Search found 130 matches

by Patashu
Wed Aug 23, 2017 11:55 pm
Forum: Ideas and Suggestions
Topic: special assemblers/recipe's
Replies: 3
Views: 1627

Re: special assemblers/recipe's

by Patashu
Wed Aug 23, 2017 12:50 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 293321

Re: [MOD 0.15+] Xander Mod v1.1.0

If you make all 'less convenient to handcraft' recipes not be handcraftable (only craftable in an assembler), does it fix the problem?
by Patashu
Tue Aug 22, 2017 11:40 pm
Forum: Ideas and Suggestions
Topic: Electronics
Replies: 6
Views: 2532

Re: Electronics

Vanilla Factorio isn't going to change the iron/copper paradigm at this point.

If you want realism, try bobs, bobs/angels or even bobs/angels/AAI.
There's also another mod that makes conveyor belts use rubber instead of iron, but I forget what it's called.
by Patashu
Tue Aug 22, 2017 1:51 am
Forum: News
Topic: Friday Facts #204 - Another day, another optimisation
Replies: 93
Views: 39262

Re: Friday Facts #204 - Another day, another optimisation

You can easily do something like zoom_amount = math.pow(2, zoom_level/7), where zoom_level is an integer and zoom_amount is the proportion you zoom the map by. At 0 you get 1, at 7 you get 2, at -7 you get 0.5 and so on. I am sure the Factorio devs already do something like this as it's very obvious...
by Patashu
Tue Aug 22, 2017 12:03 am
Forum: Modding help
Topic: A way to ignore productivity bonus for certain items?
Replies: 8
Views: 2465

Re: A way to ignore productivity bonus for certain items?

I feel like the way productivity works in Factorio is a bit backwards. Productivity implies that the process normally wastes some of the input resources, and increased productivity means you're throwing less away. So rather than the two options being 'infinite productivity' and 'no productivity', yo...
by Patashu
Thu Aug 17, 2017 11:16 pm
Forum: Ideas and Requests For Mods
Topic: Can't build railway roundabout
Replies: 3
Views: 1056

Re: Can't build railway roundabout

I think what darkfrei is asking for is a mod that prevents you from building (unsafe? inefficient? not sure what word to use) roundabouts by detecting if a small roundabout has just been built and, if it has, destroying it and giving you back the rail items.
by Patashu
Thu Aug 17, 2017 4:59 am
Forum: Pending
Topic: Chemical Plants
Replies: 3
Views: 1114

Re: Chemical Plants

Screenshot?
by Patashu
Thu Aug 17, 2017 12:04 am
Forum: General discussion
Topic: Will they add more infinite research? Or just current featur
Replies: 7
Views: 2222

Re: Will they add more infinite research? Or just current featur

vanatteveldt wrote:Isn't mining productivity strictly better than mining speed? You also get more resources/s, but with productivity it doesn't add to the depletion...
Productivity is better, but if you research both at once, the benefits multiply.
by Patashu
Wed Aug 16, 2017 3:35 am
Forum: Not a bug
Topic: Unable to rotate stone furnace.
Replies: 1
Views: 1552

Re: Unable to rotate stone furnace.

Furnaces don't have any directionality, so they can't be rotated. (Ores can be inserted from any direction, and plates can be taken out from any direction, using inserters or by mining directly into them with a miner.)
by Patashu
Wed Aug 16, 2017 12:28 am
Forum: Gameplay Help
Topic: Question about pumps, pipe network and boilers.
Replies: 2
Views: 1100

Re: Question about pumps, pipe network and boilers.

Currently Factorio simulates the flow of liquids from pipe to pipe every tick, so if you are using say 20 boilers on one offshore pump/pipeline (the maximum one pump can support), there is no room to having more pumps push water onto that pipeline and no point to doing it. Start a new pipeline/pump ...
by Patashu
Sun Aug 13, 2017 9:49 am
Forum: General discussion
Topic: Which factory design will yield the highest FPS?
Replies: 5
Views: 2419

Re: Which factory design will yield the highest FPS?

Also, solar/accu is better for UPS than nuclear because it has fewer moving parts to calculate. (In fact, I believe solar panels and accumulators that have the same charge are updated as a single entity, so building more does not change UPS.)
by Patashu
Sun Aug 13, 2017 9:42 am
Forum: News
Topic: Friday Facts #203 - Logistic buffer chest
Replies: 152
Views: 67834

Re: Factorio Friday Friday Facts #203 - Logistic buffer chest

A buffer will have a maximum capacity that it requests, so once all buffer chest requirements are fully satisfied then everything else will go back to normal. If you're using ammo faster than you're making it, then you have bigger problems to worry about :o
by Patashu
Sun Aug 13, 2017 9:34 am
Forum: Mods
Topic: [MOD 0.14] AAI Zones
Replies: 7
Views: 10681

Re: [MOD 0.14] AAI Zones

> Also for blueprinting some control logics (crossing control) I would need a constant-combinator which outputs its own position on the map, otherwise I have to manually adapt coordinates again and again... Should I write a mod for this? Would it be possible to add this to the mod here? https://mods...
by Patashu
Sun Aug 13, 2017 6:14 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 498757

Re: Simple Questions and Short Answers

hi, after watching plenty of hours on youtube I decided to try the game myself. I'm having an issue placing down items, it seems I empty out my full inventory every time I place down 1 item. For example when I'm placing a brickroad I always have t travel back to pick up excess bricks in the middle ...
by Patashu
Sun Aug 13, 2017 6:00 am
Forum: Outdated/Not implemented
Topic: Change wording in deconstruction planner
Replies: 7
Views: 2703

Re: Change wording in deconstruction planner

The thing is that it's ambiguous as to the perspective you use. Whitelist and blacklist could mean 'survives the deconstruction planner, doesn't survive the deconstruction planner' like you're describing a firewall. Or it could mean 'deconstructed by the deconstruction planner, not deconstructed by ...
by Patashu
Fri Aug 11, 2017 11:18 pm
Forum: General discussion
Topic: Main Bus Design
Replies: 12
Views: 11584

Re: Main Bus Design

The main bus is basically a tool to stop you from screwing yourself over if you haven't figured out in advanced the exact ratios and amounts of each assembler you'll need. By making it so by default you are leaving room to expand throughput of materials, added assemblers and new assembly areas to ar...
by Patashu
Thu Aug 10, 2017 3:16 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 350207

Re: [0.15.x] Bob's Mods: General Discussion

Hello. I've been trying to follow recipe posted here (make sulfur from petrolium gas and water) but I hadn't able to find such recipe in chemistry plant... Does this recipe even exists? Thanks for help! :D 1) That recipe is disabled in Bob's mods. Try 'Oil processing with Sulfur' in Oil Refinery in...
by Patashu
Tue Aug 08, 2017 11:51 pm
Forum: Not a bug
Topic: [0.15.32] inserters not filling chests
Replies: 8
Views: 2803

Re: [0.15.32] inserters not filling chests

I have definitely seen setups in my own games where inserters take turns, though. Is there some arcane underlying logic that decides whether you get turn taking or a single inserter monopolizing it all?
by Patashu
Sun Aug 06, 2017 4:02 am
Forum: Ideas and Suggestions
Topic: Electric System Rework
Replies: 9
Views: 6718

Re: Electric System Rework

I really like the idea of this, but think it's too complicated/performance intensive for vanilla. It would be great to have it as a mod, but suspect the modding capabilities required for it won't ever be provided. If you could just edit the code directly like Minecraft mods, then great, but Factorio...
by Patashu
Fri Aug 04, 2017 1:08 am
Forum: Ideas and Suggestions
Topic: Concept: Rework of the Logistic Chests (Unified Logistic Chests)
Replies: 22
Views: 9491

Re: Concept: Rework of the Logistic Chests (Unified Logistic Chests)

I'm still not sure if gating checkboxes behind technology fixes it. With current logistics network and suggestion of OP, you place down different kinds of chests based on what you need, the game makes it obvious what the overall categories are and it's intuitive as a result. Even if you gate checkbo...

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