Search found 309 matches
- Mon Nov 24, 2014 9:17 pm
- Forum: Releases
- Topic: Version 0.11.3
- Replies: 48
- Views: 53686
Re: Version 0.11.3
Just a question, are you planning on including some method for us to analyze the desynced maps to determine what caused them (to help with mods/just remove it as a stop-gap)?
- Mon Nov 24, 2014 3:09 am
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 339068
Re: [Mod 0.11.x] Rail Tanker - Liquid transport
barrels are vanilla >.>
- Sun Nov 23, 2014 5:19 am
- Forum: Videos
- Topic: [Youtube] Multiplayer Playthrough
- Replies: 59
- Views: 23544
Re: [Youtube] Multiplayer Playthrough
For the record, i just tested it, and yes, when you have the blueprints/construction robots, the landmines exploding leaves the ghost
- Sat Nov 22, 2014 8:11 am
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 164
- Views: 301435
Re: You know you play Factorio too much when...
When you and your roommate just built the rocket defense after about 12 hours working and defending only for the game to crash because it doesn't work in multiplayer, and then to realize it's 3am... and you both have an 8am exam
- Wed Nov 19, 2014 6:39 pm
- Forum: Videos
- Topic: [YouTube] Factorio Fixit
- Replies: 110
- Views: 41869
Re: [YouTube] Factorio Fixit
I'm playing a co-op with my roommate, and although we technically won (rocket defense errors when we tried to activate it (T_T))
if you want me to send you our factory (it's horrid and we both know it, i'm a Computer Engineer and he's an Industrial Engineer)
if you want me to send you our factory (it's horrid and we both know it, i'm a Computer Engineer and he's an Industrial Engineer)
- Sat Nov 15, 2014 2:08 am
- Forum: General discussion
- Topic: Disabled Gamer
- Replies: 10
- Views: 12040
Re: Disabled Gamer
If you have a mouse with a ton of buttons, you might get away with it but...
- Fri Nov 14, 2014 3:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.1] Gates and Cars
- Replies: 17
- Views: 7202
Re: [0.11.1] Gates and Cars
Extending that idea, it would be cool if we had a control for force open and close of the gate, like a garage door opener
- Wed Nov 12, 2014 3:41 pm
- Forum: Implemented Suggestions
- Topic: ESC Button to exit from map
- Replies: 14
- Views: 20439
Re: ESC Button to exit from map
I hate to necro, but this bothers me, is there a key-binding for map, and menu I suppose, I could live with escape being map, and like f10 being menu
- Wed Nov 12, 2014 5:38 am
- Forum: Videos
- Topic: [YouTube] Multiplayer Playthrough - Double Trouble
- Replies: 36
- Views: 15091
Re: Multiplayer Playthrough - Double Trouble
There isn't hosting everybody acts as a host, its why you can connect to anybody in the game