Search found 640 matches

by ickputzdirwech
Mon May 03, 2021 6:57 pm
Forum: Releases
Topic: Version 1.1.33
Replies: 14
Views: 21879

Re: Version 1.1.33

FactorioBot wrote:
Mon May 03, 2021 4:51 pm
Reworked all technology icons, and provided higher resolutions used by high GUI scale.
Very exciting. I think you did a fantastic job on them! The new icons fit right in. Even though some of them changed drastically I don't think I'll have get used to them.
by ickputzdirwech
Sun May 02, 2021 8:59 pm
Forum: Ideas and Suggestions
Topic: Crafting screen Pipette
Replies: 18
Views: 1327

Re: Crafting screen Pipette

[ick] Merged two threads about using the pipette in the crafting menu.
by ickputzdirwech
Sun May 02, 2021 12:27 pm
Forum: Ideas and Suggestions
Topic: Add "camera zoom level" to save file
Replies: 9
Views: 883

Re: Add "camera zoom level" to save file

[ick] Merged three threads about including the current zoom level in the save file.
by ickputzdirwech
Sun May 02, 2021 12:12 pm
Forum: Ideas and Suggestions
Topic: Use flamethrower fuel as fuel
Replies: 10
Views: 1153

Re: Use flamethrower fuel as fuel

[ick] Merged two threads about using flamethrower ammo as fuel.
by ickputzdirwech
Sat May 01, 2021 8:54 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1476
Views: 238473

Re: Simple Questions and Short Answers

Farwin923 wrote:
Sat May 01, 2021 6:56 pm
Hello, how can i get Spidetron remote? I can't find it in crafting and in technology tree it only shows that it unlocks Spidetron, not remote.
Do you use any mods or did you use mods temporarily?
by ickputzdirwech
Sat May 01, 2021 5:30 pm
Forum: Not a bug
Topic: [1.1.32] Bad line break in rail description
Replies: 0
Views: 235

[1.1.32] Bad line break in rail description

There is a rather unfortunate line brack in the rail description resulting in an extra line for the point.

UI scale automatic 125% (same problem for 100%), full screen, screen resolution 2560 x 1440
by ickputzdirwech
Sat May 01, 2021 5:23 pm
Forum: Minor issues
Topic: [1.1.32] Hand icon in wrong slot after changing modules
Replies: 1
Views: 291

[1.1.32] Hand icon in wrong slot after changing modules

  • Place a module in a machine.
  • Take a stack with at least two modules of a different kind.
step 2.png
step 2.png (71.35 KiB) Viewed 291 times
  • Left klick on the module in the machine.
step 1.png
step 1.png (68.46 KiB) Viewed 291 times
  • The replaced module is in the slot with the hand icon.
  • You need to press Q twice to clear the cursor
by ickputzdirwech
Fri Apr 30, 2021 1:31 pm
Forum: Translations
Topic: Wrong ukrainian translate
Replies: 1
Views: 320

Re: Wrong ukrainian translate

You can change it yourself if you want: Create an account on Crowding and on you go https://crowdin.com/translate/factorio/ ... ved%20game
by ickputzdirwech
Thu Apr 29, 2021 9:33 am
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 116
Views: 8757

Re: Small documentation improvement requests

I am assuming that the items in https://lua-api.factorio.com/latest/events.html#on_player_cancelled_crafting are basically the same as in https://lua-api.factorio.com/latest/events.html#on_pre_player_crafted_item. Could still use some clarification imo.

-> Improved for the next release.
by ickputzdirwech
Wed Apr 28, 2021 10:31 pm
Forum: Ideas and Suggestions
Topic: [Request] ELECTRIC BOILER
Replies: 40
Views: 17191

Re: [Request] ELECTRIC BOILER

[ick] Merged into older topic with same idea.
by ickputzdirwech
Wed Apr 28, 2021 10:52 am
Forum: Gameplay Help
Topic: Building Megabases with the right Game Settings
Replies: 11
Views: 1362

Re: Building Megabases with the right Game Settings

My thoughts about the right game settings: Resources Max richness (600%) for all resources. You don’t want to constantly build new outposts. Max size (600%) for all resources except uranium (17%). Small resource patches are impractical. You hardly need any uranium. If you don’t want to build over re...
by ickputzdirwech
Tue Apr 27, 2021 11:58 am
Forum: Modding help
Topic: [Solved] Need help pls - Creatin ore on position
Replies: 3
Views: 293

Re: [Solved] Need help pls - Creatin ore on position

Sorry, didn’t read your post properly. Remove the minuses and it should be line you wanted it.

Glad I could help.
by ickputzdirwech
Tue Apr 27, 2021 6:34 am
Forum: Modding help
Topic: [Solved] Need help pls - Creatin ore on position
Replies: 3
Views: 293

Re: Need help pls - Creatin ore on position

I think changing “-size, size” to “-size, 0” should do the trick. Same for “-sizel, 0”.
by ickputzdirwech
Tue Apr 27, 2021 6:24 am
Forum: Modding help
Topic: Get Player Tint
Replies: 1
Views: 188

Re: Get Player Tint

Have a look at the lua api: https://lua-api.factorio.com/latest . To change the color of all vehicles the player enters you would have to do the following: Hook into the event on_player_driving_state_changed Check if the player is driving Set the vehicle color equal to the player color Hope you can ...
by ickputzdirwech
Mon Apr 26, 2021 5:04 pm
Forum: Outdated/Not implemented
Topic: Pollution cleaner
Replies: 11
Views: 3753

Re: Pollution cleaner

[ick] Merged four topics about some sort of pollution cleaning machine.
by ickputzdirwech
Mon Apr 26, 2021 4:05 pm
Forum: Ideas and Suggestions
Topic: Pollution Cloud Outline
Replies: 5
Views: 1170

Re: Pollution Cloud Outline

[ick] Merged two topics about an outline for the pollution cloud.
by ickputzdirwech
Mon Apr 26, 2021 3:57 pm
Forum: Ideas and Suggestions
Topic: Pollution affecting solar panel output
Replies: 9
Views: 1380

Re: Pollution affecting solar panel output

[ick] Merged three posts about pollution affecting solar panels.
by ickputzdirwech
Mon Apr 26, 2021 3:24 pm
Forum: Outdated/Not implemented
Topic: Half-turn Inserters
Replies: 6
Views: 1744

Re: Half-turn Inserters

[ick] Moved to Outdated/Not implemented. See 454
by ickputzdirwech
Mon Apr 26, 2021 12:05 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 219
Views: 17419

Re: Optimization idea: abstraction

[ick] Merged two threads about abstract "black boxes" to increase performance.
by ickputzdirwech
Mon Apr 26, 2021 11:45 am
Forum: Ideas and Suggestions
Topic: Local power connector module for modular armor
Replies: 95
Views: 22254

Re: Local power connector module for modular armor

[ick] Merged three topics about charging power armor from the electric grid.

Edit: Four topics

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