Search found 161 matches

by Guenni7
Fri Dec 25, 2020 2:05 am
Forum: Gameplay Help
Topic: Remove Pollution and "refresh" map?...
Replies: 5
Views: 4354

Re: Remove Pollution and "refresh" map?...


If UPS is an issue you may as well switch off the pollution especially as you've already removed the biters, it serves no purpose now!


I think it also works without removing the biters, just switch pollution off and clean it, then the biters use a minimum of processor power.
On my actual map ...
by Guenni7
Thu Dec 24, 2020 8:41 am
Forum: Technical Help
Topic: Path finder raising up to 50000?
Replies: 15
Views: 6410

Re: Path finder raising up to 50000?

I bring this old tread up again because I want new players not to run into the same I did,
so here is what I learned when starting a new map trying to evade the problem:

1) Trying to enclose the pollution inside your defense perimeter is a mission impossible if you go for a megabase. I would need ...
by Guenni7
Wed Dec 23, 2020 5:42 am
Forum: Technical Help
Topic: [1.1.6] Game crash while nuke exploding
Replies: 8
Views: 2791

Re: [1.1.6] Game crash while nuke exploding

So something is eating up all the memory...
Guess if you don't get more of this reports, then it's most probably other program or service on my comp.
by Guenni7
Tue Dec 22, 2020 6:23 am
Forum: Technical Help
Topic: [1.1.6] Game crash while nuke exploding
Replies: 8
Views: 2791

Re: [1.1.6] Game crash while nuke exploding

Still at 3.3GB after ~1hr, 4.5GB free memory.
Why should Windows deny 500k if there's plenty of free memory?
It could have even used swapfile memory, but why didn't it?

This is how it looks in the task manager right now:
Untitled.png
Untitled.png (8.83 KiB) Viewed 2755 times
by Guenni7
Tue Dec 22, 2020 5:37 am
Forum: Technical Help
Topic: [1.1.6] Game crash while nuke exploding
Replies: 8
Views: 2791

Re: [1.1.6] Game crash while nuke exploding


Can you reproduce the crash after a system restart and with nothing but factorio running?


There was only factorio running at this time, and no, I just loaded the save file (without restarting windows), did the same as before, and it did not happen again.
If it is really system memory that was ...
by Guenni7
Tue Dec 22, 2020 5:15 am
Forum: Technical Help
Topic: [1.1.6] Game crash while nuke exploding
Replies: 8
Views: 2791

Re: [1.1.6] Game crash while nuke exploding

Loewchen wrote: Tue Dec 22, 2020 4:37 am You ran out of memory.
Mhm, this is just a medium size map I was playing, and there's ~8GB free system memory just for factorio.
In case you mean video memory, the graphics card has 4GB, 3.5GB available and factorio uses 2.5GB by default (as I can see in the logfile).
by Guenni7
Tue Dec 22, 2020 4:32 am
Forum: Technical Help
Topic: [1.1.6] Game crash while nuke exploding
Replies: 8
Views: 2791

[1.1.6] Game crash while nuke exploding

As subject says, nuke was exploding, half the animation was done, then the game freezed for several time with music still playing and then ended itself.
factorio-current.log
(98.42 KiB) Downloaded 175 times
factorio-dump-current.dmp
(834.78 KiB) Downloaded 152 times
by Guenni7
Mon Dec 21, 2020 10:25 pm
Forum: Technical Help
Topic: [1.1.6] CTD because of "graphics card removed physically"
Replies: 4
Views: 2270

Re: [1.1.6] CTD because of "graphics card removed physically"

I would have a look into the windows event-manager, under category system. Probably your graphics driver has crashed.
by Guenni7
Mon Dec 21, 2020 8:55 am
Forum: Gameplay Help
Topic: Power bug
Replies: 10
Views: 5202

Re: Power bug

Guess we let it go, I read his previous posts and he has several problems with power but never gives any picture or save.
He also opened a post ( https://forums.factorio.com/viewtopic.php?f=55&p=528257&sid=eab66f53efa1c643ff3ed3faf94bc88c#p528257 ) where he described Steinio's help as "crazy answer ...
by Guenni7
Sun Dec 20, 2020 1:29 am
Forum: Gameplay Help
Topic: Power bug
Replies: 10
Views: 5202

Re: Power bug

Maybe you can upload the save, so we can have a look on it?
by Guenni7
Tue Dec 15, 2020 5:39 am
Forum: Gameplay Help
Topic: Trains still route to closest station (with limits set)
Replies: 37
Views: 20098

Re: Trains still route to closest station (with limits set)

I think people are overcomplicating things when it comes to train stations.
I have a lot of stations running without any circuit, took some time to get right amounts of train limits per station and trains, but it's really working like a charme without any circuit logic.
Except for special cases, I ...
by Guenni7
Tue Dec 15, 2020 1:59 am
Forum: Resolved Problems and Bugs
Topic: [posila] [1.1.5] Spidertron with construction robots gets stuck
Replies: 4
Views: 4447

Re: [1.1.5] Spidertron with construction robots gets stuck

The save is 130MB, and I get a http error if I try to upload it. Is there a size limit for uploads?

Maybe it's just my internet connection, I was able to upload it to onedrive, had to split the zip into parts unfortunately.
File can be found here: https://1drv.ms/u/s!AprSf0188GxtgXRZZn3SNvFr1n3g?e ...
by Guenni7
Mon Dec 14, 2020 10:21 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [1.1.5] Spidertron with construction robots gets stuck
Replies: 4
Views: 4447

Re: [1.1.5] Spidertron with construction robots gets stuck

I will try to do so when it happens again.
by Guenni7
Mon Dec 14, 2020 4:33 am
Forum: Resolved Problems and Bugs
Topic: [posila] [1.1.5] Spidertron with construction robots gets stuck
Replies: 4
Views: 4447

[posila] [1.1.5] Spidertron with construction robots gets stuck

I recently build a spidertron-group to do constructions,
and every once in a while the group doesn't move any further because one Spider gets stuck with very long legs.
Guess a picture tells better than words:

Untitled.png

(The pink one is the leader, no roboport, the green ones follow the ...
by Guenni7
Mon Dec 14, 2020 4:26 am
Forum: Ideas and Suggestions
Topic: Resize Right hand UI
Replies: 5
Views: 2793

Re: Resize Right hand UI

eradicator wrote: Sat Dec 05, 2020 11:25 am Btw, do you know you can press L to see the content of every network?
Nope, I didn't know this hotkey, thank you :)
by Guenni7
Sat Dec 05, 2020 12:35 am
Forum: General discussion
Topic: [1.1][Poll] Do you more often mess up your quickbar now?
Replies: 10
Views: 5261

Re: [1.1][Poll] Do you more often mess up your quickbar now?

Koub wrote: Fri Dec 04, 2020 9:42 pm
mmmPI wrote: Fri Dec 04, 2020 10:32 am and i pick up things using the pipette.
Indeed, I do that a lot too, except when I don't have the wanted entity onscreen ofc.
Thanks god there is a confirmation sound indicating you had something under the cursor when Q-ing :)
by Guenni7
Fri Dec 04, 2020 6:04 am
Forum: Ideas and Suggestions
Topic: Reduce range penalty on robot charging stations
Replies: 34
Views: 14688

Re: Reduce range penalty on robot charging stations

From what I see in my networks, they spread 3 to 4 roboports away (all full distance roboports), so the radius is already quite large.
I also have seen that they cloud on one roboport even when there was a free roboport nearby, that lead me to the conclusion
that maybe not the radius is the problem ...
by Guenni7
Fri Dec 04, 2020 5:33 am
Forum: Ideas and Suggestions
Topic: Reduce range penalty on robot charging stations
Replies: 34
Views: 14688

Re: Reduce range penalty on robot charging stations

I edited my post, maybe you haven't seen when writing yours:
Guenni7 wrote: Fri Dec 04, 2020 5:00 am Additionally, I think they already spread very far to reach a free roboport, maybe what you're suggestioning is to limit the roboport-waiting-queue-for recharge?

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