As I understand it, as long as the update time stays below 16.000, you have 60UPS.
Now I noticed that sometimes I go below 60UPS, even if the update time is between 14.000 and 15.000.
Does anyone have an explanation for this?
Search found 144 matches
- Tue Jan 05, 2021 2:26 am
- Forum: Technical Help
- Topic: [1.1.6] UPS below 60 while update under 16.000
- Replies: 9
- Views: 1706
- Tue Dec 29, 2020 6:40 am
- Forum: Gameplay Help
- Topic: logistic: push to storage
- Replies: 9
- Views: 2859
Re: logistic: push to storage
If there is already a storage chest holding one of the item, bots use this chest to fill up more of it until it's full before using a storage chest with filter applied. The filter on storage chest works fine, but ONLY IF there is no other storage chest has that item already in and is not full. If yo...
- Sun Dec 27, 2020 3:34 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 502231
Re: Simple Questions and Short Answers
I don't think that it has changed.
SPACE shoots to the nearest enemy unit, C shoots to mouse pointer if there's something like a unit, structure or tree, ground or water was never targetable IMHO.
SPACE shoots to the nearest enemy unit, C shoots to mouse pointer if there's something like a unit, structure or tree, ground or water was never targetable IMHO.
- Fri Dec 25, 2020 11:51 pm
- Forum: Gameplay Help
- Topic: Way to change pollution settings via console?
- Replies: 2
- Views: 1145
- Fri Dec 25, 2020 2:05 am
- Forum: Gameplay Help
- Topic: Remove Pollution and "refresh" map?...
- Replies: 5
- Views: 1997
Re: Remove Pollution and "refresh" map?...
If UPS is an issue you may as well switch off the pollution especially as you've already removed the biters, it serves no purpose now! I think it also works without removing the biters, just switch pollution off and clean it, then the biters use a minimum of processor power. On my actual map that g...
- Thu Dec 24, 2020 8:41 am
- Forum: Technical Help
- Topic: Path finder raising up to 50000?
- Replies: 15
- Views: 3572
Re: Path finder raising up to 50000?
I bring this old tread up again because I want new players not to run into the same I did, so here is what I learned when starting a new map trying to evade the problem: 1) Trying to enclose the pollution inside your defense perimeter is a mission impossible if you go for a megabase. I would need fo...
- Wed Dec 23, 2020 5:42 am
- Forum: Technical Help
- Topic: [1.1.6] Game crash while nuke exploding
- Replies: 8
- Views: 1588
Re: [1.1.6] Game crash while nuke exploding
So something is eating up all the memory...
Guess if you don't get more of this reports, then it's most probably other program or service on my comp.
Guess if you don't get more of this reports, then it's most probably other program or service on my comp.
- Tue Dec 22, 2020 6:23 am
- Forum: Technical Help
- Topic: [1.1.6] Game crash while nuke exploding
- Replies: 8
- Views: 1588
Re: [1.1.6] Game crash while nuke exploding
Still at 3.3GB after ~1hr, 4.5GB free memory.
Why should Windows deny 500k if there's plenty of free memory?
It could have even used swapfile memory, but why didn't it?
This is how it looks in the task manager right now:
Why should Windows deny 500k if there's plenty of free memory?
It could have even used swapfile memory, but why didn't it?
This is how it looks in the task manager right now:
- Tue Dec 22, 2020 5:37 am
- Forum: Technical Help
- Topic: [1.1.6] Game crash while nuke exploding
- Replies: 8
- Views: 1588
Re: [1.1.6] Game crash while nuke exploding
Can you reproduce the crash after a system restart and with nothing but factorio running? There was only factorio running at this time, and no, I just loaded the save file (without restarting windows), did the same as before, and it did not happen again. If it is really system memory that was runni...
- Tue Dec 22, 2020 5:15 am
- Forum: Technical Help
- Topic: [1.1.6] Game crash while nuke exploding
- Replies: 8
- Views: 1588
Re: [1.1.6] Game crash while nuke exploding
Mhm, this is just a medium size map I was playing, and there's ~8GB free system memory just for factorio.
In case you mean video memory, the graphics card has 4GB, 3.5GB available and factorio uses 2.5GB by default (as I can see in the logfile).
- Tue Dec 22, 2020 4:32 am
- Forum: Technical Help
- Topic: [1.1.6] Game crash while nuke exploding
- Replies: 8
- Views: 1588
[1.1.6] Game crash while nuke exploding
As subject says, nuke was exploding, half the animation was done, then the game freezed for several time with music still playing and then ended itself.
- Mon Dec 21, 2020 10:25 pm
- Forum: Technical Help
- Topic: [1.1.6] CTD because of "graphics card removed physically"
- Replies: 4
- Views: 1368
Re: [1.1.6] CTD because of "graphics card removed physically"
I would have a look into the windows event-manager, under category system. Probably your graphics driver has crashed.
- Mon Dec 21, 2020 8:55 am
- Forum: Gameplay Help
- Topic: Power bug
- Replies: 10
- Views: 3028
Re: Power bug
Guess we let it go, I read his previous posts and he has several problems with power but never gives any picture or save. He also opened a post ( https://forums.factorio.com/viewtopic.php?f=55&p=528257&sid=eab66f53efa1c643ff3ed3faf94bc88c#p528257 ) where he described Steinio's help as "...
- Sun Dec 20, 2020 1:29 am
- Forum: Gameplay Help
- Topic: Power bug
- Replies: 10
- Views: 3028
Re: Power bug
Maybe you can upload the save, so we can have a look on it?
- Tue Dec 15, 2020 5:39 am
- Forum: Gameplay Help
- Topic: Trains still route to closest station (with limits set)
- Replies: 37
- Views: 10385
Re: Trains still route to closest station (with limits set)
I think people are overcomplicating things when it comes to train stations. I have a lot of stations running without any circuit, took some time to get right amounts of train limits per station and trains, but it's really working like a charme without any circuit logic. Except for special cases, I g...
- Tue Dec 15, 2020 1:59 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.5] Spidertron with construction robots gets stuck
- Replies: 4
- Views: 2531
Re: [1.1.5] Spidertron with construction robots gets stuck
The save is 130MB, and I get a http error if I try to upload it. Is there a size limit for uploads? Maybe it's just my internet connection, I was able to upload it to onedrive, had to split the zip into parts unfortunately. File can be found here: https://1drv.ms/u/s!AprSf0188GxtgXRZZn3SNvFr1n3g?e=b...
- Mon Dec 14, 2020 10:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.5] Spidertron with construction robots gets stuck
- Replies: 4
- Views: 2531
Re: [1.1.5] Spidertron with construction robots gets stuck
I will try to do so when it happens again.
- Mon Dec 14, 2020 4:33 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.5] Spidertron with construction robots gets stuck
- Replies: 4
- Views: 2531
[posila] [1.1.5] Spidertron with construction robots gets stuck
I recently build a spidertron-group to do constructions, and every once in a while the group doesn't move any further because one Spider gets stuck with very long legs. Guess a picture tells better than words: Untitled.png (The pink one is the leader, no roboport, the green ones follow the leader an...
- Mon Dec 14, 2020 4:26 am
- Forum: Ideas and Suggestions
- Topic: Resize Right hand UI
- Replies: 5
- Views: 1539
Re: Resize Right hand UI
Nope, I didn't know this hotkey, thank youeradicator wrote: ↑Sat Dec 05, 2020 11:25 amBtw, do you know you can press L to see the content of every network?
- Sat Dec 05, 2020 12:35 am
- Forum: General discussion
- Topic: [1.1][Poll] Do you more often mess up your quickbar now?
- Replies: 10
- Views: 2988
Re: [1.1][Poll] Do you more often mess up your quickbar now?
Thanks god there is a confirmation sound indicating you had something under the cursor when Q-ing