Added overview on advanced ore processig
https://forums.factorio.com/forum/vie ... 634#p51862
Search found 201 matches
- Fri Nov 14, 2014 3:55 am
- Forum: Mods
- Topic: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
- Replies: 111
- Views: 79801
- Thu Nov 13, 2014 9:03 am
- Forum: Mods
- Topic: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
- Replies: 111
- Views: 79801
Re: Hardcorio 0.0.1 experemental NOW AVALIBLE!
NOW AVALIBLE!
Version: 0.0.1 experemental (DONT PLAY WITH RUSSIAN LOCALISATION!)
Download
!!!WARNING!!!
This mod ARE VERY HARDCORE MODIFICATION WARFARE GAMEPLAY, you need to think about the strategy of war or enemies will punish you!
Make back up you saves!
This mod work with another ...
Version: 0.0.1 experemental (DONT PLAY WITH RUSSIAN LOCALISATION!)
Download
!!!WARNING!!!
This mod ARE VERY HARDCORE MODIFICATION WARFARE GAMEPLAY, you need to think about the strategy of war or enemies will punish you!
Make back up you saves!
This mod work with another ...
- Thu Nov 13, 2014 8:00 am
- Forum: Mods
- Topic: [11.1] JBullet 0.1.0
- Replies: 4
- Views: 7266
Re: [11.1] JBullet 0.1.0
new monsters? or do you want transform monsters in children? 
- Wed Nov 12, 2014 12:16 pm
- Forum: Mods
- Topic: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
- Replies: 111
- Views: 79801
Re: Hardcorio 0.0.1 Watch trailer! (closed experemental)
you're absolutely right, this mod full remake farcorio warfare gameplay, all old monster, spawners, turrets are not avalibleJohnDowson wrote:I think that TD-orientation ruins factorio gameplay.
this is not factorio
- Wed Nov 12, 2014 11:38 am
- Forum: Videos
- Topic: Trailer hardcorio
- Replies: 3
- Views: 6405
- Wed Nov 12, 2014 11:37 am
- Forum: Mods
- Topic: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
- Replies: 111
- Views: 79801
Changelog
Story:
Many years have passed since it was built missile defense on the planet all Biter have been killed but continued to evolve under the ground, and one got out and with new forces seized control of the planet, your merchant ship flew on this planet with the trade mission, but was hit by a ...
Many years have passed since it was built missile defense on the planet all Biter have been killed but continued to evolve under the ground, and one got out and with new forces seized control of the planet, your merchant ship flew on this planet with the trade mission, but was hit by a ...
- Wed Nov 12, 2014 11:34 am
- Forum: Mods
- Topic: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
- Replies: 111
- Views: 79801
Overviews
Mini enemy overview
Buildings:
Hole - Enemy defence building, if you attack enemy base, hole spawn 1 egg and call enemy units from another bases for defense!
Lair - Standart spawn building.
Hive - This spawn building have a fast evolute and rush you with stronger units,
Eggs - mutate in banelings ...
Buildings:
Hole - Enemy defence building, if you attack enemy base, hole spawn 1 egg and call enemy units from another bases for defense!
Lair - Standart spawn building.
Hive - This spawn building have a fast evolute and rush you with stronger units,
Eggs - mutate in banelings ...
- Wed Nov 12, 2014 11:33 am
- Forum: Mods
- Topic: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
- Replies: 111
- Views: 79801
Features
Mini weapon overview
Weapons:
http://s017.radikal.ru/i433/1412/b8/c741586aa1b4.png http://s018.radikal.ru/i510/1412/80/7a22264ee4c2.png - Starting weapon for suicide.
http://s019.radikal.ru/i642/1412/e0/29d5238bc4bd.png Desert Eagle - use 12.7x33mm ammo, auto aim but have low range, good weapon ...
Weapons:
http://s017.radikal.ru/i433/1412/b8/c741586aa1b4.png http://s018.radikal.ru/i510/1412/80/7a22264ee4c2.png - Starting weapon for suicide.
http://s019.radikal.ru/i642/1412/e0/29d5238bc4bd.png Desert Eagle - use 12.7x33mm ammo, auto aim but have low range, good weapon ...
- Wed Nov 12, 2014 11:32 am
- Forum: Mods
- Topic: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
- Replies: 111
- Views: 79801
[MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
Project closed, new hardcorio you can download here https://forums.factorio.com/forum/vie ... =14&t=7980
- Wed Nov 12, 2014 11:07 am
- Forum: Mods
- Topic: Hardcorio 0.0.1 experemental. Watch Trailer!
- Replies: 13
- Views: 18219
Re: Hardcorio 0.0.1 experemental COMING SOON!!!
Trailer added, whatch thread
see first post!
So... what do you think?

see first post!
So... what do you think?

- Wed Nov 12, 2014 2:16 am
- Forum: Mods
- Topic: Hardcorio 0.0.1 experemental. Watch Trailer!
- Replies: 13
- Views: 18219
Re: Hardcorio 0.0.2 pre alpha (fat gameplay changes)
Work in progress...
Added mutate factor - MF
mutate factor - chance to mutate monsters.
L - larva
B - biter
F - flyter
G - guardian
V - viper
N - baneling
D - devourer
O - overlord
S - swarmer
EF = Evolution factor 0% - 100%
IF "EF" >= 0%
MF = 0%-25% {B -> F}
-------
IF "EF" > 20%
MF = 25% {L ...
Added mutate factor - MF
mutate factor - chance to mutate monsters.
L - larva
B - biter
F - flyter
G - guardian
V - viper
N - baneling
D - devourer
O - overlord
S - swarmer
EF = Evolution factor 0% - 100%
IF "EF" >= 0%
MF = 0%-25% {B -> F}
-------
IF "EF" > 20%
MF = 25% {L ...
- Tue Nov 11, 2014 10:45 pm
- Forum: Mods
- Topic: Hardcorio 0.0.1 experemental. Watch Trailer!
- Replies: 13
- Views: 18219
Re: Hardcorio 0.0.2 pre alpha (fat gameplay changes)
sorry... this is closed pre-alpha version.Airat9000 wrote:i am not search in link donwload who is?
i give a link to download only a girl, and only after casting in bed
- Tue Nov 11, 2014 12:14 pm
- Forum: Mods
- Topic: Hardcorio 0.0.1 experemental. Watch Trailer!
- Replies: 13
- Views: 18219
Re: Hardcorio 0.0.2 pre alpha (fat gameplay changes)
Work in progress...
Added mutate for monsters:

who can help me with autoplace?
i dont understand what the noise, sharpness, influence, and how it work
Added mutate for monsters:

who can help me with autoplace?
i dont understand what the noise, sharpness, influence, and how it work
- Mon Nov 10, 2014 10:02 pm
- Forum: Mods
- Topic: [Mod 11.1] Hi-EX Tank shells
- Replies: 9
- Views: 11166
Re: [Mod 11.1] Hi-EX Tank shells
make diferent aoe damage.
- Mon Nov 10, 2014 9:12 pm
- Forum: Mods
- Topic: Hardcorio 0.0.1 experemental. Watch Trailer!
- Replies: 13
- Views: 18219
Re: Hardcorio 0.0.2 pre alpha (fat warfare gameplay changes
Work in progress...
Added module - weapons:
http://s020.radikal.ru/i713/1411/b9/a11fdfd7c2e9.png http://s015.radikal.ru/i333/1411/36/d461e20d0de5.png
Hand laser (160kJ), Pocket nuclear reactor(80mJ storage and 1kW per tick recharge)
http://s008.radikal.ru/i305/1411/ff/9ac854848399.png http ...
Added module - weapons:
http://s020.radikal.ru/i713/1411/b9/a11fdfd7c2e9.png http://s015.radikal.ru/i333/1411/36/d461e20d0de5.png
Hand laser (160kJ), Pocket nuclear reactor(80mJ storage and 1kW per tick recharge)
http://s008.radikal.ru/i305/1411/ff/9ac854848399.png http ...
- Mon Nov 10, 2014 2:09 am
- Forum: Mods
- Topic: Hardcorio 0.0.1 experemental. Watch Trailer!
- Replies: 13
- Views: 18219
Re: Hardcorio 0.0.1 pre alpha Edited!
Update information.
- Sat Nov 08, 2014 4:08 pm
- Forum: Videos
- Topic: Hardcorio chalange SURVIVAL (stream highlights)
- Replies: 4
- Views: 7321
Re: Hardcorio chalange SURVIVAL (stream highlights)
this video is not long boring lets play and comments not required 
- Sat Nov 08, 2014 4:26 am
- Forum: Videos
- Topic: Hardcorio chalange SURVIVAL (stream highlights)
- Replies: 4
- Views: 7321
- Sat Nov 08, 2014 3:54 am
- Forum: Mods
- Topic: Hardcorio 0.0.1 experemental. Watch Trailer!
- Replies: 13
- Views: 18219
Re: Hardcorio for Factorio
Work in progress...
Weapons:
http://s020.radikal.ru/i713/1411/b9/a11fdfd7c2e9.png http://s015.radikal.ru/i333/1411/36/d461e20d0de5.png
Hand laser (160kJ), Pocket nuclear reactor(80mJ storage and 1kW per tick)
http://s008.radikal.ru/i305/1411/ff/9ac854848399.png http://i008.radikal.ru/1411 ...
Weapons:
http://s020.radikal.ru/i713/1411/b9/a11fdfd7c2e9.png http://s015.radikal.ru/i333/1411/36/d461e20d0de5.png
Hand laser (160kJ), Pocket nuclear reactor(80mJ storage and 1kW per tick)
http://s008.radikal.ru/i305/1411/ff/9ac854848399.png http://i008.radikal.ru/1411 ...
- Fri Nov 07, 2014 6:55 am
- Forum: Modding help
- Topic: autoplace for group enemy bases
- Replies: 0
- Views: 888
autoplace for group enemy bases
Hello, i need halp with autoplace function.
help with autoplace =
need group enemy spawners with count min 2 max 8 and distance min 30 max 80 from another enemy base group.
thx
help with autoplace =
need group enemy spawners with count min 2 max 8 and distance min 30 max 80 from another enemy base group.
thx