Search found 309 matches

by LordFedora
Mon Nov 24, 2014 9:17 pm
Forum: Releases
Topic: Version 0.11.3
Replies: 48
Views: 53686

Re: Version 0.11.3

Just a question, are you planning on including some method for us to analyze the desynced maps to determine what caused them (to help with mods/just remove it as a stop-gap)?
by LordFedora
Mon Nov 24, 2014 3:09 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 339068

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

barrels are vanilla >.>
by LordFedora
Sun Nov 23, 2014 5:19 am
Forum: Videos
Topic: [Youtube] Multiplayer Playthrough
Replies: 59
Views: 23544

Re: [Youtube] Multiplayer Playthrough

For the record, i just tested it, and yes, when you have the blueprints/construction robots, the landmines exploding leaves the ghost
by LordFedora
Sat Nov 22, 2014 8:11 am
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 164
Views: 301435

Re: You know you play Factorio too much when...

When you and your roommate just built the rocket defense after about 12 hours working and defending only for the game to crash because it doesn't work in multiplayer, and then to realize it's 3am... and you both have an 8am exam
by LordFedora
Wed Nov 19, 2014 6:39 pm
Forum: Videos
Topic: [YouTube] Factorio Fixit
Replies: 110
Views: 41869

Re: [YouTube] Factorio Fixit

I'm playing a co-op with my roommate, and although we technically won (rocket defense errors when we tried to activate it (T_T))

if you want me to send you our factory (it's horrid and we both know it, i'm a Computer Engineer and he's an Industrial Engineer)
by LordFedora
Sat Nov 15, 2014 2:08 am
Forum: General discussion
Topic: Disabled Gamer
Replies: 10
Views: 12040

Re: Disabled Gamer

If you have a mouse with a ton of buttons, you might get away with it but...
by LordFedora
Fri Nov 14, 2014 3:25 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.1] Gates and Cars
Replies: 17
Views: 7202

Re: [0.11.1] Gates and Cars

Extending that idea, it would be cool if we had a control for force open and close of the gate, like a garage door opener
by LordFedora
Wed Nov 12, 2014 3:41 pm
Forum: Implemented Suggestions
Topic: ESC Button to exit from map
Replies: 14
Views: 20439

Re: ESC Button to exit from map

I hate to necro, but this bothers me, is there a key-binding for map, and menu I suppose, I could live with escape being map, and like f10 being menu
by LordFedora
Wed Nov 12, 2014 5:38 am
Forum: Videos
Topic: [YouTube] Multiplayer Playthrough - Double Trouble
Replies: 36
Views: 15091

Re: Multiplayer Playthrough - Double Trouble

There isn't hosting everybody acts as a host, its why you can connect to anybody in the game

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