Search found 64 matches

by maniak1349
Fri Oct 06, 2017 3:05 pm
Forum: News
Topic: Friday Facts #211 - The little things
Replies: 69
Views: 32711

Re: Friday Facts #211 - The little things

Little things like this actually are what makes Factorio what it is. Looking forward for loads of those in 0.16.
Also can we expect anytime soon in depth FFF about UI changes that are under way?
by maniak1349
Sat Aug 05, 2017 12:40 am
Forum: News
Topic: Friday Facts #202 - High res circuit connectors
Replies: 35
Views: 18008

Re: Friday Facts #202 - High res circuit connectors

Not sure about separate LEDs on belts. It may be a little disorienting.
by maniak1349
Fri Jul 28, 2017 6:55 pm
Forum: News
Topic: Friday Facts #201 - 0.15 Stable, but not really
Replies: 148
Views: 52027

Re: Friday Facts #201 - 0.15 Stable, but not really

How about notifications some ~5 seconds before autosave? However fast saving process will be, it will still cause distractions and notifications will help player a lot to deal with it.
by maniak1349
Tue May 23, 2017 12:16 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.13] Factorio window is misaligned on startup
Replies: 6
Views: 3465

Re: [0.15.6] Factorio window is misaligned on startup

HanziQ wrote:So this problem doesn't happen anymore?
It's still there, nothing has changed in that regard since 0.15.3.
by maniak1349
Tue May 09, 2017 5:01 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.4][Twinsen] Read train contents sends 0 briefly?
Replies: 36
Views: 37220

Re: [0.15.4][Twinsen] Read train contents sends 0 briefly?

I will add a new mode of operation to the station that outputs a number to a specified signal when a train stops there. That number will be a unique id for the train. While you at it, can you add an optional player-configurable signal to trains that will be transmitted alongside with the train id? ...
by maniak1349
Mon May 08, 2017 9:42 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.15.6] Map Filter Icon bugged
Replies: 3
Views: 2212

Re: [0.15.6] [Harkonnen] Map Filter Icon bugged

Related bug (0.15.9) - train stop names and player names are getting reenabled if you will enable something else while the alt mode is turned off. Steps to reproduce: 1. Disable train stop names and player names 2. Enable some other modes 3. Switch alt mode to make everything off 4. While in switche...
by maniak1349
Sat May 06, 2017 12:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.4][Twinsen] Read train contents sends 0 briefly?
Replies: 36
Views: 37220

Re: [0.15.6] Train station reporting train contents with delay

Inserters work immediately, but the Circuit Network gets evaluated 60 times per second. The time between train arrival and the next circuit pulse is enough for the Inserter to start a single move - and inserters finish whatever they're currently grabbing/moving before rechecking their activation st...
by maniak1349
Wed May 03, 2017 5:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.4][Twinsen] Read train contents sends 0 briefly?
Replies: 36
Views: 37220

[0.15.6] Train station reporting train contents with delay

Train station will report train contents with a slight delay (a single tick?) after the train has stopped at the station. This will allow inseters that rely on the train contents information to grab a handful of items even if they are not supposed to. Steps to reproduce: 1. Make a station and allow ...
by maniak1349
Tue May 02, 2017 6:26 am
Forum: Resolved Problems and Bugs
Topic: [0.15.13] Factorio window is misaligned on startup
Replies: 6
Views: 3465

[0.15.13] Factorio window is misaligned on startup

On the launch of the game the window appears misaligned - it is 10 pixels to the left and (probably) 10 pixels up from where it's supposed to be. As a result, it's a little off the screen to the left. Introduced in 0.15.3, still valid in 0.15.13. In previous version it is fine. On Windows 7 with cla...
by maniak1349
Sat Apr 22, 2017 4:24 am
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 141587

Re: Friday Facts #187 - Space science & 0.15 graphics

I hope that 0.15 will have a small ammount of bugs and devs will have their well deserved rest. Great job guys! It may be only the 3rd longest patch by time, but it's probably the most feature packed one. Here's only things that were mentioned in FFF's and there's probably much more stuff that was n...
by maniak1349
Fri Apr 14, 2017 6:31 pm
Forum: News
Topic: Friday Facts #186 - Marathon testing
Replies: 112
Views: 55094

Re: Friday Facts #186 - Marathon testing

The video is beautiful. Automated automation - I can watch this whole day. Also - what's "Twinsen's pipe dream"? :) don't you dare assuming his sexual orientation based on this information Nothing like that even crossed my mind. My guess is it is some huge oil processing plant and I was j...
by maniak1349
Fri Apr 14, 2017 5:58 pm
Forum: News
Topic: Friday Facts #186 - Marathon testing
Replies: 112
Views: 55094

Re: Friday Facts #186 - Marathon testing

The video is beautiful. Automated automation - I can watch this whole day.
Also - what's "Twinsen's pipe dream"? :)
by maniak1349
Fri Apr 07, 2017 4:20 pm
Forum: News
Topic: Friday Facts #185 - Progress report
Replies: 93
Views: 48397

Re: Friday Facts #185 - Progress report

Was that NVG shot taken in the middle of the night? Anyway, it looks nice and simple, I definitely like it.
Can we expect user defined shaders? That would be a lot of fun to play with.
by maniak1349
Fri Mar 03, 2017 8:42 pm
Forum: News
Topic: Friday Facts #180 - Map interaction
Replies: 161
Views: 66969

Re: Friday Facts #180 - Map interaction

How about changing all the notifications into map icons with limited (maybe configurable?) lifetime? Sometimes a lot of things happen at the same time and by the time you can check those notifications they already gone. With speakers added to the game, it will be even harder to keep track of everyth...
by maniak1349
Fri Mar 03, 2017 12:02 pm
Forum: News
Topic: Friday Facts #180 - Map interaction
Replies: 161
Views: 66969

Re: Friday Facts #180 - Map interaction

All my dreams about map are coming true! Especially this one for personal trains Integrate the interaction into the train to allow semi-automatic one-time train order that wouldn't be limited to train stations. Also seconding the ore highlighting and if you will be at it maybe add an ability to hide...
by maniak1349
Fri Feb 10, 2017 6:31 pm
Forum: News
Topic: Friday Facts #177 - Difficulty settings
Replies: 120
Views: 51734

Re: Friday Facts #177 - Difficulty settings

UI controllable settings are always good to have. But since there is more and more of them (and with mod settings coming there will be a LOT more) isn't it time to add some kind of a preset manager? Changing every setting every time you start a game is such a PITA. Complexity settings sound good, my...
by maniak1349
Sat Jan 07, 2017 12:56 pm
Forum: News
Topic: Friday Facts #172 - Blending and Rendering
Replies: 46
Views: 22722

Re: Friday Facts #172 - Blending and Rendering

Vinnie_NL wrote:But maybe there will be a medium quality setting too for GPUs with 2 GB
Well, we already have "Sprite resolution" option for that. And I believe that old graphics will remain in the game to fall back too. But who can resist the temptation to play with all that splendid new graphics?
by maniak1349
Fri Jan 06, 2017 10:21 pm
Forum: News
Topic: Friday Facts #172 - Blending and Rendering
Replies: 46
Views: 22722

Re: Friday Facts #172 - Blending and Rendering

Is there some rough estimate on how much VRAM will be required to play with high-res textures when every single texture in the game will have a high-res version? New rails and signals are really beautiful. The only thing - aren't rails themselves looking a little too thin? There're trains with wagon...

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