Search found 470 matches

by Therax
Tue Feb 27, 2018 9:53 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 87075

Re: [MOD 0.16] Bulk Rail Loaders

The problem is that I don't know what combination and amounts of ores LTN orders. That depends on the station requesting the good. Both the amount and combination of ores differs pretty much on every train. I only know what and how much to load when the train is there. Which means I can't pre-load ...
by Therax
Sun Feb 25, 2018 5:12 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 87075

Re: [MOD 0.16] Bulk Rail Loaders

As for it being a precision metering device... The metering could be rough, like with stack granularity. So if you signal 536 you get 600 items. Or it could be randomized as 536 + rand(50). You can close the door before the loader storage is empty but it's not a precise count. At the moment the doo...
by Therax
Sat Feb 24, 2018 2:58 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 87075

Re: [MOD 0.16] Bulk Rail Loaders

I just tried this mod and since I want to use it for LTN I'm a bit disapointed. So I have a few ideas that might make this mod better: Not all of them re compatible but maybe there could be different loader/unloader. Thank you for trying out the mod! By design Bulk Rail Loaders are not intended to ...
by Therax
Sat Feb 24, 2018 4:04 am
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 394
Views: 132747

Re: [MOD 0.16] Miniloader

Not really. I've used proxy placers for some really fancy magic haxery in the past :P That makes two of us? Just tried miniloaders for the first time and the render layer order looks wrong with chests. Maybe you could try adding render_layer = "object" to the prototype? Sadly, render_laye...
by Therax
Sat Feb 24, 2018 3:56 am
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 87075

Re: [MOD 0.16] Bulk Rail Loaders

Hey, a mate and I have been experiencing a bug in which the bulk loaders won't switch ore types. I will say that the way i was able to "fix" it was when a train arrived with ore.. if i demoed the pre-placed unloader and put another one down.. it would instantly start unloading the ore. I ...
by Therax
Mon Feb 19, 2018 7:31 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 87075

Re: [MOD 0.16] Bulk Rail Loaders

IF possible, I would suggest some automatic compatibility with PyIndustries mods, it has lots of interesting itens like "soil, sand, bone", that fits really well with the loaders. Sure we can use the "allow all" in the config, just a suggestion. Thanks for the suggestion. Materi...
by Therax
Mon Feb 19, 2018 6:12 pm
Forum: Modding help
Topic: Mod settings not working?
Replies: 1
Views: 703

Re: Mod settings not working?

"Runtime-global" settings are stored per-map in the save file, so your mod-settings.json only takes effect when starting a new game.
by Therax
Sun Feb 18, 2018 5:48 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 394
Views: 132747

Re: [MOD 0.16] Miniloader

mod-miniloader was registered for the following events when the map was saved but has not re-registered them as a result of loading: on_selected_entity_changed (ID 52) MultiplayerManager failed: "" + multiplayer.script-event-mismatch + "" + "mod-miniloader" Definitely ...
by Therax
Fri Feb 16, 2018 11:21 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 394
Views: 132747

Re: [MOD 0.16] Miniloader

DRY411S wrote:That looks as though it will work thanks. This is the only mod so far where the his value isn't the same as the prototype name.
I guess I'm weirder than I thought. :) Bulk Rail Loaders has to do some funky magic to enable building directly over the top of existing rails.
by Therax
Fri Feb 16, 2018 7:49 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 87075

Re: [MOD 0.16] Bulk Rail Loaders

Well, that was my idea, and was filling a loader and sending the train on automatic to the station, but it just didn't load, and then i let it there and a couple of minutes before it just work. Maybe it mess a bit with the trigger, but it works so it's fine :D. Hmmm. It should have configured insta...
by Therax
Fri Feb 16, 2018 7:41 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 394
Views: 132747

Re: [MOD 0.16] Miniloader

On your next release, would you mind either moving or duplicating entries for your loaders into the entity-name section of your locale please? My Recycling Machines Mod checks every item prototype for certain properties. Your railloader and unloader have the 'place_result' property which suggests t...
by Therax
Thu Feb 15, 2018 10:41 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 87075

Re: [MOD 0.16] Bulk Rail Loaders

Edit: Seems like it just take some time to it to begin to work. Bulk rail loaders and unloaders check for valid items when a train on Automatic stops. If there is nothing to load/unload, they check again every few seconds. In normal operation you'll have items waiting at the station for a train to ...
by Therax
Thu Feb 15, 2018 10:03 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 394
Views: 132747

Re: [MOD 0.16] Miniloader

Am I correct in the understanding now that the miniloaders only work with inserters and not with vanilla loader entities ? If you are not using the Ultimate Belts mod, Miniloaders creates vanilla loader entities purely to connect to your belts. The loader entities are configured not to move any ite...
by Therax
Thu Feb 15, 2018 5:37 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 394
Views: 132747

Re: [MOD 0.16] Miniloader

Actual loader entities don't work with cargo wagons. Thats why they are listed as not loading those. I'm not sure why it says they don't give full throughput - vanilla loader doesn't react to wagons at all. The Ultimate Belts miniloaders have both inserters and loader entities, so they get full thr...
by Therax
Wed Feb 14, 2018 9:55 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 87075

Re: [MOD 0.16] Bulk Rail Loaders

Warringer wrote:I keep running into this error, when I'm playing with Bio Industries and use their wooden rails with Versions 0.3 and 0.3.1
Thank you, should be fixed now.
by Therax
Wed Feb 14, 2018 7:34 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 87075

Re: [MOD 0.16] Bulk Rail Loaders

kkaikorea wrote:Version 0.3.0 error

Error while running on_configuration_changed: __railloader__/configchange.lua:35: attempt to get length of global 't' (a nil value)
Thanks for the report. This is now fixed in 0.3.1.
by Therax
Wed Feb 14, 2018 6:20 am
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 87075

Re: [MOD 0.16] Bulk Rail Loaders

Version 0.3.0 is now available through the mod portal. Major changes: When set to a filtered setting (ore, ore & plates), loaders and unloaders check for valid items every time a train arrives at a station, instead of locking permanently. Due to how filter inserters work, only up to 5 item types...
by Therax
Mon Feb 12, 2018 7:37 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 87075

Re: [MOD 0.16] Bulk Rail Loaders

edit: reading, thinking, and reading again helps :-) It sounds like you've arrived at approximately the same place I have while developing the mod. :) The tradeoffs of simplicity vs. features are difficult to judge, but I think in this case simplicity, as well as maintaining consistency between van...
by Therax
Mon Feb 12, 2018 5:52 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 394
Views: 132747

Re: [MOD 0.16] Miniloader

I got a crash when removing a T5 loader (purple belt, 66.666.. items/sec) that had tinned wire. Picture at the moment of the crash, arrow points to the tile where I removed the miniloader from: I'm fairly sure this is the same core Factorio bug mentioned by other people in the thread, that is fixed...
by Therax
Fri Feb 09, 2018 11:30 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 87075

Re: [MOD 0.16] Bulk Rail Loaders

Cannot join. The following mod event handlers are not identical between you and the server. This indicates that the following mods are not multiplayer (save/load) safe. (see the log file for more detail): mod-railloader Version v0.2.5 is now available with a fix for this issue and some reported cra...

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