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by ickputzdirwech
Mon Apr 26, 2021 11:34 am
Forum: Implemented Suggestions
Topic: Better night vision + Clock
Replies: 5
Views: 2615

Re: Better night vision + Clock

[ick] Night vision is no longer green. Moved to implemented. For the clock see for example 18494.
by ickputzdirwech
Mon Apr 26, 2021 11:26 am
Forum: Implemented Suggestions
Topic: Alabative armour
Replies: 4
Views: 3268

Re: Alabative armour

[ick] This was implemented through the energy shield. For the "inventory size equipment" see for example 1504.
by ickputzdirwech
Mon Apr 26, 2021 11:20 am
Forum: Ideas and Suggestions
Topic: Destruction of vehicles should leave a corpse
Replies: 12
Views: 4067

Re: Destruction of vehicles should leave a corpse

[ick] Merged two topics about a corpse for vehicles.
by ickputzdirwech
Mon Apr 26, 2021 10:51 am
Forum: Ideas and Suggestions
Topic: More researches at once
Replies: 14
Views: 4171

Re: More researches at once

[ick] Merged two topics about researching multiple technologies at once.
by ickputzdirwech
Sun Apr 25, 2021 4:39 pm
Forum: Outdated/Not implemented
Topic: Better description for beacon
Replies: 4
Views: 3064

Re: Better description for beacon

[ick] Moved to Outdated/Not Implemented the devs said they won't change this kind of locales at this point.
by ickputzdirwech
Sun Apr 25, 2021 6:20 am
Forum: Questions, reviews and ratings
Topic: Moralize me, please.
Replies: 6
Views: 448

Re: Moralize me, please.

I think you got to differentiate between mods breaking because Factorio updates and mods introducing breaking changes. The easiest option for both cases is of course to not update. As said above the more popular a mod is the more likely it is that it gets updated for a new Factorio version. Even tho...
by ickputzdirwech
Wed Apr 21, 2021 6:53 pm
Forum: Modding discussion
Topic: Adding custom map gen presets.
Replies: 6
Views: 1518

Re: Adding custom map gen presets.

I created a custom map gen preset today and I got two tips for everyone who tries to do the same: 1. If you want to use the same intervals as you can set in the GUI, round the numbers to 8 digits after the comma like 0.33333333 and 0.16666667. 2. Define the preset as: data.raw["map-gen-presets&...
by ickputzdirwech
Mon Apr 19, 2021 2:32 pm
Forum: Ideas and Suggestions
Topic: Control movement with mouse
Replies: 18
Views: 5595

Re: Control movement with mouse

[ick] Merged four threads about click-to-move option.
by ickputzdirwech
Mon Apr 19, 2021 1:29 pm
Forum: Outdated/Not implemented
Topic: Angular inserter
Replies: 2
Views: 3060

Re: Angular inserter

[ick] Moved to Outdated/Not implemented. See 454
by ickputzdirwech
Mon Apr 19, 2021 1:23 pm
Forum: Outdated/Not implemented
Topic: Lane swapper
Replies: 55
Views: 28353

Re: Lane swapper

[ick] Merged three threads about lane swappers.
by ickputzdirwech
Mon Apr 19, 2021 12:03 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.1.32] Map generator menu no info icon next to water
Replies: 1
Views: 840

[Klonan] [1.1.32] Map generator menu no info icon next to water

Noticed a very minor inconsistency today. In the map generator menu in the terrain tab there is no small blue info icon next to water. I would expect it to have one since every other field that has a tooltip also has the icon.
by ickputzdirwech
Mon Apr 19, 2021 11:08 am
Forum: Ideas and Suggestions
Topic: Take blocked slots into account when reporting chest usage
Replies: 10
Views: 581

Re: Take blocked slots into account when reporting chest usage

[ick] Merged with second thread linked by @ssilk
by ickputzdirwech
Mon Apr 19, 2021 11:05 am
Forum: Ideas and Suggestions
Topic: Chests/inventories could probably be optimized
Replies: 29
Views: 1649

Re: Chests/inventories could probably be optimized

This thread from 2018 also talks about optimisations of chests: 62779. Sounds to me like it is related.
by ickputzdirwech
Mon Apr 19, 2021 10:58 am
Forum: Ideas and Suggestions
Topic: Make visible mark on boxes if the volume limit is set
Replies: 18
Views: 3279

Re: Make visible mark on boxes if the volume limit is set

[ick] Merged two posts about visual indication for limited chests.
by ickputzdirwech
Mon Apr 19, 2021 8:38 am
Forum: Ideas and Suggestions
Topic: Copy-paste modules (in addition to settings)
Replies: 22
Views: 10901

Re: Copy-paste modules (in addition to settings)

[ick] Merged two threads about copy-paste to include module settings. A lot has changed in the meantime, but I feel this still hasn't been implemented. There is still no way to quickly insert modules in existing buildings.
by ickputzdirwech
Mon Apr 19, 2021 8:28 am
Forum: Ideas and Suggestions
Topic: Manually create module requests on existing machines
Replies: 9
Views: 2073

Re: Manually create module requests on existing machines

[ick] Merged two posts about manually creating module request proxies and changed the title in an attempt to make it more comprehensible
by ickputzdirwech
Sun Apr 18, 2021 4:04 pm
Forum: Mods
Topic: [MOD 1.1] Shortcuts for 1.1
Replies: 14
Views: 2136

Re: [MOD 1.1] Shortcuts for 1.1

Version 1.1.16 was released today. I updated the first post accordingly. This are the most important changes: New shortcut: "Vehicle: Driver is gunner". New shortcut: "Spidertron: Logistic request". Added option for an all-in-one deconstruction planner for all environment entitie...
by ickputzdirwech
Sun Apr 18, 2021 6:46 am
Forum: Ideas and Suggestions
Topic: Horizontal Scrolling
Replies: 3
Views: 290

Re: Horizontal Scrolling

[ick] Merged three posts about the same idea.
by ickputzdirwech
Sat Apr 17, 2021 7:42 am
Forum: Modding interface requests
Topic: game-wide setting to limit how far things can spill
Replies: 3
Views: 264

Re: game-wide setting to limit how far things can spill

As I understand you it’s possible to get the game to a halt by spilling more items than fit on a limited map?

Another question I have is what should happen to the items that don’t fit on the ground anymore?

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