Search found 797 matches

by ickputzdirwech
Thu Jun 22, 2023 3:30 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1991
Views: 748606

Re: Simple Questions and Short Answers

hreintke wrote: Thu Jun 22, 2023 10:27 am Hi,

Uninteded I now have a grid visible on part of my factory.
Don't know how it was set, don't konw how I can reset.

Anyone knows hoe to remove the partial grid.

PartialGrid.PNG
Looks like you’re using the Shortcuts mod. If so disable the grid shortcut in the shortcut panel.
by ickputzdirwech
Wed Jun 07, 2023 8:41 am
Forum: Mod portal Discussion
Topic: Improving the Mod Portal Search
Replies: 46
Views: 12359

Re: Improving the Mod Portal Search

It’s one of the best search panels I’ve seen!

Found a small issue though: It requires a specific type of double quotes. It didn’t accept the default of my phone set to English (“). Instead I had to use the straight one ("). Maybe it could be less strict?
by ickputzdirwech
Mon Apr 03, 2023 9:32 am
Forum: Modding discussion
Topic: Gears for achievement graphics, please
Replies: 4
Views: 1884

Re: Gears for achievement graphics, please

With that license you can simply download the graphics from github and include them in your own mod, as long as you:
Publish your mod under the GPLv3 License as well
Include the license in your mod
Add a link to the source of the graphics in your mod
State if and how you modified the graphics in ...
by ickputzdirwech
Thu Jan 05, 2023 2:01 pm
Forum: Minor issues
Topic: [1.1.74] Relative grid position restriction in blueprints with rail is unnecessary
Replies: 11
Views: 3319

Re: can't setup relative grid offset if blueprint contains rails

Tooster wrote: Thu Jan 05, 2023 12:42 pm But this would also be a valid RELATIVE grid. The offset should not matter. Only the width and height should be divisible by 2.:
Image
Makes sense to me.
by ickputzdirwech
Wed Jan 04, 2023 10:39 am
Forum: Ideas and Suggestions
Topic: Please remove the Spidertron screen wobble
Replies: 49
Views: 8478

Re: Removing the Spidertron "screen jitter" on moving around.

No need to apologise in any way. Maybe you know this mod already: https://mods.factorio.com/mod/spidertron-bob-speed/discussion/632117cfacf726e913783eeb . It will stop the vertical bobbing. As mentioned in the linked discussion it doesn’t stop the vertical wobble however. And according to the mod ...
by ickputzdirwech
Wed Jan 04, 2023 12:03 am
Forum: Combinator Creations
Topic: Signal Sorter
Replies: 6
Views: 3155

Re: Signal Sorter

Before I might think about a use case I would be interested what it actually does?
by ickputzdirwech
Wed Nov 30, 2022 9:40 am
Forum: Gameplay Help
Topic: Images from Factorio
Replies: 4
Views: 1995

Re: Images from Factorio


Ca you replay please just yes or no?


They can’t, since it entirely depends on what exactly you are planning to do. Is it for private use only? Do you want to publish the images? In what context?

Maybe the most relevant paragraphs from the terms of service:

You are not allowed to copy ...
by ickputzdirwech
Fri Nov 25, 2022 8:57 am
Forum: Ideas and Suggestions
Topic: Show missing ingredients in entity info
Replies: 7
Views: 2148

Re: Mark/show missing ingredients of assemblers

+1

I prefer the second alternative however, since it takes less vertical space.
by ickputzdirwech
Tue Oct 25, 2022 7:12 am
Forum: Not a bug
Topic: [1.1.69] Item request proxy doesn't go down in some cases
Replies: 2
Views: 981

Re: [1.1.69] Item request proxy doesn't go down in some cases

Rseding91 wrote: Tue Oct 25, 2022 2:08 am The request to deliver the modules is not related to anything you do manually.
This is not correct. If the number of requested modules matches the number of empty slots, the item request will be reduced when you insert modules manually.
by ickputzdirwech
Mon Oct 24, 2022 9:16 pm
Forum: Ideas and Suggestions
Topic: [1.1.69] Can't easily interact with module slots of mining drills
Replies: 1
Views: 738

[1.1.69] Can't easily interact with module slots of mining drills

Since mining drills only inventory are the module slots, just like beacons, I would expect that you could interact with them in the same way as with the module slots of beacons. Mainly being able to take the modules out with "ctrl-leftclick" without opening the GUI and inserters being able to insert ...
by ickputzdirwech
Mon Oct 24, 2022 9:11 pm
Forum: Implemented Suggestions
Topic: Create module request when placing ghost over existing building
Replies: 41
Views: 12291

Re: Create module request when placing ghost over existing building

I ran into this issue again today and it's really annoying. If you want to do anything other than simply filling all slots with the same module you pretty much have to install module inserter. Very nice mod, but implementing this suggestion would be even easier to use. Therefore a definite +1.
by ickputzdirwech
Mon Oct 24, 2022 9:02 pm
Forum: Ideas and Suggestions
Topic: [1.1.69] Item request proxy prevents manually inserting modules
Replies: 1
Views: 680

[1.1.69] Item request proxy prevents manually inserting modules

When hovering over the item-request-proxy you can't insert the requested items into the machine, which is quite counter intuitive. Especially when using "Y", since it drops the item next to the machine on the ground, instead of just doing nothing (As it would do if you tried to insert an item that ...
by ickputzdirwech
Mon Oct 24, 2022 8:53 pm
Forum: Minor issues
Topic: [1.1.69] Floating text when upgrading modules
Replies: 3
Views: 1366

[1.1.69] Floating text when upgrading modules

When upgrading modules in a machine a floating text appears, with something like:
-4 speed module 3 (1)
I would expect to also get a message like:
+4 speed module 2 (34)
by ickputzdirwech
Mon Oct 24, 2022 8:44 pm
Forum: Not a bug
Topic: [1.1.69] Item request proxy doesn't go down in some cases
Replies: 2
Views: 981

[1.1.69] Item request proxy doesn't go down in some cases

To recreate:
  • Create a beacon (or any other entity with module slots) with an item-request-proxy with a request for only one module
  • Insert the requested module into the machine manually
  • Observe that the item-request-proxy still requests one module
by ickputzdirwech
Mon Oct 10, 2022 8:47 am
Forum: Ideas and Suggestions
Topic: Improve the clarity of location pings
Replies: 2
Views: 1257

Re: Improve the clarity of location pings

+ 1. Maybe there could be some way of telling which player made which ping and in which order. Different colors and a small counter for example
by ickputzdirwech
Sat Sep 24, 2022 10:40 am
Forum: Ideas and Suggestions
Topic: Keep character inventory open, when walking away from other inventory
Replies: 3
Views: 1310

Re: Keep character inventory open, when walking away from other inventory

When I don't need the character inventory any more I just close it myself immediately. So when it is closed automatically it annoys me pretty much 100% of the time.

This is of course just my own experience. So I would be interested if any people actually rely on the "autoclosing on walking away ...
by ickputzdirwech
Sat Sep 24, 2022 8:41 am
Forum: Ideas and Suggestions
Topic: Keep character inventory open, when walking away from other inventory
Replies: 3
Views: 1310

Keep character inventory open, when walking away from other inventory

What ?
When you open the inventory of any entity, like a chest, assembling machine or even an inserter it opens the character inventory on the left. If you walk away from the entity so that it exceeds your reach, the GUI closes. I suggest that the character inventory should stay open or rather ...
by ickputzdirwech
Sat Sep 24, 2022 8:27 am
Forum: Won't fix.
Topic: [1.1.69] Tooltip shows pollution when pollution is disabled
Replies: 1
Views: 1311

[1.1.69] Tooltip shows pollution when pollution is disabled

When pollution is disabled in map settings the tooltips still show the pollution production rate.

I did a search and couldn't find anything. Sorry if it has been reported already.
by ickputzdirwech
Sat Sep 24, 2022 7:53 am
Forum: Mod portal Discussion
Topic: [One Line Suggestions]
Replies: 54
Views: 27930

Re: [One Line Suggestions]

  • unify pages /user/username and /profile/mods (at least change the target of the link in the top right corner)
  • add /notifications/list and /licenses as tabs to /user/username
by ickputzdirwech
Fri Sep 23, 2022 5:16 am
Forum: Questions, reviews and ratings
Topic: shortcuts
Replies: 1
Views: 1579

Re: shortcuts

Under settings-> interface -> other -> shortcut bar you can add up to two more rows to the shortcut bar for a total of 24 available shortcuts. That should be plenty. Unfortunately it’s not possible to add even more spaces to the shortcut bar with a mod, unless you create a completely new GUI.

I ...

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