Search found 201 matches

by Stx3
Fri Nov 14, 2014 3:55 am
Forum: Mods
Topic: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
Replies: 111
Views: 79801

Re: Hardcorio 0.0.1 experemental NOW AVALIBLE!

Added overview on advanced ore processig
https://forums.factorio.com/forum/vie ... 634#p51862
by Stx3
Thu Nov 13, 2014 9:03 am
Forum: Mods
Topic: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
Replies: 111
Views: 79801

Re: Hardcorio 0.0.1 experemental NOW AVALIBLE!

NOW AVALIBLE!

Version: 0.0.1 experemental (DONT PLAY WITH RUSSIAN LOCALISATION!)
Download
!!!WARNING!!!
This mod ARE VERY HARDCORE MODIFICATION WARFARE GAMEPLAY, you need to think about the strategy of war or enemies will punish you!
Make back up you saves!

This mod work with another ...
by Stx3
Thu Nov 13, 2014 8:00 am
Forum: Mods
Topic: [11.1] JBullet 0.1.0
Replies: 4
Views: 7266

Re: [11.1] JBullet 0.1.0

new monsters? or do you want transform monsters in children? :lol:
by Stx3
Wed Nov 12, 2014 12:16 pm
Forum: Mods
Topic: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
Replies: 111
Views: 79801

Re: Hardcorio 0.0.1 Watch trailer! (closed experemental)

JohnDowson wrote:I think that TD-orientation ruins factorio gameplay.
you're absolutely right, this mod full remake farcorio warfare gameplay, all old monster, spawners, turrets are not avalible :D
this is not factorio :roll:
by Stx3
Wed Nov 12, 2014 11:38 am
Forum: Videos
Topic: Trailer hardcorio
Replies: 3
Views: 6405

Trailer hardcorio

by Stx3
Wed Nov 12, 2014 11:37 am
Forum: Mods
Topic: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
Replies: 111
Views: 79801

Changelog

Story:
Many years have passed since it was built missile defense on the planet all Biter have been killed but continued to evolve under the ground, and one got out and with new forces seized control of the planet, your merchant ship flew on this planet with the trade mission, but was hit by a ...
by Stx3
Wed Nov 12, 2014 11:34 am
Forum: Mods
Topic: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
Replies: 111
Views: 79801

Overviews

Mini enemy overview

Buildings:
Hole - Enemy defence building, if you attack enemy base, hole spawn 1 egg and call enemy units from another bases for defense!
Lair - Standart spawn building.
Hive - This spawn building have a fast evolute and rush you with stronger units,
Eggs - mutate in banelings ...
by Stx3
Wed Nov 12, 2014 11:33 am
Forum: Mods
Topic: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
Replies: 111
Views: 79801

Features

Mini weapon overview

Weapons:
http://s017.radikal.ru/i433/1412/b8/c741586aa1b4.png http://s018.radikal.ru/i510/1412/80/7a22264ee4c2.png - Starting weapon for suicide.
http://s019.radikal.ru/i642/1412/e0/29d5238bc4bd.png Desert Eagle - use 12.7x33mm ammo, auto aim but have low range, good weapon ...
by Stx3
Wed Nov 12, 2014 11:32 am
Forum: Mods
Topic: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
Replies: 111
Views: 79801

[MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

Project closed, new hardcorio you can download here https://forums.factorio.com/forum/vie ... =14&t=7980
by Stx3
Wed Nov 12, 2014 11:07 am
Forum: Mods
Topic: Hardcorio 0.0.1 experemental. Watch Trailer!
Replies: 13
Views: 18219

Re: Hardcorio 0.0.1 experemental COMING SOON!!!

Trailer added, whatch thread :roll:
see first post!
So... what do you think?
Image
by Stx3
Wed Nov 12, 2014 2:16 am
Forum: Mods
Topic: Hardcorio 0.0.1 experemental. Watch Trailer!
Replies: 13
Views: 18219

Re: Hardcorio 0.0.2 pre alpha (fat gameplay changes)

Work in progress...
Added mutate factor - MF
mutate factor - chance to mutate monsters.

L - larva
B - biter
F - flyter
G - guardian
V - viper
N - baneling
D - devourer
O - overlord
S - swarmer

EF = Evolution factor 0% - 100%

IF "EF" >= 0%
MF = 0%-25% {B -> F}

-------
IF "EF" > 20%
MF = 25% {L ...
by Stx3
Tue Nov 11, 2014 10:45 pm
Forum: Mods
Topic: Hardcorio 0.0.1 experemental. Watch Trailer!
Replies: 13
Views: 18219

Re: Hardcorio 0.0.2 pre alpha (fat gameplay changes)

Airat9000 wrote:i am not search in link donwload who is?
sorry... this is closed pre-alpha version.
i give a link to download only a girl, and only after casting in bed :lol:
by Stx3
Tue Nov 11, 2014 12:14 pm
Forum: Mods
Topic: Hardcorio 0.0.1 experemental. Watch Trailer!
Replies: 13
Views: 18219

Re: Hardcorio 0.0.2 pre alpha (fat gameplay changes)

Work in progress...
Added mutate for monsters:
Image

who can help me with autoplace? :D
i dont understand what the noise, sharpness, influence, and how it work :lol:
by Stx3
Mon Nov 10, 2014 10:02 pm
Forum: Mods
Topic: [Mod 11.1] Hi-EX Tank shells
Replies: 9
Views: 11166

Re: [Mod 11.1] Hi-EX Tank shells

make diferent aoe damage.
by Stx3
Mon Nov 10, 2014 9:12 pm
Forum: Mods
Topic: Hardcorio 0.0.1 experemental. Watch Trailer!
Replies: 13
Views: 18219

Re: Hardcorio 0.0.2 pre alpha (fat warfare gameplay changes

Work in progress...
Added module - weapons:

http://s020.radikal.ru/i713/1411/b9/a11fdfd7c2e9.png http://s015.radikal.ru/i333/1411/36/d461e20d0de5.png
Hand laser (160kJ), Pocket nuclear reactor(80mJ storage and 1kW per tick recharge)

http://s008.radikal.ru/i305/1411/ff/9ac854848399.png http ...
by Stx3
Mon Nov 10, 2014 2:09 am
Forum: Mods
Topic: Hardcorio 0.0.1 experemental. Watch Trailer!
Replies: 13
Views: 18219

Re: Hardcorio 0.0.1 pre alpha Edited!

Update information.
by Stx3
Sat Nov 08, 2014 4:08 pm
Forum: Videos
Topic: Hardcorio chalange SURVIVAL (stream highlights)
Replies: 4
Views: 7321

Re: Hardcorio chalange SURVIVAL (stream highlights)

this video is not long boring lets play and comments not required :D
by Stx3
Sat Nov 08, 2014 3:54 am
Forum: Mods
Topic: Hardcorio 0.0.1 experemental. Watch Trailer!
Replies: 13
Views: 18219

Re: Hardcorio for Factorio

Work in progress...

Weapons:

http://s020.radikal.ru/i713/1411/b9/a11fdfd7c2e9.png http://s015.radikal.ru/i333/1411/36/d461e20d0de5.png
Hand laser (160kJ), Pocket nuclear reactor(80mJ storage and 1kW per tick)

http://s008.radikal.ru/i305/1411/ff/9ac854848399.png http://i008.radikal.ru/1411 ...
by Stx3
Fri Nov 07, 2014 6:55 am
Forum: Modding help
Topic: autoplace for group enemy bases
Replies: 0
Views: 888

autoplace for group enemy bases

Hello, i need halp with autoplace function.
help with autoplace =
need group enemy spawners with count min 2 max 8 and distance min 30 max 80 from another enemy base group.
thx :D

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