Search found 707 matches

by ickputzdirwech
Thu May 20, 2021 6:37 am
Forum: Modding help
Topic: Mod to boost Blue Science
Replies: 3
Views: 633

Re: Mod to boost Blue Science

You can see what a general recipe prototype looks like in in the wiki: https://wiki.factorio.com/Prototype/Recipe . In case you want to simply change the vanilla recipe and don’t have any other mods installed that mess with it you can just look up the recipe in the base game data https://github.com/...
by ickputzdirwech
Mon May 17, 2021 5:18 pm
Forum: Modding interface requests
Topic: Let item-request-proxy target specific inventory/grid
Replies: 6
Views: 859

Re: Let item-request-proxy target specific inventory/grid

Ok I now understand what you mean. But that's a different issue. I'll explain why: See the behaviour of a locomotive with a grid. Requested equipment gets inserted directly into the grid since it has no other place to go. True, right now requests for equipment might fail, because previous ones didn'...
by ickputzdirwech
Sun May 16, 2021 6:43 pm
Forum: Outdated/Not implemented
Topic: Create ghosts for destroyed trains
Replies: 16
Views: 2088

Re: Create ghosts for destroyed trains

Let me rephrase that: How many modding interface requests do we need to get that working? OR How difficult would that be for a dev to implement in to the base game I wouldn't mind either of that :) I spent some time recreating the smoke a locomotive emits when coming to a full stop so that all roll...
by ickputzdirwech
Sun May 16, 2021 2:05 pm
Forum: Outdated/Not implemented
Topic: Create ghosts for destroyed trains
Replies: 16
Views: 2088

Re: Create ghosts for destroyed trains

How complicated is it to get rid of the instant breaking thing? For that we need the placeholder wagons. The issue is that if a rolling stock in the middle of the train gets destroyed the two parts can move at different speed (because of their different weight) and if the train was halfway over a s...
by ickputzdirwech
Sun May 16, 2021 8:30 am
Forum: Outdated/Not implemented
Topic: Create ghosts for destroyed trains
Replies: 16
Views: 2088

Re: Create ghosts for destroyed trains

If there is no specific train station, what’s then? I think the train would just have "no path" and the plyer has to deal with it. What potential for exploits? A slow moving train with free fuel. Ideally the player can't use it in any other way than letting it drive to the next repair sta...
by ickputzdirwech
Sun May 16, 2021 8:09 am
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 258
Views: 31713

Re: Small documentation improvement requests

Apparently you can use entity_create{orientation=...} for rolling stock. See 98373 . But it's not documented in https://lua-api.factorio.com/latest/LuaSurface.html#LuaSurface.create_entity . PS: I wonder what else is available and not mentioned there... -> Fixed for the next release. We're also hav...
by ickputzdirwech
Sun May 16, 2021 8:05 am
Forum: Not a bug
Topic: [1.1.33] Rotated locomotive returns wrong direction
Replies: 3
Views: 676

Re: [1.1.33] Rotated locomotive returns wrong direction

Thanks for your answer. That fixed it! :D :oops: In my defense: it's not documented in https://lua-api.factorio.com/latest/Lua ... ate_entity. I'll post it in documentation improvements.
by ickputzdirwech
Sat May 15, 2021 6:15 pm
Forum: Modding interface requests
Topic: Let item-request-proxy target specific inventory/grid
Replies: 6
Views: 859

Re: Let item-request-proxy target specific inventory/grid

Sorry I just don’t get it. I create an item-request-proxy by script and tell it which entity it should target. Additionally I would like to be able to specify which inventory of that entity the item-request-proxy should target. What does that have to do with blueprinting equipment grids?
by ickputzdirwech
Sat May 15, 2021 4:28 pm
Forum: Modding interface requests
Topic: Let item-request-proxy target specific inventory/grid
Replies: 6
Views: 859

Re: Let item-request-proxy target specific inventory/grid

curiosity wrote:
Sat May 15, 2021 4:17 pm
This requires vehicle equipment grid to be blueprinted alongside the vehicle.
Mmh, can you explain to me why that would be necessary :?:
by ickputzdirwech
Sat May 15, 2021 4:23 pm
Forum: Outdated/Not implemented
Topic: Create ghosts for destroyed trains
Replies: 16
Views: 2088

Re: Create ghosts for destroyed trains

I had a lot of fun implementing this as a mod: Automatic train repair This is what it does: If any locomotive or wagon is destroyed the train it belongs to is brought to an immediate halt and a ghost is created. This ghost contains by default requests for all fuel and equipment that was inside the d...
by ickputzdirwech
Sat May 15, 2021 3:24 pm
Forum: Not a bug
Topic: [1.1.33] Rotated locomotive returns wrong direction
Replies: 3
Views: 676

[1.1.33] Rotated locomotive returns wrong direction

I am a bit hesitant to post this here since I fear I just did something wrong but I am 99% certain this is not my fault. Anyway I wrote a mod that stops a train if one of its rolling stock gets destroyed and creates a ghost to replace it. script.on_event(defines.events.on_entity_died, function(event...
by ickputzdirwech
Sat May 15, 2021 3:02 pm
Forum: Modding interface requests
Topic: Property to display item request icons per type
Replies: 0
Views: 210

Property to display item request icons per type

There are two ways how entity ghosts that have item_requests display them. Assembling machine ghosts with modules display each module separately. Locomotive ghosts with fuel display one icon for every type of fuel. I would like for mods to be able to specify which entity ghosts should display the it...
by ickputzdirwech
Sat May 15, 2021 2:48 pm
Forum: Modding interface requests
Topic: Let item-request-proxy target specific inventory/grid
Replies: 6
Views: 859

Let item-request-proxy target specific inventory/grid

Problem A cargo wagon with an equipment grid and an item-request-proxy that requests some equipment. The equipment is inserted into the cargo inventory and not the grid. Workaround I register the item-request-proxy for on_entity_destroyed and move the equipment into the grid as soon as the item-req...
by ickputzdirwech
Sat May 15, 2021 2:48 pm
Forum: Implemented mod requests
Topic: on_item_request_removed
Replies: 18
Views: 2914

Re: on_item_request_removed

DaveMcW wrote:
Wed Mar 10, 2021 3:37 am
PFQNiet wrote:
Wed Mar 10, 2021 2:02 am
Does "register_on_entity_destroyed" not work for item request proxies?
Sadly it does not. But that would also work for me if it was implemented!
It does work for me. Did they implement it only very recently?
by ickputzdirwech
Fri May 14, 2021 8:08 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.33] Cut and copy past tools select trains
Replies: 1
Views: 1398

[kovarex] [1.1.33] Cut and copy past tools select trains

Both the cut-paste-tool and the copy-paste-tool select trains even though they are not included in the blueprint that is created. I would expect them to simply not select something that they are not supposed to include.
by ickputzdirwech
Thu May 13, 2021 5:19 pm
Forum: Not a bug
Topic: [1.1.33] Cannot connect or disconnect trains while riding Spidertron
Replies: 4
Views: 713

Re: [1.1.33] Cannot connect or disconnect trains while riding Spidertron

Yes, the action is related to the train you're currently driving. It has nothing to do with the train you have under the cursor. If you are driving no vehicle at all it does depend on the train you have under your cursor. The game doesn't seem to be able to tell the difference whether you are curre...
by ickputzdirwech
Fri May 07, 2021 12:54 pm
Forum: Outdated/Not implemented
Topic: Create ghosts for destroyed trains
Replies: 16
Views: 2088

Re: Create ghosts for destroyed trains

As far as I am concerned you are still free to discuss the idea. Moving it to Outdated/Not implemented doesn't mean you have to forget about it. And in case you do come up with a good solution, feel free to make new suggestion. Boskids answer was quite clear. Topics got moved because of less clear a...
by ickputzdirwech
Fri May 07, 2021 10:04 am
Forum: Outdated/Not implemented
Topic: Create ghosts for destroyed trains
Replies: 16
Views: 2088

Re: Create ghosts for destroyed trains

[ick] Moved to Outdated/Not implemented then. :sad:
by ickputzdirwech
Fri May 07, 2021 9:17 am
Forum: Outdated/Not implemented
Topic: Create ghosts for destroyed trains
Replies: 16
Views: 2088

Re: Create ghosts for destroyed trains

[ick] Changed title to make clear what this suggestion is about. In general I like this idea. I see some problems however. Right now when a part of a train gets destroyed, it is set to manual mode and continues rolling. If you wanted to replace the destroyed rolling stock with a ghost the train wou...

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