Search found 797 matches

by ickputzdirwech
Sun Sep 18, 2022 1:59 pm
Forum: Ideas and Suggestions
Topic: Canceling crafting when inventory is full spills items
Replies: 33
Views: 10223

Re: Cancel craft when full inventory

Tertius wrote: Sun Sep 18, 2022 1:39 pmHowever, items that got dropped onto belts cannot be reclaimed this way.
Forgive my pedantry: while it’s correct that the “item on ground” filter ignores items on belts, items don’t spill on belts in the first place anymore
by ickputzdirwech
Fri Sep 16, 2022 3:23 pm
Forum: Modding interface requests
Topic: Features of Infinite ressource
Replies: 14
Views: 3971

Re: Infinite ressource like Oil doesn't respect minimum property for depletion

You could replace a “depleted” infinite resource that has more than 20% yield with a new infinite resource with the same yield. It’s yield would then decrease further towards 20% yield until on_resource_depleted is called again.
by ickputzdirwech
Sat Sep 10, 2022 8:52 am
Forum: Resolved Problems and Bugs
Topic: [1.1.68] Factorio freezes always at the exact same moment
Replies: 8
Views: 4750

Re: [1.1.68] Factorio freezes always at the exact same moment

Rseding91 wrote: Fri Sep 09, 2022 5:07 pm I've improved the performance of this specific case for the next release
by ickputzdirwech
Mon Sep 05, 2022 8:03 am
Forum: General discussion
Topic: why prod modules are important
Replies: 155
Views: 38704

Re: why prod mods are important

Just wanted to add that while PM3s are really expensive, it is always worth it crafting four of them for the rocket silo. They pay of even for the first rocket.

Also PM1s are relatively cheap. Their pay of time is quite short for most things. For example PM1s are cheaper than processing units. So ...
by ickputzdirwech
Sat Sep 03, 2022 4:14 pm
Forum: Implemented Suggestions
Topic: New Game Support Languages on Steam
Replies: 12
Views: 4164

Re: New Game Support Languages on Steam

First of all I'm happy that the misunderstanding seems to be resolved.


I remember an FFF about contracting a team of professionnal translator maybe for the 1.0 release ? maybe what ssilk is saying is that only those langages are shown on steam because otherwise Wube could be misunderstood as ...
by ickputzdirwech
Wed Aug 31, 2022 10:15 am
Forum: Implemented Suggestions
Topic: New Game Support Languages on Steam
Replies: 12
Views: 4164

Re: New Game Support Languages on Steam

@ssilk as I understand the OP, they suggest that wube adds the languages that are already maintained on crowdin (for example Greek) to the steam page. Which makes total sence.
by ickputzdirwech
Sat Aug 20, 2022 8:41 am
Forum: Outdated/Not implemented
Topic: Make inserters be able to grab from another inserter while the items is in the air
Replies: 13
Views: 4664

Re: Make inserters be able to grab from another inserter while the items is in the air

I honestly just don't understand your description of the design you have an issue with - but I would like to. That's why I was hoping for some images. ;)
by ickputzdirwech
Sat Aug 20, 2022 6:18 am
Forum: Outdated/Not implemented
Topic: Make inserters be able to grab from another inserter while the items is in the air
Replies: 13
Views: 4664

Re: Make inserters be able to grab from another inserter while the items is in the air

I feel like some images could help understanding the problem you are facing and maybe even finding solutions that already exist in the game.
by ickputzdirwech
Sat Aug 20, 2022 5:55 am
Forum: Ideas and Suggestions
Topic: Matching colors in production statistics screen when filtering for science packs
Replies: 9
Views: 2546

Re: Matching colors in production statistics screen when filtering for science packs



Agreed. What I would change instead is, that each item has a consistent color/look all over the game. Because I think that’s the most irritating thing of all.

The combination of color and different staggered lines or other things would give any item a unique look.


Yeah I was about to post a ...
by ickputzdirwech
Sat Aug 13, 2022 1:16 pm
Forum: Ideas and Suggestions
Topic: Matching colors in production statistics screen when filtering for science packs
Replies: 9
Views: 2546

Re: Matching colors in production statistics screen when filtering for science packs

See also Science as a tabsheet .

They could implement it for the most obvious things and let modders do the rest. I think the graph is in general too convoluted so that most of the time you need to customise what it displays in order to make it readable. It however lacks a lot of options for that ...
by ickputzdirwech
Wed Aug 10, 2022 2:41 pm
Forum: Ideas and Suggestions
Topic: Always capture trainstop names in blueprints
Replies: 22
Views: 11007

Re: train stations on by default


Having train fuel selected has no effect if trains are not also selected. The defaults are like this because they assume if you decide to check the trains box, you probably want fuel also.


True. However I can imagine how it could confuse new players. I think a better solution would be to either ...
by ickputzdirwech
Wed Aug 10, 2022 2:37 pm
Forum: Ideas and Suggestions
Topic: Always capture trainstop names in blueprints
Replies: 22
Views: 11007

Re: Always capture trainstop names in blueprints

[ick] Merged with older thread with the same suggestion.
by ickputzdirwech
Fri Jul 01, 2022 12:56 pm
Forum: Duplicates
Topic: [1.1.61] Hand icon doesn't change slot when switching item stack
Replies: 2
Views: 1082

[1.1.61] Hand icon doesn't change slot when switching item stack

Steps to reproduce:

- Open the player inventory
- Take an item stack
- Switch the item stack by clicking on another item stack

The hand item will remain in the slot from where you took the first item stack. I would expect, that the hand icon switches to the new slot.

It works as expected if you ...
by ickputzdirwech
Tue Jun 28, 2022 11:25 am
Forum: Translations
Topic: German localization discussion
Replies: 237
Views: 147558

Re: German localization discussion

Fahrzeug finde ich ein sinnvolle Umschreibung. Zumindest unter die Definition vom Duden fällt auch definitiv ein Flugzeug:

u. a. mit Rädern, Kufen oder Tragflächen ausgerüstete Konstruktion mit Eigen- oder Fremdantrieb zur Beförderung von Personen und Lasten

Ansonsten würde ich noch Gefährt ...
by ickputzdirwech
Fri Jun 17, 2022 5:05 am
Forum: News
Topic: [CLOSED] 2022 Mod Portal Survey
Replies: 19
Views: 8056

Re: 2022 Mod Portal Survey

I‘d suggest to just evaluate the question relative to each other and not individually. People just clicking anything because they didn’t want to answer the question in the first place will cancel out and the features that annoy the most people will be on the top of the list.
by ickputzdirwech
Thu Jun 16, 2022 11:04 am
Forum: Resolved Problems and Bugs
Topic: [1.1.60] No path message on cargo wagon instead of locomotive
Replies: 1
Views: 1067

[1.1.60] No path message on cargo wagon instead of locomotive

I was messing around with trains today and I discovered the following weird behaviours:

1. When a train is pushed, the "no path" message appears on the first cargo waggon and not the locomotive.

2. The F4 show-train-no-path-details message returns an invalid train in this case.

3. When I try to ...
by ickputzdirwech
Tue May 24, 2022 5:15 pm
Forum: Implemented mod requests
Topic: alt_reverse_selection for Selection tools
Replies: 7
Views: 4775

Re: alt_reverse_selection for Selection tools

I won't deny that my specific use case might be a bit obscure. I think it's important to clarify that adding alt_reverse_selection would allow the following schema:

do something
do the opposite
reverse 1
reverse 2


That the fourth option doesn't exists, feels like a whole in the matrix to me ...
by ickputzdirwech
Sun May 22, 2022 12:18 pm
Forum: Implemented mod requests
Topic: alt_reverse_selection for Selection tools
Replies: 7
Views: 4775

alt_reverse_selection for Selection tools

I would like to create a selection tool that does the following things:

selection = Do something to all selected entities.
reverse_selection = Do the opposite to all selected entities.
alt_selection = Do something to all not selected entities.
alt_reverse_selection = Do the opposite to all not ...

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