Search found 84 matches

by myricaulus
Sun Mar 03, 2019 6:55 pm
Forum: Tools
Topic: Command line mod settings file editor
Replies: 2
Views: 1854

Command line mod settings file editor

Hello community, i wrote a little command line python script parser for the mod-settings.dat file. It can show all configs and alter one per call using the parameters. You can download it from https://github.com/Myricaulus/factorio_mod_settings_editor. Copy it into the same location as the settings ...
by myricaulus
Sat Mar 02, 2019 12:38 am
Forum: Releases
Topic: Version 0.17.3
Replies: 42
Views: 29323

Re: Version 0.17.3

[...] unless you're a hex editing wizard [...] I looked into the mod_config.dat and it looks pretty straight forward. Ten times easier than a Diablo 2 Char editor. Would a command line tool to change single settings at a time suffice or does it need to be a fancy smancy bold high tech super rich GU...
by myricaulus
Sat Mar 02, 2019 12:07 am
Forum: Releases
Topic: Version 0.17.3
Replies: 42
Views: 29323

Re: Version 0.17.3

I used to use CFAN back then, when modding was not handled well from within the game, but its in a catatonic state sadly. I liked to update my mods before i start the game to avoid double starting the game. No Mod Options though, but you could start factorio from CFAN. Does this make it a factorio l...
by myricaulus
Fri Mar 01, 2019 3:20 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.3] Delayed overlay when hand-crafting
Replies: 2
Views: 2150

Re: [posila] [0.17.3] Delayed overlay when hand-crafting

Can confirm this on my machine. Its nothing serious, just a odd finding. The progress seem to start after maybe 10%.
by myricaulus
Thu Feb 28, 2019 11:17 pm
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 205
Views: 123334

Re: [MOD 0.13] Big Bags - more space in your bags

For those impatient i fixed the major issues in big bags for 0.17 - removed toolbelt related stuff - changed science pack names for techs See attachment. I hope the author doesnt mind me uploading it here :-D My megabase loads again. This is just a quick fix , i did not account for any migration so ...
by myricaulus
Thu Feb 28, 2019 10:05 pm
Forum: Gameplay Help
Topic: Set filters via map view
Replies: 0
Views: 533

Set filters via map view

Am i just a bit slow to not know how to change filters on inserters or splitter from map view or is it just unavailable? Currently i have to build a similar item close by, set the settings there and copy it via SHIFT Left/Right Click to change something far away which is kinda clunky. Is it by desig...
by myricaulus
Wed Feb 27, 2019 6:39 pm
Forum: Releases
Topic: Version 0.17.2
Replies: 50
Views: 33976

Re: Version 0.17.2

Please... PLEASE do the same for the research queue! I strongly agree. I created a new map and realized afterwards the setting for the queue was reset to "after ...". I actually wanted to try this feature out :-( While its only half an our in, i still don't want to grind the beginning AGA...
by myricaulus
Sat Dec 08, 2018 1:09 am
Forum: News
Topic: Friday Facts #272 - Mod GUI
Replies: 78
Views: 33068

Re: Friday Facts #272 - Mod GUI

I might be drunk due to the christmas party i just attended. But i realized that the pdf was i was downloading from this forum post of the FFF 272 ( fff-271-ManageInstallUpdate-mods-gui.pdf) lacks some context. If you open it you just misses the context. WTF i just just opened. If you could just say...
by myricaulus
Fri Mar 16, 2018 4:38 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 325093

Re: [0.16.x] Bob's Mods: General Discussion

Since the idea behind this color scheme was to represent tier progression of the inserters just like what happens with the belts: the purple belt is the most expensive yet fastest belt, so purple inserter would be the most expensive and fastest inserter, but filter inserters are a mixed type of ins...
by myricaulus
Wed Mar 14, 2018 7:44 pm
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 42194

Re: [MOD 0.16.x] MadClown01's Nuclear Extension

(Centrifuge) 10x Used-up Thorium Fuel Cell -> 6x Thorium-238, 2x Plutonium-239

Thorium 238? Copy paste error? Actually it should be Thorium 232.
by myricaulus
Wed Mar 14, 2018 6:58 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 325093

Re: [0.16.x] Bob's Mods: General Discussion

This whole discussion remembers me of the the discussion made for the Interstellar Mod of KSP about in situation resource utilization (ISRU) chemical processes. I did learn quite a lot back then about chemistry. I really appreciate your effort to make the game more "realistic" in this rega...
by myricaulus
Tue Mar 13, 2018 10:55 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 325093

Re: [0.16.x] Bob's Mods: General Discussion

Well, sorry, its me again.. did you maybe forgot to add those new cobalt gears,balls and bearings to the productivity list? Also i wonder, if it is indented that you now could craft blue belt in your inventory, because you don't need any lubricant for it? Well i mean you still need 4 different resou...
by myricaulus
Tue Mar 13, 2018 8:22 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 325093

Re: [0.16.x] Bob's Mods: General Discussion

Thank you for the heat shielding fix :mrgreen: you are awesome! I am actually glad i went here and read about the belt recipe changes so i can start redesign my megabase before i run out of belts ;) May i suggest to use the migration script to output some information in case a recipe has been change...
by myricaulus
Mon Mar 12, 2018 5:36 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 325093

Re: [0.16.x] Bob's Mods: General Discussion

Can anybody please explain to me, why the heat shield tiles are not allowed to be used with productivity modules? The other 3 rocket parts are allowed, but this one not, which really bugs me :? I locally added the corresponding line bobmods.lib.module.add_productivity_limitation("heat-shield-ti...
by myricaulus
Sat Feb 03, 2018 1:13 pm
Forum: 1 / 0 magic
Topic: Crash while autosave and loading earlier saves
Replies: 5
Views: 5635

Re: Crash while autosave and loading earlier saves

Consider buying some merchandise in the store ;)
by myricaulus
Wed Jan 17, 2018 7:18 pm
Forum: Not a bug
Topic: [0.16.16] Logistic robots only picking up now and then
Replies: 7
Views: 2683

Re: [0.16.16] Logistic robots only picking up now and then

I had something similar with two separated logistic systems with robodock where one had lots of bots and the other had lot of work, specifically i was deforesting an big area on a mining site. The Bots just stuttered continuously and were barely able to do work. As far as i remember this issue was a...
by myricaulus
Thu Dec 21, 2017 6:36 pm
Forum: Modding help
Topic: How to set request_slot_count on a logistic-container?
Replies: 5
Views: 1816

Re: How to set request_slot_count on a logistic-container?

I also hit the same problem, but i got still the same "Error while loading entity prototype "warehouse-requester" (logistic-container): A requester-type chest with zero request slots makes no sense.", although i now set num_logistic_slots = 10
by myricaulus
Mon Dec 11, 2017 4:59 pm
Forum: Technical Help
Topic: [0.15] Default map-settings.json "wrong"?
Replies: 3
Views: 3088

Re: [0.15] Default map-settings.json "wrong"?

TL;DR Default value for recipe_difficulty should be 0 instead of 1 for "normal". So change this value accodingly. As far as i checked yesterday the technology difficulty should stay 1 for normal.
by myricaulus
Thu Nov 16, 2017 7:41 pm
Forum: Mod and installation managers
Topic: CFAN - mod manager
Replies: 37
Views: 29126

Re: CFAN - mod manager

I did test it, and to add one entry it also downloads some repo-list from the server. The adding does not work when this repo-list is not available since the window does not open then. Extremely unfortunately. This fact actually lead me to rebuild the program myself ;) Anyways as everything seem to ...
by myricaulus
Sat Nov 11, 2017 3:39 pm
Forum: Mod and installation managers
Topic: CFAN - mod manager
Replies: 37
Views: 29126

Re: CFAN - mod manager

So i got annoyed and rebuild the repository list myself. It is currently accessible at https://myricaulus.ddnss.de:443/repository_v2.tar.gz. To get a error free access via SSL install my CA as a rootCA from https://myricaulus.ddnss.de:443/Myricaulus-rootCA.crt To download the modified CFAN executabl...

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