Search found 701 matches
- Fri Dec 03, 2021 2:59 pm
- Forum: Outdated/Not implemented
- Topic: Enhancements for blueprint book interface
- Replies: 1
- Views: 574
Re: Enhancements for blueprint book interface
[ick] Moved to Outdated/Not implemented. How blueprints and especially the blueprint library works has changed too much since this post.
- Fri Dec 03, 2021 2:52 pm
- Forum: Implemented Suggestions
- Topic: [0.15] Allow selecting blueprints from books with mouse
- Replies: 9
- Views: 2370
Re: [0.15] Allow selecting blueprints from books with mouse
[ick] Moved to implemented. You can now shift+scroll while the blueprint book GUI is open in order to select the active blueprint. Also if you take a blueprint by pressing left-click, pressing Q puts the blueprint back in the blueprint book again.
- Fri Dec 03, 2021 2:48 pm
- Forum: Ideas and Suggestions
- Topic: insert overflow parts into chest
- Replies: 33
- Views: 3966
Re: insert overflow parts into chest
[ick] Merged two topics about removing armor resulting in item spill.
- Fri Dec 03, 2021 11:45 am
- Forum: Ideas and Suggestions
- Topic: Show vehicle color on map
- Replies: 16
- Views: 1042
Re: Show vehicle color on map
[ick] Merged five topics about showing the colors of vehicles on maps.
- Fri Dec 03, 2021 11:32 am
- Forum: Ideas and Suggestions
- Topic: Allow Inserters to take fuel from trains again
- Replies: 39
- Views: 5460
Re: Allow Inserters to take fuel from trains again
[ick] Merged three topics about enabling inserters to remove fuel from locomotives.
- Fri Dec 03, 2021 11:19 am
- Forum: Ideas and Suggestions
- Topic: Different colors on different electric networks
- Replies: 24
- Views: 2570
Re: Different colors on different electric networks
[ick] Merged three topics about different map colors for disconnected power grids.
- Fri Dec 03, 2021 11:11 am
- Forum: Ideas and Suggestions
- Topic: Drag to select multiple storage filters
- Replies: 49
- Views: 11994
Re: Drag to select multiple storage filters
[ick] Merged seven (!) topics about drag copying inventory filters.
- Fri Dec 03, 2021 10:53 am
- Forum: Outdated/Not implemented
- Topic: Short Handed Inserter
- Replies: 11
- Views: 2129
Re: Short Handed Inserter
[ick] Merged two topics about short handed inserters and moved it to Outdated/Not implemented. See 16856 for example.
- Fri Dec 03, 2021 10:40 am
- Forum: Implemented Suggestions
- Topic: [15.x][annoyance] no "private" blueprint-storage.
- Replies: 3
- Views: 857
Re: [15.x][annoyance] no "private" blueprint-storage.
[ick] Moved to implemeted. The blueprint library is now split into "My blueprints" and "Game blueprints".
- Fri Dec 03, 2021 10:37 am
- Forum: Implemented Suggestions
- Topic: Rename "vehicle acceleration" in fuel tooltips
- Replies: 6
- Views: 1174
Re: Rename "vehicle acceleration" in fuel tooltips
[ick] Moved to implemented. The tooltip now also states the "Vehicle to speed"
- Fri Dec 03, 2021 10:17 am
- Forum: Implemented Suggestions
- Topic: Another state for Train Stops: Closed
- Replies: 2
- Views: 759
Re: Another state for Train Stops: Closed
[ick] Moved to implemeted. This should be doable with the train limit.
- Fri Dec 03, 2021 10:08 am
- Forum: Outdated/Not implemented
- Topic: Change wording in deconstruction planner
- Replies: 7
- Views: 1545
Re: Change wording in deconstruction planner
[ick] moved to Outdated/Not implemented. See 70233
- Fri Dec 03, 2021 10:05 am
- Forum: Outdated/Not implemented
- Topic: Name of the new logistic chests: Buffer, or Cache?
- Replies: 2
- Views: 658
Re: Name of the new logistic chests: Buffer, or Cache?
[ick] Moved to Outdated/Not implemented. Afaik the devs have refused to rename anything at this point.
- Mon Nov 22, 2021 5:52 pm
- Forum: Mod portal Discussion
- Topic: Reducing the number of categories
- Replies: 10
- Views: 1047
Re: Reducing the number of categories
I think this is a good idea and the categories make sense to me. Imo the biggest issue with the current system is that you can't add more than one category. I would suggest that tags get added. They could be things like trains, oil, weapons, mining etc (the categories you want to get rid of basicall...
- Sat Nov 06, 2021 10:20 pm
- Forum: Ideas and Suggestions
- Topic: Automatically equip best armor
- Replies: 14
- Views: 1329
Re: Automatically equip best armor
But I don't think I've seen an idea here yet that improves things. […] Actually even better: put the armor the player was wearing first. So looting puts on the same armor the player was using before. If I may point you to my earlier post: From my testing the items in your corpse are ordered in this...
- Fri Nov 05, 2021 3:03 pm
- Forum: Resolved Problems and Bugs
- Topic: Armor equipment is lost when using the armor as an ingredient in crafting
- Replies: 2
- Views: 658
Re: Armor equipment is lost when using the armor as an ingredient in crafting
This apparently got fixed/implemented in 1.1.46. See 100513
I’m a bit sad, because I never released an update of my mod with the script above.
I’m a bit sad, because I never released an update of my mod with the script above.
- Fri Nov 05, 2021 8:46 am
- Forum: Ideas and Suggestions
- Topic: Personal Roboport Different Color
- Replies: 12
- Views: 1268
Re: Personal Roboport Different Color
[ick] Merget three topics about a different color for personal roboport area.
+1 Very good Idea.
+1 Very good Idea.
- Fri Nov 05, 2021 8:26 am
- Forum: Ideas and Suggestions
- Topic: Automatically equip best armor
- Replies: 14
- Views: 1329
Re: Automatically equip best armor
[Ick] Merged two posts about looting corpses.
- Fri Nov 05, 2021 8:21 am
- Forum: Ideas and Suggestions
- Topic: Add concrete to Upgrade Planner
- Replies: 33
- Views: 2936
Re: Add concrete to Upgrade Planner
[Ick] Merged with older post.
- Tue Oct 12, 2021 10:44 am
- Forum: Not a bug
- Topic: Flamethrower Turrets do not give back fluid on deconstruct
- Replies: 7
- Views: 948
Re: Flamethrower Turrets do not give back fluid on deconstruct
Does this mean this is considered a minor issue?