Search found 637 matches

by ickputzdirwech
Sat May 15, 2021 3:24 pm
Forum: Not a bug
Topic: [1.1.33] Rotated locomotive returns wrong direction
Replies: 3
Views: 338

[1.1.33] Rotated locomotive returns wrong direction

I am a bit hesitant to post this here since I fear I just did something wrong but I am 99% certain this is not my fault. Anyway I wrote a mod that stops a train if one of its rolling stock gets destroyed and creates a ghost to replace it. script.on_event(defines.events.on_entity_died, function(event...
by ickputzdirwech
Sat May 15, 2021 3:02 pm
Forum: Modding interface requests
Topic: Property to display item request icons per type
Replies: 0
Views: 90

Property to display item request icons per type

There are two ways how entity ghosts that have item_requests display them. Assembling machine ghosts with modules display each module separately. Locomotive ghosts with fuel display one icon for every type of fuel. I would like for mods to be able to specify which entity ghosts should display the it...
by ickputzdirwech
Sat May 15, 2021 2:48 pm
Forum: Modding interface requests
Topic: Let item-request-proxy target specific inventory/grid
Replies: 6
Views: 423

Let item-request-proxy target specific inventory/grid

Problem A cargo wagon with an equipment grid and an item-request-proxy that requests some equipment. The equipment is inserted into the cargo inventory and not the grid. Workaround I register the item-request-proxy for on_entity_destroyed and move the equipment into the grid as soon as the item-req...
by ickputzdirwech
Sat May 15, 2021 2:48 pm
Forum: Implemented mod requests
Topic: on_item_request_removed
Replies: 18
Views: 1734

Re: on_item_request_removed

DaveMcW wrote:
Wed Mar 10, 2021 3:37 am
PFQNiet wrote:
Wed Mar 10, 2021 2:02 am
Does "register_on_entity_destroyed" not work for item request proxies?
Sadly it does not. But that would also work for me if it was implemented!
It does work for me. Did they implement it only very recently?
by ickputzdirwech
Fri May 14, 2021 8:08 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.33] Cut and copy past tools select trains
Replies: 1
Views: 503

[kovarex] [1.1.33] Cut and copy past tools select trains

Both the cut-paste-tool and the copy-paste-tool select trains even though they are not included in the blueprint that is created. I would expect them to simply not select something that they are not supposed to include.
by ickputzdirwech
Thu May 13, 2021 5:19 pm
Forum: Not a bug
Topic: [1.1.33] Cannot connect or disconnect trains while riding Spidertron
Replies: 4
Views: 309

Re: [1.1.33] Cannot connect or disconnect trains while riding Spidertron

Yes, the action is related to the train you're currently driving. It has nothing to do with the train you have under the cursor. If you are driving no vehicle at all it does depend on the train you have under your cursor. The game doesn't seem to be able to tell the difference whether you are curre...
by ickputzdirwech
Fri May 07, 2021 12:54 pm
Forum: Outdated/Not implemented
Topic: Create ghosts for destroyed trains
Replies: 16
Views: 904

Re: Create ghosts for destroyed trains

As far as I am concerned you are still free to discuss the idea. Moving it to Outdated/Not implemented doesn't mean you have to forget about it. And in case you do come up with a good solution, feel free to make new suggestion. Boskids answer was quite clear. Topics got moved because of less clear a...
by ickputzdirwech
Fri May 07, 2021 10:04 am
Forum: Outdated/Not implemented
Topic: Create ghosts for destroyed trains
Replies: 16
Views: 904

Re: Create ghosts for destroyed trains

[ick] Moved to Outdated/Not implemented then. :sad:
by ickputzdirwech
Fri May 07, 2021 9:17 am
Forum: Outdated/Not implemented
Topic: Create ghosts for destroyed trains
Replies: 16
Views: 904

Re: Create ghosts for destroyed trains

[ick] Changed title to make clear what this suggestion is about. In general I like this idea. I see some problems however. Right now when a part of a train gets destroyed, it is set to manual mode and continues rolling. If you wanted to replace the destroyed rolling stock with a ghost the train wou...
by ickputzdirwech
Fri May 07, 2021 8:45 am
Forum: Ideas and Suggestions
Topic: Request blueprint materials from logistic system
Replies: 42
Views: 8322

Re: Request blueprint materials from logistic system

[ick] Merged with older post with same suggestion.
by ickputzdirwech
Thu May 06, 2021 9:42 am
Forum: Ideas and Suggestions
Topic: Copy-Paste orientation for liquid entrance
Replies: 5
Views: 1321

Re: Copy-Paste orientation for liquid entrance

[ick] Merged two posts about copy pasting orientation of assembling machines with fluid inputs.
by ickputzdirwech
Thu May 06, 2021 9:38 am
Forum: Ideas and Suggestions
Topic: Swap input on chemical factory
Replies: 73
Views: 25202

Re: Swap input on chemical factory

[ick] Merged six topics about switching inputs and outputs of chemical plants.
by ickputzdirwech
Thu May 06, 2021 9:33 am
Forum: Ideas and Suggestions
Topic: Allow excess liquids to pass through Chemical Plants
Replies: 9
Views: 1909

Re: Allow excess liquids to pass through Chemical Plants

[ick] Merged two threads about chemical plants passing through liquids.
by ickputzdirwech
Thu May 06, 2021 8:59 am
Forum: Outdated/Not implemented
Topic: Custom inserters points of origin and destination?
Replies: 6
Views: 818

Re: Custom inserters points of origin and destination?

[ick] Merged two posts about custom inserters and moved it to Outdated/Not implemented.
by ickputzdirwech
Thu May 06, 2021 8:39 am
Forum: Ideas and Suggestions
Topic: Ability to draw on map
Replies: 38
Views: 4071

Re: Ability to draw on map

[ick] Merged four topics about drawing freely on the map.
by ickputzdirwech
Tue May 04, 2021 3:21 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1476
Views: 236609

Re: Simple Questions and Short Answers

KAA wrote:
Tue May 04, 2021 2:41 pm
But them, what does this thing do?
It allows you to specifically remove landfill tile ghosts.
by ickputzdirwech
Tue May 04, 2021 7:22 am
Forum: Releases
Topic: Version 1.1.33
Replies: 14
Views: 21758

Re: Version 1.1.33

Blesky přeskakující na akumulátoru by měly být ostřejší jsou takové... Není to ono Flashes skipping on the battery should be sharper are such... It's not that I am assuming you mean the blue flashes in the accumulator and discharge defense equipment icons? The picture posted by @Xorimuth is not an ...
by ickputzdirwech
Mon May 03, 2021 6:57 pm
Forum: Releases
Topic: Version 1.1.33
Replies: 14
Views: 21758

Re: Version 1.1.33

FactorioBot wrote:
Mon May 03, 2021 4:51 pm
Reworked all technology icons, and provided higher resolutions used by high GUI scale.
Very exciting. I think you did a fantastic job on them! The new icons fit right in. Even though some of them changed drastically I don't think I'll have get used to them.
by ickputzdirwech
Sun May 02, 2021 8:59 pm
Forum: Ideas and Suggestions
Topic: Crafting screen Pipette
Replies: 18
Views: 1302

Re: Crafting screen Pipette

[ick] Merged two threads about using the pipette in the crafting menu.
by ickputzdirwech
Sun May 02, 2021 12:27 pm
Forum: Ideas and Suggestions
Topic: Add "camera zoom level" to save file
Replies: 9
Views: 860

Re: Add "camera zoom level" to save file

[ick] Merged three threads about including the current zoom level in the save file.

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