Search found 767 matches
- Tue Dec 15, 2020 8:22 am
- Forum: Not a bug
- Topic: [1.1.6] Loading multiplayer GUI in front of logo
- Replies: 2
- Views: 435
[1.1.6] Loading multiplayer GUI in front of logo
The loading multiplayer GUI is in front of the factorio logo. Screen resolution 1920 x 1200, GUI size 100%, full screen.
- Tue Dec 15, 2020 7:40 am
- Forum: Releases
- Topic: Version 1.1.6
- Replies: 26
- Views: 32097
Re: Version 1.1.6
The biggest inconsistency that remains is imo the order of fluids vs barrels and some oil recipes (solid fuel and sulfuric acid).
- Tue Dec 08, 2020 12:33 pm
- Forum: Implemented Suggestions
- Topic: New Game Option - All Tech Researched.
- Replies: 5
- Views: 1669
Re: New Game Option - All Tech Researched.
This already exists. It is called „Rocket rush“
https://wiki.factorio.com/Game_modes_and_options
Edit: A bit more info https://factorio.com/blog/post/fff-335
https://wiki.factorio.com/Game_modes_and_options
Edit: A bit more info https://factorio.com/blog/post/fff-335
- Mon Dec 07, 2020 9:01 am
- Forum: Minor issues
- Topic: [1.1.5] Console text jumpy when mining
- Replies: 1
- Views: 1238
Re: [1.1.5] Console text jumpy
Not the first time this get‘s reported. But all topics I could find were either in duplicates or resolved. Maybe a tiny delay that prevents the chat being moved down immediately would solve these kind of issues.
- Mon Dec 07, 2020 8:49 am
- Forum: Resolved Problems and Bugs
- Topic: [V453000] [1.1.3] Side-menu-bottons large train icon
- Replies: 2
- Views: 2568
Re: [V453000] [1.1.3] Side-menu-bottons large train icon
Thanks! May the train gods bless you!
- Fri Dec 04, 2020 1:54 pm
- Forum: Mods
- Topic: [MOD 1.1] Shortcuts for 1.1
- Replies: 15
- Views: 6603
Re: [MOD 1.1] Shortcuts for 1.1
Version 1.1.2 was released today. I updated the first post accordingly. Highlights of the new version are:
- New shortcut "Toggle personal logistics requests"
- New shortcut "Train Manual mode"
- Since version 1.1.0 the mod is compatible with Factorio 1.1
- Fri Dec 04, 2020 1:48 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Train mode toggle
- Replies: 4
- Views: 1131
Re: [Request] Train mode toggle
I did it anywayickputzdirwech wrote: ↑Wed Dec 02, 2020 4:04 pm3. If the author says no/doesn't react I would be happy to incorporate the mod into Shortcuts for 1.1
- Fri Dec 04, 2020 8:00 am
- Forum: Gameplay Help
- Topic: Turning or or enabling the tile grid
- Replies: 3
- Views: 1928
Re: Turning or or enabling the tile grid
You can also use the mod Shortcuts for 1.1. Among other things it adds a shortcut that let’s you toggle the tile grid.
- Thu Dec 03, 2020 12:11 pm
- Forum: Ideas and Suggestions
- Topic: Splitter GUI, clickable graphical priorities
- Replies: 17
- Views: 4739
Re: Splitter GUI, clickable graphical priorities
Not sure if I understand you correctly, but the preview already shows all the filters and items on the belt.
- Thu Dec 03, 2020 11:58 am
- Forum: Ideas and Suggestions
- Topic: Add wildcard to upgrade planner
- Replies: 9
- Views: 1856
Re: Add wildcard to upgrade planner
I don’t think it would be that much clutter to add one wildcard for every fast replaceable group. You could also reduce the number of wildcards if they are only generated for groups with three or more entries (so for example not for vanilla furnaces). I would make it always the first element in the ...
- Thu Dec 03, 2020 10:44 am
- Forum: Resolved Problems and Bugs
- Topic: [V453000] [1.1.3] Side-menu-bottons large train icon
- Replies: 2
- Views: 2568
[V453000] [1.1.3] Side-menu-bottons large train icon
The larger variant of the side-menu-buttons train icon has asymmetric windows. The left window is one pixel wider then the right one. I noticed it because I wanted to use it for a mod. Very minor issue I know, but I thought I better let you know anyway.
- Wed Dec 02, 2020 4:04 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Train mode toggle
- Replies: 4
- Views: 1131
Re: [Request] Train mode toggle
1. Ask the author on github or the modportal if he wants to update the mod. 2. You can update the mod yourself since I am pretty sure the only issue with it is the game version. You therefore only have to change line 4 in info.json to "factorio_version": "1.1", 3. If the author s...
- Wed Dec 02, 2020 11:21 am
- Forum: Not a bug
- Topic: [1.1.1] Fail to stop map gen from generating stones.
- Replies: 4
- Views: 983
Re: [1.1.1] Fail to stop map gen from generating stones.
You can’t move it yourself, only moderators can do that. You can however create a new topic in the appropriate subforum. „Modding help“ and „Modding interface requests“ are both in Modding Discussions
- Wed Dec 02, 2020 11:10 am
- Forum: Ideas and Suggestions
- Topic: Change colors of efficiency and/or productivity modules?
- Replies: 14
- Views: 3131
Re: Change colors of efficiency and/or productivity modules?
This is getting nowhere except insulting. As far as I am concerned about the application of the Dunning-Kruger effect in this case, it could well be the other way around. Luckily I don’t care! Please let’s all stay on topic.
- Wed Dec 02, 2020 9:30 am
- Forum: Ideas and Suggestions
- Topic: Change colors of efficiency and/or productivity modules?
- Replies: 14
- Views: 3131
Re: Change colors of efficiency and/or productivity modules?
The fact that you cannot make it perfect for everyone shouldn't stop you from making it better for at least some people. Adding a setting with a different color palette wouldn't make it worse for anyone. The worst case would be that it wouldn't make it better for anyone.
- Wed Dec 02, 2020 9:21 am
- Forum: Ideas and Suggestions
- Topic: Splitter GUI, clickable graphical priorities
- Replies: 17
- Views: 4739
- Wed Dec 02, 2020 9:13 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.3] Underground belts queued for upgrade don't fast replace
- Replies: 2
- Views: 1452
Re: [1.1.3] Underground belts queued for upgrade don't fast replace
Can confirm this issue. It works fine with belts and splitters. Only entity effected seams to be the underground belt. Also you can fast replace the underground with the third type of undergrounds, that is neither placed there currently nor the one queued for upgrade.
- Wed Dec 02, 2020 8:57 am
- Forum: Ideas and Suggestions
- Topic: Add wildcard to upgrade planner
- Replies: 9
- Views: 1856
Re: Add wildcard to upgrade planner
if you didn't change that then you would have "change from *" to... game cant specify what because you didn't specify what is this, so it would show you everything and you would need to pick from, then game needs to check if you can use that, if you first use "change to" then ga...
- Tue Dec 01, 2020 5:13 pm
- Forum: Ideas and Suggestions
- Topic: [1.1.3] Rail signal's output signals names need to change
- Replies: 24
- Views: 4986
Re: [1.1.3] Rail signal's output signals names need to change
Including colored dots showing the corresponding aspect won't help colorblind players I am no expert here, but writing "red" or "green" is probably even less helpful for a colorblind person than showing the colorblind person the same color as the chain signal shows and a descrip...
- Tue Dec 01, 2020 4:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.1] Multiple entity status issues
- Replies: 6
- Views: 3663
Re: [kovarex] [1.1.1] Multiple entity status issues
I am a bit surprised that this was moved to resolved problems and bugs without further notice except in the changelog. A lot of the mentioned issues are indeed fixed (thanks a lot!), but not all. I just wanted to be sure that this isn't forgotten or that what remains is intentional. Here the list of...