Search found 79 matches
- Sun Apr 15, 2018 8:26 am
- Forum: Mods
- Topic: [0.14] What is it used for?
- Replies: 137
- Views: 50362
Re: [0.14] What is it used for?
Ok, I would not have guessed that since not a single word is the same. It's really a shame it doesn't work properly. Indeed, but without better support from the devs it's the best we can do, names-wise. Remember that you can also select items by having them in your cursor when you press Ctrl+F. Thi...
- Fri Mar 30, 2018 10:53 pm
- Forum: Mods
- Topic: [0.14] What is it used for?
- Replies: 137
- Views: 50362
Re: [0.14] What is it used for?
Version 1.3.4 Error when laucnh https://yadi.sk/i/x16Uy6f53Tk83a I'm playing with extracted archives, if i'll not extract archive there's no error with launch, so what can cause this error with missed graphics file? Do you see that file in the right place when you have extracted it? Should be what-...
- Sat Mar 24, 2018 5:24 pm
- Forum: Mods
- Topic: [0.14] What is it used for?
- Replies: 137
- Views: 50362
Re: [0.14] What is it used for?
Done! Thanks very much. I couldn't figure out a way to test the Russian locale, so I'd appreciate anyone telling me whether it works for them.
What is it really used for? 1.3.4
- Russian translation provided by Schmarotzer.
- Sun Jan 07, 2018 8:38 am
- Forum: Mods
- Topic: [0.14] What is it used for?
- Replies: 137
- Views: 50362
Re: [0.14] What is it used for?
Pake, thanks for the report. I foolishly hadn't tested loading an existing save. Should be fixed now.
What is it really used for? 1.3.3
- Fix crash with migrating existing saves.
- Sat Jan 06, 2018 8:49 pm
- Forum: Mods
- Topic: [0.14] What is it used for?
- Replies: 137
- Views: 50362
Re: [0.14] What is it used for?
This weekend I finally found the time to implement a few more features. I'd like to draw your attention in particular to the first item, a back button, something I was inspired to do by FNEI (and I've seen complaints about the lack of). What is it really used for? 1.3.2 Support for back and forward ...
- Sun Dec 31, 2017 9:11 am
- Forum: Bob's mods
- Topic: [0.18.x] Coppermine's Bob's module rebalancing
- Replies: 7
- Views: 5432
Re: [0.15.x] Coppermine's Bob's module rebalancing
Updated to Factorio 0.16.
- Sat Dec 30, 2017 9:42 pm
- Forum: Mod portal Discussion
- Topic: My wishes for Mod Portal 2.0
- Replies: 28
- Views: 12294
Re: My wishes for Mod Portal 2.0
There are requests above for archiving / renaming mods. I think the most useful form of this feature would be to mark a mod as replaced (superseded) by another mod. This would automatically migrate users from the old mod to the new one. This allows for renaming, but it also allows for transfer of mo...
- Fri Dec 15, 2017 11:06 am
- Forum: Mods
- Topic: [0.14] What is it used for?
- Replies: 137
- Views: 50362
Re: [0.14] What is it used for?
That seems to work well. Thanks for figuring it out . New version released.
What is it really used for? 1.3.1
- Close GUI window with E (or other usual GUI controls). Credit to Kaktusbot for showing me how to implement this.
- Thu Dec 14, 2017 11:01 pm
- Forum: Mods
- Topic: [0.14] What is it used for?
- Replies: 137
- Views: 50362
Re: [0.14] What is it used for?
Had a little spare time so I've just uploaded a version with minimal changes to work with 0.16. I was able to implement the focus-text-box feature, but I didn't have time to figure out how to make the window count as the active window and be closable with 'e'. Do let me know if you know how. I didn'...
- Thu Dec 14, 2017 1:51 pm
- Forum: Mods
- Topic: [0.14] What is it used for?
- Replies: 137
- Views: 50362
Re: [0.14] What is it used for?
Indeed, I plan to test those new features and update soon. Schedule is a bit busy right now, but should be within a few days.
- Mon Nov 20, 2017 10:47 pm
- Forum: Modding help
- Topic: Providing a useful message for startup errors
- Replies: 5
- Views: 1352
Re: Providing a useful message for startup errors
Perfect! Thanks .posila wrote:In data*.lua you can call error("there seems to be a problem")
- Mon Nov 20, 2017 10:13 pm
- Forum: Modding help
- Topic: Providing a useful message for startup errors
- Replies: 5
- Views: 1352
Re: Providing a useful message for startup errors
Thanks, but the mod incompatibility was just an example. My situation is more complex than that; I need to be able to run arbitrary code in data*.lua and report an error if I detect a problem.
- Mon Nov 20, 2017 10:02 pm
- Forum: Modding help
- Topic: Providing a useful message for startup errors
- Replies: 5
- Views: 1352
Providing a useful message for startup errors
I recall once when I installed a mod and tried to launch Factorio I got an error from that mod during startup (the data*.lua phases) from that mod along the lines of "I noticed you have this other incompatible mod installed; you shouldn't use us both at the same time". That was very helpfu...
- Sun Nov 19, 2017 5:44 pm
- Forum: Bob's mods
- Topic: [0.18.x] Coppermine's Bob's module rebalancing
- Replies: 7
- Views: 5432
[0.18.x] Coppermine's Bob's module rebalancing
There are several mods already which attempt to rebalance various parts of Bob's mods. Most particularly Bob's modules. This is another attempt in that vein. Coppermine's Bob's module rebalancing on the mod portal One problem I have had with other rebalancing mods is that they tend to have a bunch o...
- Fri Nov 17, 2017 10:33 pm
- Forum: Mods
- Topic: [MOD 0.15] AAI Industry
- Replies: 166
- Views: 109683
Re: [MOD 0.15] AAI Industry
Thanks for working on this. I'm enjoying integrating it into a configuration I'm experimenting with now. Thanks in particular for the option to disable the crash sequence. I've used that to good effect :). I'd just like to draw attention again to the incompatibility with ScienceCostTweaker. toudi me...
- Sun Jun 11, 2017 8:02 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3863
- Views: 1188367
Re: Bugs & FAQ
i know that mod, but what you usually need search for is stuff, that is created as byproduct of some process, and that's exactly where even this mod doesn't help I'm not sure what you mean. It shows all ways of producing items, byproduct or otherwise. In particular, it solves the particular problem...
- Sat Jun 10, 2017 2:42 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3863
- Views: 1188367
Re: Bugs & FAQ
Until then, I suggest: What is it really used for?mexmer wrote:too bad, that multioutput recipes missing titles, and search is not working on them properly. i hope sooner or later devs fix that.
- Mon Jun 05, 2017 3:21 pm
- Forum: Mods
- Topic: [0.14] What is it used for?
- Replies: 137
- Views: 50362
Re: [0.14] What is it used for?
No need to blame Angel; it was my fault . Would have happened with any recipe that has a randomly varying output, like uranium processing in vanilla. Fixed in 1.2.5.
What is it really used for? 1.2.5
- Fix crash when viewing recipes with randomized product amounts.
- Sun Jun 04, 2017 7:57 pm
- Forum: Mods
- Topic: [0.14] What is it used for?
- Replies: 137
- Views: 50362
Re: [0.14] What is it used for?
Please, add ingridient counts in recipe window. I'm tired of switching between craft inventory, researches, and this mod to know recipe proportions with bobangels. Thanks for the feedback. Coincidentally, as you can see, I just uploaded a new version with the feature you are asking for; I had been ...
- Sun Jun 04, 2017 7:48 pm
- Forum: Mods
- Topic: [0.14] What is it used for?
- Replies: 137
- Views: 50362
Re: [0.14] What is it used for?
Here's another update. What is it really used for? 1.2.4 Omit crafting machines where they do not support the number of ingredients in the recipe. Where you have not yet researched the recipe to build a crafting machine, highlight it in red. Use the new 0.15 mod GUI flow to match other mod buttons. ...