bonkers and adds omnipacks to bunch of early techs such as logistics 2. I've discussed this with omnisuite make...
by Therax
Fri Jan 19, 2018 2:15 am
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 394
Views: 156643

Re: [MOD 0.16] Miniloader

I know this supports Bob's faster belts, but does it also support the faster belts from https://mods.factorio.com/mod/UltimateBelts? Beta support added in v1.5.6. Note that UltimateBelts are so fast that they seriously stretch the Factorio engine, at least in terms of how inserters and belts intera...

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