Search found 39 matches
- Wed Oct 31, 2018 8:06 am
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 208604
Re: Friday Facts #266 - Cleanup of mechanics
This might sound really stupid but imho the things that are planned to be "axed" (pun intended) are mainly going to be removed because they were never fully developped.... Axes being axed? Yeah because everyone uses flamethrowers/grenades/tanks because even the steel pickaxe makes chooping...
- Mon Oct 15, 2018 10:31 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1209091
Re: Bugs & FAQ
I have no clue if this is intended or not but it strikes me as a bit counter intuitive. So we have 4 different recipes when it comes to garden production. * 1 that refines a garden into 32 tokens * 1 that refines a garden into the 16 tokens and a chance at seeds * 1 that refines into no tokens but ...
- Fri Oct 12, 2018 7:19 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1209091
Re: Bugs & FAQ
I have no clue if this is intended or not but it strikes me as a bit counter intuitive. So we have 4 different recipes when it comes to garden production. * 1 that refines a garden into 32 tokens * 1 that refines a garden into the 16 tokens and a chance at seeds * 1 that refines into no tokens but a...
- Wed Aug 08, 2018 3:54 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1023
- Views: 290184
Re: PyCoalTBaA or the PyCoal Angels Patch
For some reason with the latest iteration of this mod borax and niobium aren't spawned AT ALL anymore. I still receive borax through the sorting of Stiratite through the angelsorting method but it becomes a true problem later on when you further refine the sorting method with Hydro (and further) re...
- Wed Aug 08, 2018 2:21 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1023
- Views: 290184
Re: PyCoalTBaA or the PyCoal Angels Patch
For some reason with the latest iteration of this mod borax and niobium aren't spawned AT ALL anymore. I still receive borax through the sorting of Stiratite through the angelsorting method but it becomes a true problem later on when you further refine the sorting method with Hydro (and further) ref...
- Thu Jul 12, 2018 10:34 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 530325
Re: [MOD 0.14] AAI Programmable Vehicles
I just had a funny issue regarding the pathfinding (and yes I know Biter pathfinding is a tad wonky; I'm NOT reporting this as a bug; just for laughs and giggles) The little Cargo truck that kinda could? So using the mining vehicles I had set a very remote outpost far far away from my base because I...
- Sun Dec 24, 2017 10:55 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 586398
Re: [MOD 0.16.x] pY Coal Processing
So you are using a science multiplier of 4 and then you complain about the science costs being too high? Seems like you only have to blame your own choices. i dont even answer that anymore ahahah Anyway....mod updated to fix the tailings pond bug.! Merry xmas! Fixed it for me; meery X-mas to you to...
- Sun Dec 24, 2017 9:56 am
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 101372
Re: [MOD 0.16.x] pY Industry
Found a texture bug; When placing a tailings pond and removing it the texture is persistent (ie the entity itself is removed but the bitmap remains on the map)
- Fri Dec 22, 2017 5:01 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
- Replies: 168
- Views: 126327
Re: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
Hi Yuoki, I noticed that the latest version 0.16.7 today crashed the yi_railway_0.6.20 mod. They "Removed the mechanics of 3 different fluid tanks in fluid wagon, and simplified it so the fluid wagon has just 1 fluid." I changed the 'total_capacity' in prototypes/_wagon_cargo2a.lua to 'ca...
- Fri Dec 22, 2017 4:33 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1209091
Re: Bugs & FAQ
....because of the new parts/components I'm adding.... Ooooooooh :lol: The hype train is departing platform 3 shortly! /me hops on board and blows the whistle for good measure CHOOCHOOOO P.s. Angel you have no idea how much I appreciate you and Bob being on the updates of your mods even considderin...
- Thu Dec 21, 2017 4:42 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1209091
Re: Bugs & FAQ
Goto the location of the file as described in the error (<Drive>/User/<your user name>/Appdata/roaming/factorio/mods) and extract the zip then edit the .Json file with an editor like notepad (be sure to have the right .JSON) and delete the very last comma. (You can leave the .zip file in case you ma...
- Sat Dec 16, 2017 4:31 am
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 225823
Re: [MOD 0.12.x] Autofill
Hey Nexela (or someone else who knows), question for you peeps I've been using autofill for quite a while now but when I downloaded the 0.16 version I noticed that if I place a stone furnace it now requests compressed coal-ore via bots (with the blue triangle thingie, it's a technical term :P). Anyw...
- Fri Dec 15, 2017 10:21 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1379171
Re: Development and Discussion
Actually; that's exactly how gasses are transported in RL too. I know Bob's (at some point in time) had 3 different methods of transporting gasses and/or fluids: By barrel (for "true" liquids like water, Sulferic Acid, oil etc), Canisters (for gasses like Hydrogen, air, Oxygen), and a sort...
- Wed Dec 13, 2017 9:06 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 324392
Re: [0.16.x] Bob's Mods: General Discussion
Bob; I miss you(r mods) Seriously man; kudo's on getting started as soon as you do because I'm almost reluctant to start my journey through .16 without your and Angel's mods....the game feel so empty xD Take your time though (as I'm sure you will) but know there's plenty of people out there who will...
- Sat Oct 07, 2017 5:37 am
- Forum: Mods
- Topic: [MOD 0.13] Black Market (sell and buy on the market)
- Replies: 387
- Views: 203505
Re: [MOD 0.13] Black Market (sell and buy on the market)
Hi there, I do not play factorio anymore, but I corrected a few things and published a new version : - correct max tank sizes (you should not have to rebuild tanks now) - add a vertical scroll bar in the item pane when you have a lot of mods/groups installed. Have fun. Found a crucial error Bug: 40...
- Thu Oct 05, 2017 1:11 pm
- Forum: Mods
- Topic: [MOD 0.13] Black Market (sell and buy on the market)
- Replies: 387
- Views: 203505
Re: [MOD 0.13] Black Market (sell and buy on the market)
I may have found an inconsistency or possibly a feature/bug. Considdering you have MK4 Trading tanks(buy) I tried to buy 100K of fluids to be pumped into a storage tank in case I got low on certain fluids so I tested this by trying to buy 100K of Sulpheric Acid....HOWEVER the tank only buys 40K (no...
- Sun Oct 01, 2017 12:35 pm
- Forum: Mods
- Topic: [MOD 0.13] Black Market (sell and buy on the market)
- Replies: 387
- Views: 203505
Re: [MOD 0.13] Black Market (sell and buy on the market)
I may have found an inconsistency or possibly a feature/bug. Considdering you have MK4 Trading tanks(buy) I tried to buy 100K of fluids to be pumped into a storage tank in case I got low on certain fluids so I tested this by trying to buy 100K of Sulpheric Acid....HOWEVER the tank only buys 40K (not...
- Sun Oct 01, 2017 6:52 am
- Forum: Yuoki Industries
- Topic: If it's not a feature - it's maybe a Bug ?
- Replies: 97
- Views: 43012
Re: If it's not a feature - it's maybe a Bug ?
Found a cool new feature and I'm pretty sure it's a bug. In an earlier update you removed all the "fill canister" recipes because barrels became the new standard. No problem there....yet Untill I wanted to trade some excess alien blood I had laying around via the Laika-Gate.....it only acc...
- Wed May 10, 2017 2:56 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1379171
Re: Development and Discussion
Angel; just so you know; I tried BOTH commands in my game but it didnt work...the command to enable the barreling pump made it show up but no recipes could be selected. The command to enable Fluid handling showed all the valves, and both pumps but NOT the recipes for making them (well barreling the ...