Search found 258 matches
- Mon Aug 08, 2022 4:57 pm
- Forum: Modding discussion
- Topic: tile limit
- Replies: 3
- Views: 1228
Re: tile limit
I think it's not so much that they're keeping the tiles in memory, but they're keeping absolutely everything in memory (as well as synced across all clients in multiplayer) and that includes tiles. Keeping it on disk is probably not a useful approach; while the visual appearance of the tile isn't ne...
- Sun Apr 24, 2022 6:40 pm
- Forum: Modding help
- Topic: Equation to convert value
- Replies: 10
- Views: 2051
Re: Equation to convert value
The meaning of the ^ operator varies from platform to platform. Yours applies xor; you just calculated 36288000/63.yaim904 wrote: ↑Sun Apr 24, 2022 8:57 amyour calculations are wrongCode: Select all
36288000 / ( 60 ^ 3 ) = 216000
- Mon Apr 11, 2022 4:49 pm
- Forum: Modding discussion
- Topic: Licensing question about interactions between mods
- Replies: 13
- Views: 2800
Re: Licensing question about interactions between mods
Sounds like something more suited for a lawyer, we can really only speculate here. Although I'm pretty sure that that is not a thing. You can't ask people not to modify your things, you can only ask them to not redistribute said modifications. In your example: Well, the mod would not be modified, o...
- Sat Feb 05, 2022 1:33 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 128277
Re: Friday Facts #367 - Expansion news
Flying?
Or under water?
Or under water?
- Sun Nov 21, 2021 11:13 am
- Forum: Ideas and Requests For Mods
- Topic: Mod request/idea - Water strider
- Replies: 4
- Views: 1740
Re: Mod request/idea - Water strider
Hydrodynamic legs for the shallows and a watertight (floating) pod for the deep?
- Sat Oct 02, 2021 5:08 pm
- Forum: Releases
- Topic: Version 1.1.41
- Replies: 10
- Views: 12566
Re: Version 1.1.41
Would it make sense to perform such consistency checks in the background, rather than as a blocking part of the save process? No. Consistency check is a read operation and while it is happening data must not change for any reasons, including game update. But if you can run the consistency check dir...
- Sat Oct 02, 2021 4:56 pm
- Forum: Releases
- Topic: Version 1.1.41
- Replies: 10
- Views: 12566
Re: Version 1.1.41
Would it make sense to perform such consistency checks in the background, rather than as a blocking part of the save process?
- Tue Jun 22, 2021 3:46 pm
- Forum: Modding interface requests
- Topic: Passenger count for vehicles
- Replies: 5
- Views: 1635
Re: Passenger count for vehicles
Okay maybe more than two occupants is unnecessary, but being able to say "driver only" would be nice. It is a possibility to split into 2 bools, 'allow_drivers' and 'allow_passengers'. It wouldn't be so simple, but possible If this does happen, I would suggest allowing for a passenger onl...
- Sun Apr 04, 2021 7:57 pm
- Forum: Modding help
- Topic: Decomposed ingredients list (total raw)
- Replies: 6
- Views: 2153
Re: Decomposed ingredients list (total raw)
The idea is you store that you haven't processed the wooden chest yet, so you recursively determine the fuel value of a wooden chest before returning to whatever you were doing.
- Sun Apr 04, 2021 12:42 pm
- Forum: Modding help
- Topic: Decomposed ingredients list (total raw)
- Replies: 6
- Views: 2153
Re: Decomposed ingredients list (total raw)
However, it seems to be quite complicated to get a list of all items that may contain wood (and the total amount of wood) -- especially as the game builds such a list by itself anyway. Is there any shortcut I could use? No, the only way is to build the list yourself. I'm trying to do that now! Not ...
- Wed Dec 30, 2020 12:03 pm
- Forum: Modding help
- Topic: Roboport recharging animations (colors)
- Replies: 6
- Views: 1955
Re: Roboport recharging animations (colors)
Further research: What happens with 2 modded roboports with different visualisation?
- Sat Nov 14, 2020 2:13 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 98896
Re: Friday Facts #363 - 1.1 is getting close
Could the belt line tool be combined with setting cursor size to lay multiple parallel belts at the same time?
- Mon Nov 02, 2020 10:07 pm
- Forum: Modding help
- Topic: Changing pivot point of inserter arm?
- Replies: 10
- Views: 2137
Re: Changing pivot point of inserter arm?
And if you lower the pipes themselves as well?
- Sat Oct 24, 2020 6:40 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 82671
Re: Friday Facts #361 - Train stop limit, Tips and tricks
Round robin seems like a very bad idea if you have both producers and consumers of the good spread across the map, as it would cause trains to visit far-away stations because it is 'their turn' rather than preferring close ones, causing more material to be in transit and more network congestion. If ...
- Sat Oct 24, 2020 3:16 pm
- Forum: Modding help
- Topic: Rotatable labs?
- Replies: 12
- Views: 2204
Re: Rotatable labs?
How about pass-through steam connections on all sides, like on the uranium miner? Of course this simplifies the player's routing puzzle as well since they would no longer need to route a separate pipe through each lab.
- Tue Aug 25, 2020 4:42 pm
- Forum: Modding discussion
- Topic: Would this be possible?
- Replies: 3
- Views: 1270
Re: Would this be possible?
Note there are tricks you can do to perform some of these: Addition is done by connecting multiple wires (possibly isolating signals via +0 or *1) Subtraction via multiply by -1 and addition. Squaring is straightforward via (each * each). Multiplication can be done as ((A + B)² - A² - B²) / 2; make ...
- Thu Aug 13, 2020 6:33 pm
- Forum: Modding help
- Topic: Tenders.
- Replies: 11
- Views: 2489
Re: Tenders.
Though historically there were locomotives which ran on only (superheated) water
https://en.wikipedia.org/wiki/Fireless_locomotive#Steam
- Mon Aug 10, 2020 3:33 pm
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 33281
Re: Friday Facts #358 - Alien decoratives & Polluted water
Currently solar panel yield is calculated surface-wide. Accounting for smog would necessitate moving it to per-chunk, or recalculating the baseline yield for the surface whenever the pollution in a chunk with solar panels changes.
- Fri Apr 24, 2020 3:32 pm
- Forum: Ideas and Requests For Mods
- Topic: Ammo Level Indicator
- Replies: 3
- Views: 1462
Re: Ammo Level Indicator
If you feed the turret from a chest, you could then use the circuit network to read the amount of ammo in the chest. Does mean there's an amount of ammo you're not seeing, and there's more ammo in the system.
- Fri Apr 17, 2020 3:51 pm
- Forum: News
- Topic: Friday Facts #343 - Environmental particle effects
- Replies: 51
- Views: 21468
Re: Friday Facts #343 - Environmental particle effects
In that case, shouldn't the vegetation be initially removed and come back up through the cracks over time? Of course to a lesser degree the more often the path is used.