Search found 26 matches

by jaxterity
Fri Dec 19, 2014 4:06 am
Forum: Mods
Topic: [MOD 0.11.6][WIP] JaxMods
Replies: 5
Views: 6946

Re: [MOD 0.11.6][WIP] JaxMods

Quickstart manual:
by jaxterity
Fri Dec 19, 2014 4:05 am
Forum: Mods
Topic: [MOD 0.11.6][WIP] JaxMods
Replies: 5
Views: 6946

Re: [MOD 0.11.6][WIP] JaxMods

Changelog:
by jaxterity
Fri Dec 19, 2014 4:05 am
Forum: Mods
Topic: [MOD 0.11.6][WIP] JaxMods
Replies: 5
Views: 6946

[MOD 0.11.6][WIP] JaxMods

What I am doing (with mods): I am working on a modular group of mods that will be changing or adding/implementing many different things. I will try to update this post as things change and get improved and so on. I will also when I feel it is ready for a first alpha test for people to try/play, pos...
by jaxterity
Fri Dec 19, 2014 3:14 am
Forum: Modding help
Topic: Adding new trees and mobs
Replies: 1
Views: 792

Adding new trees and mobs

Hello all. I am trying to learn how to add new trees (new names that give diff things) as well as new biters or spawn/hives. I've been looking at base code and trying to copy and paste various bits of code to try to create a new tree but it never seems to place. I've been reading the code for biters...
by jaxterity
Mon Dec 15, 2014 5:35 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Greg-Tech for Factorio
Replies: 20
Views: 7639

Re: [Request] Greg-Tech for Factorio

donoya, I have actually been working on a mod that changes the way a lot of things work actually. It isn't out or released yet, but I hope to release a first alpha version of the mod that people can try/play and test out sometime real soon. It revamps/changes the way recipes work along with items an...
by jaxterity
Wed Dec 10, 2014 3:59 am
Forum: General discussion
Topic: Research tabs or groups for the research window
Replies: 1
Views: 716

Research tabs or groups for the research window

I would like to see how many of you would like to see this in the game and if we can get tons of votes for it, maybe we can keep talking to the developers of Factorio to add this in. The thought is, in the research window, JUST like there is in the crafting menu to the right when you press E, there ...

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