Search found 144 matches

by Guenni7
Fri Dec 04, 2020 6:04 am
Forum: Ideas and Suggestions
Topic: Reduce range penalty on robot charging stations
Replies: 34
Views: 7140

Re: Reduce range penalty on robot charging stations

From what I see in my networks, they spread 3 to 4 roboports away (all full distance roboports), so the radius is already quite large. I also have seen that they cloud on one roboport even when there was a free roboport nearby, that lead me to the conclusion that maybe not the radius is the problem,...
by Guenni7
Fri Dec 04, 2020 5:33 am
Forum: Ideas and Suggestions
Topic: Reduce range penalty on robot charging stations
Replies: 34
Views: 7140

Re: Reduce range penalty on robot charging stations

I edited my post, maybe you haven't seen when writing yours:
Guenni7 wrote: ↑
Fri Dec 04, 2020 5:00 am
Additionally, I think they already spread very far to reach a free roboport, maybe what you're suggestioning is to limit the roboport-waiting-queue-for recharge?
by Guenni7
Fri Dec 04, 2020 5:00 am
Forum: Ideas and Suggestions
Topic: Reduce range penalty on robot charging stations
Replies: 34
Views: 7140

Re: Reduce range penalty on robot charging stations

Sounds interessting, but honestly... I would put that on hold til logistics are gone multi-threaded. Bots searching in an increased radius for roboports to charge will have most likely a huge impact on processing power needed because calculating the way to go of a bot is not that easy. And for thous...
by Guenni7
Fri Dec 04, 2020 4:36 am
Forum: Ideas and Suggestions
Topic: Resize Right hand UI
Replies: 5
Views: 1526

Re: Resize Right hand UI

KeepResearchinSpoons wrote: ↑
Fri Dec 04, 2020 4:16 am
Mods:
Thank you for the suggestions, but I think the GUI of a game should be working without needing a MOD... somehow :)
I also don't want to hide the mini-map, just have enough space for ALL the information, which would be possible with the suggestions I made, I think...
by Guenni7
Fri Dec 04, 2020 3:30 am
Forum: Ideas and Suggestions
Topic: Resize Right hand UI
Replies: 5
Views: 1526

Resize Right hand UI

TL;DR Please resize or make adjustable the right hand UI element What ? The right hand UI normally shows all the things that you have in the logistic network, when hovering over a LN-chest. Since there is more and more information from version to version, that no longer works (at least at my screen...
by Guenni7
Thu Dec 03, 2020 10:46 pm
Forum: Gameplay Help
Topic: Trains still route to closest station (with limits set)
Replies: 37
Views: 10252

Re: Trains still route to closest station (with limits set)

i never used the same station names because of this issue, but figured I'd give it a shot with these limits. It's better than it was, but it still happens. Farthest stations see the least use while closer stations are overused. I was going to go into a lot more detail, but I lost motivation on the ...
by Guenni7
Thu Dec 03, 2020 6:46 am
Forum: General discussion
Topic: What's your experience with the Train stop Limit feature from V1.1 ?
Replies: 4
Views: 1798

Re: What's your experience with the Train stop Limit feature from V1.1 ?

foamy wrote: ↑
Thu Dec 03, 2020 6:28 am
I wound up needing to build some more trains to ensure that they queued properly among all the possible terminal stops, but once that was done the entire thing just purrs.
Haha, I encountered just exactly the same :)
by Guenni7
Thu Dec 03, 2020 5:41 am
Forum: General discussion
Topic: What's your experience with the Train stop Limit feature from V1.1 ?
Replies: 4
Views: 1798

What's your experience with the Train stop Limit feature from V1.1 ?

Before V1.1 I always wanted a new train stop condition, because I hated trains hunting delivery stations and then returning back home full because other train has loaded the unload station first. With V1.1 we got the train station limit, and for me, it solved every single problem I had. Ok, was a bi...
by Guenni7
Thu Dec 03, 2020 2:26 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.3] Click near train station with spider remote control adds waypoint to train
Replies: 1
Views: 2032

[Rseding91] [1.1.3] Click near train station with spider remote control adds waypoint to train

I was wondering why there are so many stops on my personal train that I didn't put there,
it seems that when you order Spidertrons with the remote control to somewhere near a train stop,
it adds a waypoint to the train you are sitting in.
by Guenni7
Thu Nov 26, 2020 4:39 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 412
Views: 243157

Re: Performance optimization - post your saves

Ah, I misread that sorry. That is the only major one I've heard of, there were likely a few minor improvements (there usually are with major updates) but nothing big that I've heard about, so your performance should be very similar. If you were already running at a consistent 60 UPS it shouldn't be...
by Guenni7
Thu Nov 26, 2020 4:24 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 412
Views: 243157

Re: Performance optimization - post your saves

Jap2.0 wrote: ↑
Thu Nov 26, 2020 3:52 am
Groups of belts now update in parallel.
Yes, but I don't have any belts in my factory, zero :)
Guess question was not clear, I want to know it there are additional optimizations other than to the belts.
by Guenni7
Thu Nov 26, 2020 3:35 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 412
Views: 243157

Re: Performance optimization - post your saves

Were there made any optimizations additional to belts between 1.0 and 1.1.1 ?
I have a belt free factory, 60UPS before and after update, times in debug view look the same too,
but I move around much faster and riding in a train is faster too.
by Guenni7
Thu Nov 26, 2020 12:02 am
Forum: Releases
Topic: Version 1.1.1
Replies: 74
Views: 48979

Re: Version 1.1.1

Awsome update! This is the real V1.0. Thank you WUBE for your dedication to a perfect game.
by Guenni7
Wed Nov 25, 2020 8:04 am
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 128912

Re: Version 1.1.0

Nidan wrote: ↑
Wed Nov 25, 2020 7:18 am
See the first page of this thread. There was an issue with the update for the ingame updater, so it was taken down until they manage to fix it.
Yes I know, but question still stands :)
by Guenni7
Wed Nov 25, 2020 7:12 am
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 128912

Re: Version 1.1.0

It's so nice to see all discussing the new version, but when does the internal updater deliver it?
Full download takes 8 hrs from here, so not an option :(
Can't be so hard to make a diff from 1.0 to 1.1 files and put it into a zip file, does it?
by Guenni7
Mon Nov 23, 2020 9:51 am
Forum: Technical Help
Topic: "Failed to resize backbuffer"
Replies: 4
Views: 1171

Re: "Failed to resize backbuffer"

I have 12GB RAM and the graphic card has 4GB dedicated memory, so I wasn't thinking that there will be a problem...
But after your response I did a chkdsk on the drive where the pagefile is, and it had fixed errors.
Let's hope that it was it :)
by Guenni7
Mon Nov 23, 2020 9:44 am
Forum: Gameplay Help
Topic: Logical requests delayed
Replies: 25
Views: 5435

Re: Logical requests delayed

I'm sorry, but as I don't understand the circuit logic you have implemented I am not able to be of further help.
Still think it is a design problem rather than a game engine problem, but I think a dev should answer to your problem when he/she finds the time.
by Guenni7
Mon Nov 23, 2020 9:28 am
Forum: Technical Help
Topic: "Failed to resize backbuffer"
Replies: 4
Views: 1171

Re: "Failed to resize backbuffer"

Max page file is handled by windows itself and I had nothing open other than Factorio and Firefox with 5 tabs...? Curious... Doesn't "D3D11_ERROR: IDXGISwapChain::ResizeBuffers failed in acknowledgeResize on line 1527. Error [0x8007000e] - E_OUTOFMEMORY" point to a graphic card problem ins...
by Guenni7
Mon Nov 23, 2020 7:40 am
Forum: Technical Help
Topic: "Failed to resize backbuffer"
Replies: 4
Views: 1171

"Failed to resize backbuffer"

No idea what happened, wasn't doing something special....
Got this errror and a black window.
factorio-current.log
(35.06 KiB) Downloaded 94 times
factorio-dump-previous.dmp
(675.29 KiB) Downloaded 78 times
There's no factorio-dump-current, I'm sorry.

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