You got me there. I just realised why I got this wrong: It is directional. It only works when the rails are facing north/south.
Search found 767 matches
- Mon Jun 08, 2020 4:31 pm
- Forum: Won't fix.
- Topic: non-straight station inserter alignment mismatch
- Replies: 9
- Views: 3395
- Mon Jun 08, 2020 3:49 pm
- Forum: Won't fix.
- Topic: [.16.16] Bots not placing underground belts right direction.
- Replies: 5
- Views: 2311
Re: [.16.16] Bots not placing underground belts right direction.
I tested the setup of the OP and everything was fine with it when I build the blueprint. His problem was probably caused by underground belts connecting to each other, that weren't supposed to. This is no longer the case, since a underground belt always connects to the closest one now. Regardless if...
- Mon Jun 08, 2020 3:26 pm
- Forum: Won't fix.
- Topic: [0.15.3] Inconsistent behavior with underground belts
- Replies: 4
- Views: 2609
Re: [0.15.3] Inconsistent behavior with underground belts
This has been fixed. Inserters placing items on underground belts have no longer priority. Regardless if the other line is full or not.
- Mon Jun 08, 2020 3:23 pm
- Forum: Won't fix.
- Topic: [.16.16] Bots not placing underground belts right direction.
- Replies: 5
- Views: 2311
Re: [.16.16] Bots not placing underground belts right direction.
This is fixed. As you can see below, the direction is now preserved when blueprinting.
- Mon Jun 08, 2020 3:19 pm
- Forum: Won't fix.
- Topic: [0.15.12] Power-overlay not shown while building sometimes
- Replies: 2
- Views: 1396
Re: [0.15.12] Power-overlay not shown while building sometimes
This is a duplicate of 54972. This topic is older, but this only shows an extreme modded case. While the other is reproducible in vanilla.
- Mon Jun 08, 2020 3:15 pm
- Forum: Won't fix.
- Topic: Productivity in smelters issue
- Replies: 2
- Views: 1662
Re: Productivity in smelters issue
This seems to be a duplicate of 49936.
- Mon Jun 08, 2020 3:14 pm
- Forum: Won't fix.
- Topic: non-straight station inserter alignment mismatch
- Replies: 9
- Views: 3395
Re: non-straight station inserter alignment mismatch
This has been fixed. As seen below (same setup as op) the now maximum 12 white train-lenght-visualization-boxes match the wagons perfectly. The yellow selection boxes as well.
- Mon Jun 08, 2020 3:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [15.33] Miner ghosts not on ore will still remove trees
- Replies: 4
- Views: 1933
Re: [kovarex] [15.33] Miner ghosts not on ore will still remove trees
This has been fixed. When you try this now just nothing happens.
- Mon Jun 08, 2020 3:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.10] Damaged items in Assembling Machine output
- Replies: 6
- Views: 3244
Re: [0.15.10] Damaged items in Assembling Machine output
This has been fixed. The assembler now just stops working.
- Mon Jun 08, 2020 3:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.11](Minor) Misleading energy cons. of laser turret
- Replies: 2
- Views: 1244
Re: [15.11](Minor) Misleading energy cons. of laser turret
This has been fixed. Recipe and entity now have he same (and more detailed) tooltip.
- Mon Jun 08, 2020 2:56 pm
- Forum: Resolved Problems and Bugs
- Topic: Mining progress resets when opening inventory
- Replies: 5
- Views: 2007
Re: Mining progress resets when opening inventory
This has been fixed. As long as you don't try to mine another entity you can do pretty much anything and your mining progress is preserved.
- Mon Jun 08, 2020 2:51 pm
- Forum: Won't fix.
- Topic: [14.20] Fish without water.
- Replies: 6
- Views: 3566
Re: [14.20] Fish without water.
This as been fixed. Fish now get deleted when you landfill the water around them.
- Mon Jun 08, 2020 2:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.25] robots trying to fill in ghosts on existing blocks
- Replies: 2
- Views: 1220
Re: [0.15.25] robots trying to fill in ghosts on existing blocks
This is a duplicate of 28882 and fixed.
- Mon Jun 08, 2020 2:48 pm
- Forum: Resolved Problems and Bugs
- Topic: Undeconstructing leaves blueprint placeholder entities
- Replies: 2
- Views: 1496
Re: Undeconstructing leaves blueprint placeholder entities
This is a duplicate of 28882 and fixed.
- Mon Jun 08, 2020 2:47 pm
- Forum: Won't fix.
- Topic: Construction robot can't place on canceled deconstruction.
- Replies: 4
- Views: 1848
Re: Construction robot can't place on canceled deconstruction.
This has been fixed. If you cancel the deconstruction the ghost beneath it is removed as well.
- Mon Jun 08, 2020 2:41 pm
- Forum: Resolved Problems and Bugs
- Topic: *[0.13.6] Single search key will type it into search
- Replies: 3
- Views: 1554
Re: *[0.13.6] Single search key will type it into search
This has been fixed. If you change the key to e.g. "F", the search box is only highlighted and no letter is typed in.
- Mon Jun 08, 2020 2:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.33] Incorrect splitter render order
- Replies: 4
- Views: 2475
Re: [0.12.33] Incorrect splitter render order
This is a duplicate of 14480 and fixed.
- Mon Jun 08, 2020 2:37 pm
- Forum: Resolved Problems and Bugs
- Topic: Render order (splitter and pipe-to-ground)
- Replies: 3
- Views: 1714
Re: Render order (splitter and pipe-to-ground)
This is a duplicate of 14480 and fixed.
- Mon Jun 08, 2020 2:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.8] Underground belt sprite layering
- Replies: 2
- Views: 1372
Re: [0.13.8] Underground belt sprite layering
This is a duplicate of 14480 and fixed.
- Mon Jun 08, 2020 2:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.5] Overlapping texture
- Replies: 2
- Views: 1838
Re: [0.15.5] Overlapping texture
This is a duplicate of 14480 and fixed.