Search found 130 matches

by Patashu
Tue Aug 01, 2017 4:46 am
Forum: Implemented Suggestions
Topic: Blueprints: Mirror/flip
Replies: 97
Views: 63579

Re: Mirror Blueprints over Vertical/Horizontal Axis

Okay, that was a bit of a joke, but seriously, if they have some things un-mirrorable, then people will consider it a bug and report it, and they'll either have to make it work somehow or have an imperfect mirroring system (which doesn't seem like something they would do). I mean, if the devs make ...
by Patashu
Tue Aug 01, 2017 3:46 am
Forum: Ideas and Requests For Mods
Topic: [Request] Patashu's Mod ideas thread
Replies: 3
Views: 2761

Re: [Request] Patashu's Mod ideas thread

2 is so easy to do with simple honor system discipline (I wanted to link to a five hour burner-drill only speed run I recall seeing, but now I can't find it) that I can't see ever wanting to install a mod for it. I attempted to play for <1000PU pollution discipline, but soon gave up . In this case,...
by Patashu
Tue Aug 01, 2017 12:35 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 502218

Re: Simple Questions and Short Answers

If your power supply is very low, normal inserters can't even pick up from yellow belts!
by Patashu
Mon Jul 31, 2017 11:49 pm
Forum: Ideas and Suggestions
Topic: Concept: Rework of the Logistic Chests (Unified Logistic Chests)
Replies: 22
Views: 9509

Re: Concept: Rework of the Logistic Chests (Unified Logistic Chests)

How about having just one chest and then set filters for the minimum and maximum number of desired items. Without filters anything can be stored just like a storage chest now. A filter of anything or everything would keep the chest as general storage but limit the amount. If an item is below the mi...
by Patashu
Mon Jul 31, 2017 7:44 am
Forum: Ideas and Suggestions
Topic: Concept: Rework of the Logistic Chests (Unified Logistic Chests)
Replies: 22
Views: 9509

Re: Concept: Rework of the Logistic Chests (Unified Logistic Chests)

Just wanted to say that this suggestion is really cool. As one additional suggestion, maybe make it possible for storage chests to have only construction robots take from them (not logistic robots) so you can have construction bot only chests, by adding just one checkbox. Or is this not really neede...
by Patashu
Mon Jul 31, 2017 3:40 am
Forum: General discussion
Topic: factorio hardmode live stream: your input wanted
Replies: 6
Views: 2714

Re: factorio hardmode live stream: your input wanted

In addition to stone, uranium and ore should also be kept above very low.

If you want an extra challenge, you should consider adding the mod 'Rampant', which makes the biter AI more nuanced and harder to cheese.

In addition, the mod 'Space Extension' will give you a longer spanning win condition.
by Patashu
Mon Jul 31, 2017 2:01 am
Forum: Minor issues
Topic: Starting on a small isle?? Read this before you post!
Replies: 33
Views: 37745

Re: Starting on a small isle?? Read this before you post!

Small islands can be checked by scanning 100 tiles in each cardinal direction, counting the number of land tiles till' ya hit water, adding them up and seeing if the result is less than 250. After 100 failed random guesses, spawn the player on a small island anyway. Or more rigorously by using a bl...
by Patashu
Sat Jul 29, 2017 11:00 pm
Forum: Gameplay Help
Topic: [RESOLVED] Dumb OCD Underground Belt Question! :D
Replies: 2
Views: 1239

Re: Dumb OCD Underground Belt Question! :D

Underground belt entrance of a certain colour always link to the first underground belt entrance of the same colour in front of them.
So, make the first pair yellow and the second pair red, and your setup will work. (Or any other pair of two colours)
by Patashu
Fri Jul 28, 2017 1:28 pm
Forum: Ideas and Suggestions
Topic: Decrease Pollution, Decontamination
Replies: 3
Views: 1517

Re: Decrease Pollution, Decontamination

I think you can put efficiency modules in your buildings and beacons*, run everything off of solar+accumulators, and doing that will make pollution plummet.

*This might not be effective. Haven't done the math.
by Patashu
Fri Jul 28, 2017 12:35 am
Forum: Modding discussion
Topic: First mods to try?
Replies: 11
Views: 4439

Re: First mods to try?

Look into Portal Research and Space Expansion for additional end-game content.
by Patashu
Thu Jul 27, 2017 6:57 am
Forum: Modding help
Topic: Loaders and electrical-energy-interface recipes
Replies: 5
Views: 4667

Re: Loaders and electrical-energy-interface recipes

electrical-energy-interface is used in the trains tutorial so that inserters can be given power while abstracting away the details of what the power is. Not sure if it is used anywhere else in Vanilla.
by Patashu
Thu Jul 27, 2017 5:17 am
Forum: Gameplay Help
Topic: Combined Train stations
Replies: 4
Views: 2758

Re: Combined Train stations

I think if you give two different stops the same name, then a train ordered to go to that stop name can pick whichever stop it wants to arrive at.
by Patashu
Wed Jul 26, 2017 11:06 am
Forum: Ideas and Requests For Mods
Topic: [Request] Patashu's Mod ideas thread
Replies: 3
Views: 2761

[Request] Patashu's Mod ideas thread

1) Burner Challenge - already exists, just needs updating to 0.15. https://mods.factorio.com/mods/AJ213/Burner-Challenge 'Everything that took energy now takes fuel.' Useful additions would be -a mod setting to multiply the efficiency of all buildings -compatibility with other building adding mods, ...
by Patashu
Wed Jul 26, 2017 7:47 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.15.31] Nuclear Reactor modded production not changing
Replies: 6
Views: 3579

Re: [0.15.31] Nuclear Reactor modded production not changing

impetus maximus wrote:a mod? it would help if you said what mod you are using.
have you talked to said mod creator about it?
Look at the OP more carefully - an example mod is provided that changes nuclear reactor production, which demonstrates the bug.
by Patashu
Tue Jul 25, 2017 11:48 am
Forum: Modding discussion
Topic: Weird code in Electric Mining Drill?
Replies: 3
Views: 1704

Re: Weird code in Electric Mining Drill?

Sometimes it's more useful to show how a number was arrived at than to just write the number. For example, if you had a 1024x768 game and wanted the constant '30 less than 1024', your intent is clearer if you write 1024-30 than if you write 994. Why it's 0.15 / 1.5 specifically I don't know - maybe ...
by Patashu
Tue Jul 25, 2017 12:03 am
Forum: General discussion
Topic: When we will get steam trading card ?
Replies: 7
Views: 4268

Re: When we will get steam trading card ?

I would say never, as the devs are pretty much focused on things that are not steam only. Personally, I never understood the steam trading cards, you just get a random X of them for playing a game for X time. Unlike achievements, for which you need to "work", and require some sense of acc...
by Patashu
Tue Jul 25, 2017 12:01 am
Forum: Gameplay Help
Topic: Construction robot getting stuck with sparks?
Replies: 6
Views: 2317

Re: Construction robot getting stuck with sparks?

I've seen construction robots get stuck when they want to place the item they're carrying but something is in the way (like the player character - not sure what else can cause this)
by Patashu
Mon Jul 24, 2017 6:43 am
Forum: Gameplay Help
Topic: Improving Performance
Replies: 7
Views: 3512

Re: Improving Performance

d3x0r wrote:thats only 3ms of the 16ms in 1UPS.
If your updates take 40ms (e.g. UPS = 25) and you make them 3ms faster, you go from 25UPS to 27UPS.
by Patashu
Mon Jul 24, 2017 6:26 am
Forum: Logistic Train Network
Topic: reddit bug report/help request about LTN fluids
Replies: 5
Views: 2885

Re: reddit bug report/help request about LTN fluids

Thx, I forwarded your response to them
by Patashu
Mon Jul 24, 2017 4:37 am
Forum: Logistic Train Network
Topic: reddit bug report/help request about LTN fluids
Replies: 5
Views: 2885

reddit bug report/help request about LTN fluids

https://www.reddit.com/r/factorio/comments/6oynbs/difficulties_with_logistic_train_network_mod/dkmrh6p/ My normal trains are working fine with LTN, but I'm having a hell of a time with fluid wagons. For some reason my trains with acid in them are leaving before unloading the acid, then they go back ...

Go to advanced search