Search found 767 matches

by ickputzdirwech
Tue Mar 24, 2020 9:36 am
Forum: Ideas and Suggestions
Topic: Remember Scroll Position of Blueprint List-View in BP book-window
Replies: 6
Views: 1508

Re: Scroll Tracking for bp books

I checked in 0.18 and if you take the blueprint book from your inventory or your hotbar it remembers the last used blueprint. When you take it from the blueprint library it doesn't but changes the icon regardless. I would consider this a bug and reported it: viewtopic.php?f=7&t=82749
by ickputzdirwech
Tue Mar 24, 2020 9:34 am
Forum: Resolved Problems and Bugs
Topic: [0.18.15] Blueprint book in library doesn't remember last used blueprint
Replies: 1
Views: 805

[0.18.15] Blueprint book in library doesn't remember last used blueprint

I looked into this because of this post: viewtopic.php?p=486391#p486391 Steps to reproduce: Take a blueprint book from your library Close blueprint library Shift-scroll to another blueprint in this blueprint book (with a different icon) Clear cursor Open blueprint library again Bug: The icon of the ...
by ickputzdirwech
Tue Mar 24, 2020 8:18 am
Forum: Ideas and Suggestions
Topic: Roboport with radar function for minimap
Replies: 2
Views: 866

Re: Roboport with radar function for minimap

It's a nice idea and I had a look and there is a mod that does this: https://mods.factorio.com/mod/Roboport_Radar It's not updated to 0.18 yet and it's a bit different from your request but I thought you might be interested. I think this doesn't have to be a vanilla feature however. It's already so ...
by ickputzdirwech
Tue Mar 24, 2020 8:10 am
Forum: Ideas and Suggestions
Topic: Sulfur crystals irregular sprite?
Replies: 13
Views: 3289

Re: Sulfur crystals irregular sprite?

I like this idea and would suggest variants of wood, fish, uranium-235 and uranium-238 as well.
by ickputzdirwech
Tue Mar 24, 2020 8:00 am
Forum: Ideas and Suggestions
Topic: [0.17] Reorganize Research Queue
Replies: 41
Views: 11381

Re: [0.17] Reorganize Research Queue

+1 for the ability to reorganize the research queue.

I don't like the idea to have a longer research queue however. I agree with the devs that this would defeat the purpose of the research tree altogether if you could set the all the researches you will ever need with just one click.
by ickputzdirwech
Tue Mar 24, 2020 7:55 am
Forum: Implemented Suggestions
Topic: Change rail block colors for not used, different colors
Replies: 41
Views: 10703

Re: Change rail block colors for not used, different colors

I don't really understand how this would improve the game. I think it's pretty obvious that the rail block colours don't represent the colour of the signal at the beginning of the block. There are also hardly any colours with high contrast left: green, yellow, red and blue are all taken by the signa...
by ickputzdirwech
Sat Mar 21, 2020 6:03 pm
Forum: Ideas and Suggestions
Topic: Flashing icon on empty mining drills
Replies: 9
Views: 2291

Re: Flashing icon on empty mining drills

if we could apply a filter to remove the empty mining drills in the deconstruction planner, that would be useful too... Together with a (flashing) icon this would be a really nice solution for the mentioned issue of auto-deconstruct (I like the mod anyway): I don't want to be spammed with garbage e...
by ickputzdirwech
Fri Mar 20, 2020 2:10 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 89462

Re: Friday Facts #339 - Beacon HR + Redesign process

In my opinion it looks TOO good. A lot of late game bases are completely full of beacons and I think your eye should be drawn towards the machines the beacons support, not the beacons themselves.
by ickputzdirwech
Tue Mar 17, 2020 9:01 am
Forum: Implemented Suggestions
Topic: Deconstruction Book
Replies: 27
Views: 8869

Re: Deconstruction Book

+1
by ickputzdirwech
Sun Dec 29, 2019 10:57 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1209783

Re: Bugs & FAQ

Three locales in Petrochem are broken. Here is my proposal how to fix them: [recipe-name] dirt-water-separation-2=Dirt Water Electrolysis 2 water-separation-2=Purified Water Electrolysis 2 [item-name] angels-electrode-used=Used Electrode And one in Refining [tile-name] clay-bricks=Clay brick path
by ickputzdirwech
Mon Dec 23, 2019 5:14 pm
Forum: Railway Setups
Topic: High throughput T junction in action
Replies: 12
Views: 7982

Re: High throughput T junction in action

This is a very interesting concept. Can you post any comparison with a version that uses only one lane per side?
by ickputzdirwech
Thu Dec 12, 2019 8:32 pm
Forum: Ideas and Suggestions
Topic: Make right click to craft 10 instead of 5
Replies: 14
Views: 6571

Re: Make right click to craft 10 instead of 5

I want to add two thoughts to this discussion: 1. Crafting 10 items with rightclick instead of 5 would make it easier to craft a whole bunch of items by hand. 5 Items makes it way easier to craft odd amounts of items. If you want to craft 5-9 items you have to click four times fewer if you can craft...
by ickputzdirwech
Mon Dec 02, 2019 12:00 am
Forum: Ideas and Suggestions
Topic: WUBE to become carbon-neutral
Replies: 9
Views: 2972

Re: WUBE to become carbon-neutral

+1

Very neat idea. Destroying the environment in Factorio should be sufficient. No need to do it irl.
by ickputzdirwech
Sat Jul 27, 2019 4:41 pm
Forum: Implemented in 2.0
Topic: Add discharge defense remote and artillery targeting remote to shortcut bar
Replies: 4
Views: 1109

Re: Add discharge defense remote and artillery targeting remote to shortcut bar

You can toggle which shortcuts you want to be displayed at any time. So it wouldn't take space from your screen or shortcut bar if you don't need any of the remotes. Right now they take inventory space however, even if you don't use them at the moment (doesn't matter if they are selected in the tool...
by ickputzdirwech
Fri Jul 26, 2019 9:23 am
Forum: This Forum
Topic: Suggestion: Sort Ideas and Suggestions
Replies: 13
Views: 4122

Re: Suggestion: Sort Ideas and Suggestions

I think topics should be moved into implemented even if replies contain alternative or further suggestions. If they are still wanted people should post them as new topics. Is there anyway people could help you mods with organizing the subforum? Would it be helpful if people would post replies saying...
by ickputzdirwech
Thu Jul 25, 2019 10:11 am
Forum: This Forum
Topic: Suggestion: Sort Ideas and Suggestions
Replies: 13
Views: 4122

Suggestion: Sort Ideas and Suggestions

I know that this would be a huge task since the "Ideas and Suggestions" subforum contains nearly 8000 topics, but I noticed that there are a lot of topics which could be considered as implemented or outdated. Also it would make searching much easier if post were sorted in subforums like bo...
by ickputzdirwech
Tue Jul 23, 2019 8:36 pm
Forum: Implemented in 2.0
Topic: Add discharge defense remote and artillery targeting remote to shortcut bar
Replies: 4
Views: 1109

Add discharge defense remote and artillery targeting remote to shortcut bar

What ? Remove the recipes for discharge defense remote and artillery targeting remote and make them available via the shortcut bar Why ? Both remotes are things you only need to craft once. Both are very cheap and you need to have the ingredients already in large amounts to research them. It wouldn...
by ickputzdirwech
Fri Jul 19, 2019 8:22 pm
Forum: Ideas and Suggestions
Topic: Placing a ghost over a deleted item of the same kind should simply "undelete" it.
Replies: 8
Views: 1974

Placing ghosts on same entity should cancel deconstruction

TL;DR When placing a ghost over the exact same copy which is marked for deconstruction, the deconstruction should be cancelled. What ? I am aware that this has been already suggested at least twice (https://forums.factorio.com/viewtopic.php?f=6&t=69872 and https://forums.factorio.com/viewtopic....
by ickputzdirwech
Fri Jul 19, 2019 6:09 pm
Forum: Ideas and Suggestions
Topic: New Pollution Statistics
Replies: 2
Views: 911

Re: New Pollution Statistics

+1

I would suggest pie charts.
by ickputzdirwech
Fri Jul 19, 2019 5:12 pm
Forum: Ideas and Suggestions
Topic: Pressing "Q" auto-selects Offshore Pump if cursor over water
Replies: 17
Views: 4588

Re: Pressing "Q" auto-selects Offshore Pump if cursor over water

Why offshore pump, why not landfill ? As I understand it the basic rule of the picking tool is that if you press Q you will get whatever entity you are hovering over, in your Hand. So it would make perfect sense if it would work for tiles (not only landfill but also concrete etc) as well. There is ...

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