Search found 767 matches
- Mon Oct 05, 2020 4:03 pm
- Forum: Not a bug
- Topic: [1.0.0] Shortcut menu opens behind inventory
- Replies: 1
- Views: 575
[1.0.0] Shortcut menu opens behind inventory
Steps to reproduce Open the player inventory Click on the three dots to open the shortcuts menu -> it opens behind the inventory Press e to close the player inventory (as it is in the front) -> the shortcut menu is closed instead I would expect the shortcuts menu to open in front of the inventory o...
- Mon Oct 05, 2020 3:57 pm
- Forum: Not a bug
- Topic: [1.0.0] Flat character gui
- Replies: 5
- Views: 608
[1.0.0] Flat character gui
The setting flat character gui has no effect until you research logistic-robotics and therefore the logistics tab is enabled.
- Sun Oct 04, 2020 10:34 pm
- Forum: Ideas and Suggestions
- Topic: Spidertron roboport control
- Replies: 9
- Views: 3696
Re: Spidertron roboport control
Can we get a sidebar toggle to turn spidertron roboports on/off? If - and until - this is implemented, maybe this feature exists / could be added to : https://mods.factorio.com/mod/Shortcuts-ick ? It can and it has been. Check out the newest version. I had this on my todo list already and finally g...
- Sun Oct 04, 2020 10:28 pm
- Forum: Mods
- Topic: [MOD 1.1] Shortcuts for 1.1
- Replies: 15
- Views: 6597
Re: [MOD 1.0] Shortcuts for 1.0
Version 1.0.10 was released today. I updated the first post accordingly. Highlights of the new version are: Keyboard inputs for every shortcut. New shortcuts for the spidertron like "Enable/disable logistics while moving" German (native) and French (third language) translations. Edit: The ...
- Sun Oct 04, 2020 10:29 am
- Forum: Modding help
- Topic: [Solved] Can't write to vehicle_automatic_targeting_parameters
- Replies: 2
- Views: 576
Re: Can't write to vehicle_automatic_targeting_parameters
Thank you for you help! It works perfectly. I learned something new again. But to be honest I don't entirely understand why it works this way. The first two lines are pretty much the same I had before. And the third line somehow assembles everything together again?
- Sat Oct 03, 2020 12:48 pm
- Forum: Modding help
- Topic: [Solved] Can't write to vehicle_automatic_targeting_parameters
- Replies: 2
- Views: 576
[Solved] Can't write to vehicle_automatic_targeting_parameters
I want to write to the vehicle_automatic_targeting_parameters but it just won't work. Here the full code: script.on_event(defines.events.on_lua_shortcut, function(event) local prototype_name = event.prototype_name local player = game.players[event.player_index] if prototype_name == "targeting-w...
- Sat Oct 03, 2020 7:37 am
- Forum: Modding help
- Topic: Questions...
- Replies: 11
- Views: 1507
Re: Questions...
The problem with just removing the heavy armor technology is that there might be other technologies that are dependent on it. In this case modular armor. The modular armor technology is also dependent on advanced electronics. So one way of dealing with this should be data.raw.technology["modula...
- Sat Oct 03, 2020 7:14 am
- Forum: Not a bug
- Topic: [1.0.0]Updating mod deletes old versions
- Replies: 5
- Views: 1049
Re: [1.0.0]Updating mod deletes old versions
For me it already does keep old versions. I am not quite sure when, but my guess is that it keeps versions that I have a save with.
- Sat Oct 03, 2020 7:12 am
- Forum: Gameplay Help
- Topic: Way to see what's slowing the game down exactly?
- Replies: 19
- Views: 5506
Re: Way to see what's slowing the game down exactly?
How about less artillery turrets then? Since they have an insane range you will still reach everywhere eventually, but you will anger fewer biters at a time. This will spread out the lag.
- Thu Oct 01, 2020 7:48 pm
- Forum: Not a bug
- Topic: [kovarex] Rolling Stock Connection Failure On A Split-Off
- Replies: 3
- Views: 1492
Re: [kovarex] Rolling Stock Connection Failure On A Split-Off
As I understand it the problem is a bit different. Take the following minimal setup: connected wagons.png 0eNqVlNtuwjAMht/F16WKc25fZZqmAlEXqaQoTdkQ6rsvbREMwSTvMon/z6fYF9h2oztGHxLUF/C7PgxQv11g8G1ouvkunY8OavDJHaCA0BzmU2x8B1MBPuzdN9Q4vRfgQvLJu1W/HM4fYTxsXcwGN+WQsrb9TJsFUcCxH7KqD7OrTNpgNj1ngcn0vY9utz7yq...
- Thu Oct 01, 2020 6:33 pm
- Forum: Modding help
- Topic: [Solved] Problem with logical operator "or"
- Replies: 2
- Views: 331
Re: Problem with logical operator "or"
ok I got it now. Complete fool today I guess Thank you very much! I don't know what I was thinking there.
- Thu Oct 01, 2020 1:58 pm
- Forum: Modding help
- Topic: [Solved] Problem with logical operator "or"
- Replies: 2
- Views: 331
[Solved] Problem with logical operator "or"
I got the following setting: setting_type = "startup", name = "spidertron-remote", type = "string-setting", allowed_values = {"disabled", "enabled", "enabled-hidden"}, default_value = "enabled" I want to generate a prototype if th...
- Thu Oct 01, 2020 8:47 am
- Forum: Ideas and Suggestions
- Topic: Signal letters fonts
- Replies: 7
- Views: 1939
Re: Signal letters fonts
You are right, it doesn’t have to be a monospace font. But a lot of monospace fonts also have the property the OP is asking for: easy to distinguish letters.
- Sun Sep 27, 2020 11:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.0.0] Crash: cursorAdapter.getBlueprintItem() && !cursorAdapter.getSingleBlueprintRecord() was not true
- Replies: 3
- Views: 2788
Re: [1.0.0] Crash: cursorAdapter.getBlueprintItem() && !cursorAdapter.getSingleBlueprintRecord() was not true
I can confirm this. The steps provided by the OP result in a hard crash (last step must be left-click, pressing Q doesn't result in a crash).
- Fri Sep 25, 2020 12:14 pm
- Forum: Modding help
- Topic: How to get proper name of item, recipe etc?
- Replies: 4
- Views: 4786
Re: How to get proper name of item, recipe etc?
It seems like only few people know about this but if you hover over an entity, technology or item you can press ctrl-shift-F and a window with the prototype properties will open.
- Fri Sep 25, 2020 11:29 am
- Forum: Technical Help
- Topic: Mods reset to default
- Replies: 2
- Views: 423
Re: Mods reset to default
You can also got to main menu -> mods, click on the mods you don’t want and click on the trashcan in the top right corner. If you want to reset the settings go to main menu-> settings -> mod settings. There should be some kind of circular arrow at the top right corner, that should reset all settings.
- Wed Sep 23, 2020 6:06 pm
- Forum: General discussion
- Topic: Do i need to mute the music in-game when posting youtube videos?
- Replies: 10
- Views: 2761
Re: Do i need to mute the music in-game when posting youtube videos?
You should be perfectly fine making YouTube videos about the game including the music. Have a look at the website.
https://factorio.com/support/press-kit
https://factorio.com/terms-of-service (section video policy)
https://factorio.com/support/press-kit
https://factorio.com/terms-of-service (section video policy)
- Wed Sep 23, 2020 3:53 pm
- Forum: Not a bug
- Topic: [1.0.0] Number of available artillery turrets is white in hand
- Replies: 2
- Views: 350
Re: [1.0.0] Number of available artillery turrets is white in hand
I am aware that the number in your quickbar and your hand can be different, since the number in the quickbar depends on the player position and the number in your hand depends on your cursor position. They are still pretty much the same as they both show the number of artillery turrets that can targ...
- Wed Sep 23, 2020 3:43 pm
- Forum: Not a bug
- Topic: [1.0.0] Discharge defense remote always shows 1 in hand
- Replies: 2
- Views: 271
Re: [1.0.0] Discharge defense remote always shows 1 in hand
Well that logic certainly exists for the quick bar. it just isn't implemented for when you hold it in your hand.
- Wed Sep 23, 2020 3:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] Refresh button in mod updates window stays highlighted
- Replies: 1
- Views: 221
[1.0.0] Refresh button in mod updates window stays highlighted
Steps to reproduce
- Open the mod updates window
- Click on the refresh button and wait for it to finish
- Move your mouse over the refresh button
- Move your mouse away again. The button will stay highlighted.