Search found 144 matches

by ElderAxe
Fri Dec 15, 2017 9:31 pm
Forum: Duplicates
Topic: [0.16.3] Crash on loading game %89 Loading sprites
Replies: 4
Views: 1710

[0.16.3] Crash on loading game %89 Loading sprites

I'm using steam version.

When i try to open the game, it crashed.
by ElderAxe
Thu Dec 14, 2017 7:52 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.16.2]Public Servers window weird resize after error
Replies: 5
Views: 3053

Re: [0.16.2]Public Servers window weird resize after error

Loewchen wrote:Post your log please, so we see your settings.
i wasn't on the game. I was looking for a server to join and get the "download failed" error when downloading serverlist
by ElderAxe
Thu Dec 14, 2017 7:40 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.16.2]Public Servers window weird resize after error
Replies: 5
Views: 3053

[Dominik][0.16.2]Public Servers window weird resize after error

Server list created an "download failed" error.
After i press the button on the error box, error message snapped into server list window. Look at attached screenshot
by ElderAxe
Thu Dec 14, 2017 7:21 pm
Forum: Resolved Problems and Bugs
Topic: [twinsen] [0.16] Assign Enter to Lua Console Shortcut changed behavior
Replies: 15
Views: 5391

Re: [twinsen] [0.16] Assign Enter to Lua Console Shortcut changed behavior

Jelmergu wrote:What are you using to get into and out of a vehicle then?
","
by ElderAxe
Thu Dec 14, 2017 6:24 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.16.2] Browse public games window doesnt clear filter
Replies: 1
Views: 2111

[Dominik][0.16.2] Browse public games window doesnt clear filter

How to produce; - Go to multiplayer -> Browse public games window - Type something ("mmo" for example) for the search box and let it filter servers - press back - open the browse public games screen again what happens: - text in the search box cleared - servers are still filtered expected ...
by ElderAxe
Wed Dec 13, 2017 6:59 pm
Forum: Resolved Problems and Bugs
Topic: [twinsen] [0.16] Assign Enter to Lua Console Shortcut changed behavior
Replies: 15
Views: 5391

[twinsen] [0.16] Assign Enter to Lua Console Shortcut changed behavior

I've assigned ENTER key for Lua console. It feels more natural than default key.

On 0.15 To send a message; i press enter, type the message and and press enter to send the message.
On 0.16 When i press enter to send the message, it closes the console before without sending message.
by ElderAxe
Fri Nov 24, 2017 10:52 am
Forum: Duplicates
Topic: Laser turrets are aiming when power is off
Replies: 1
Views: 760

Laser turrets are aiming when power is off

It really doesn't affect game mechanics.
But when the power is cut, laser turrets are raising and turning to biters but doesn't shoot.
It is kind of consistent with gun turrets and flamethrower turrets which doesn't require power at all but it feels weird.
by ElderAxe
Fri Nov 24, 2017 10:42 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 959607

Re: 4-way intersections: Throughput and deadlocks [image heavy]

mrvn wrote:
DarkElder wrote:Can you please test this one?
IMAGE
Why isn't it symetrical? That usualy means you get one speed in one orientation and another when you rotate it.
The one on my previous post is symetrical. OCD Friendly Version
by ElderAxe
Sun Nov 19, 2017 1:47 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 959607

Re: 4-way intersections: Throughput and deadlocks [image heavy]

Can you please test this one? Added as "Almost squareabout", the unresolvable deadlock is a 4-way right-to-straight path change on the outer lanes. There shouldn't be a deadlock on the outer square. It's not a big square roundabout. trains can only go straight using that outer lanes. Also...
by ElderAxe
Mon Nov 13, 2017 12:39 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 959607

Re: 4-way intersections: Throughput and deadlocks [image heavy]

Can you please test this one? 0eNqlndtum7sRhV8l8FULxAE5PP3MGxTo/b4oisJJhFSA4wSOEzQI8u6VE0uW5aG1Pv43e8OKtTxcw+PM4vDnxbvrb5svt9ubu4u3Py+27z/ffL14+6+fF1+3H2+uru8/u/vxZXPx9uL79vbu2+6T1xc3V5/uP/jzG5f54tfri+3Nh83/Lt7GX6/BN/86+qa539zebT49fu32ant99JWE/tixmfnXv19fbG7utnfbzZ/W/v7hx39uvn16t7ndtePw7Xfbj5eb6837u...
by ElderAxe
Mon Sep 04, 2017 6:56 pm
Forum: Not a bug
Topic: Show smoke option doesn't remove smoke animation
Replies: 1
Views: 1058

Show smoke option doesn't remove smoke animation

I'm not sure this is a bug but;

We usually disable "show smoke" graphic option to increase fps but i noticed that this options doesn't remove the animation on steam engines. It just hides it.
"show-active-state" debug mode shows red circles where smoke should be.
Capture.PNG
Capture.PNG (1.78 MiB) Viewed 1058 times
by ElderAxe
Mon Sep 04, 2017 5:30 pm
Forum: Not a bug
Topic: Mod startup settings should be stored on the save file
Replies: 2
Views: 1892

Mod startup settings should be stored on the save file

Hello, Today i loaded a 2 week old save after i played with vanilla & different mod setups. When the game started it said "Migrated content" and removed some items. This problem caused bc of some mod startup setting. I cannot change them after starting a game. But with the following st...
by ElderAxe
Sat Aug 19, 2017 10:48 am
Forum: Mods
Topic: [MOD 0.15] Osmosis Grouping
Replies: 9
Views: 5428

Re: [MOD 0.15] Osmosis Grouping

Another Suggestion:
If you can put the code to github, mod developers can add support for their mods. Also i would help fixing some things
by ElderAxe
Thu Aug 17, 2017 5:57 pm
Forum: Mods
Topic: [MOD 0.15] Osmosis Grouping
Replies: 9
Views: 5428

Re: [MOD 0.15] Osmosis Grouping

hey there is there a chance you could include all the angels mods too? i'd love to see angel's mods too. Since it changes almost all bobs materials, your grouping doesn't work for those items. Other suggestions; - i looked for ground pumps on fluid section. Since they are related to fluid. But they...
by ElderAxe
Sat Aug 12, 2017 12:09 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] Signal ghosts emits light
Replies: 1
Views: 1076

[kovarex] Signal ghosts emits light

On the last version you guys fixed the ghost with boilers.
Signal ghosts emits lights too.
by ElderAxe
Wed Aug 09, 2017 6:56 pm
Forum: Bob's mods
Topic: [0.13.x][0.13.3] Bob's Tweaks mod
Replies: 39
Views: 53534

Re: [0.13.x][0.13.3] Bob's Tweaks mod

Looking for a mod like this for 0.15

Is this mod dead ?
by ElderAxe
Tue Aug 08, 2017 6:35 pm
Forum: Minor issues
Topic: [Rseding91] Contruction Bots change item in hand
Replies: 5
Views: 2288

Re: [Rseding91] Contruction Bots change item in hand

Rseding91 wrote:Are you playing MP?
yes. Vanilla Multiplayer
by ElderAxe
Tue Aug 08, 2017 1:00 pm
Forum: Minor issues
Topic: [Rseding91] Contruction Bots change item in hand
Replies: 5
Views: 2288

Re: [Rseding91] Contruction Bots change item in hand

This problem is not related to construction bots. Instead when we take an item from inventory, game keeps the position of the item instead of item itself. When some items added to inventory and fill another box or removed from inventory and empty another box auto sorting changes items locations. Ite...

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