Search found 83 matches

by Coppermine
Sat Feb 01, 2020 10:17 am
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 82317

Re: [0.14] What is it used for?

What is it really used for? 1.5.5
  • Avoid crash when attempting to translate unlocalized strings.
by Coppermine
Fri Jan 31, 2020 11:51 am
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 82317

Re: [0.14] What is it used for?

Has anyone tried 1.5.3+ in a multiplayer game yet? I'm curious to know whether the new search feature causes any performance problems. It would probably only happen the first time any player performs a search.
by Coppermine
Fri Jan 31, 2020 11:49 am
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 82317

Re: [0.14] What is it used for?

What is it really used for? 1.5.4
  • Window is now draggable.
  • Slightly faster translation implementation.
  • Handle recipes with multiple unlocking techs better.
by Coppermine
Tue Jan 28, 2020 1:47 am
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 82317

Re: [0.14] What is it used for?


If I may also make a feature request?

Please look into making the dialog float. As it currently stands, it is center screen and cannot be moved out of the way and still refer to while planning layouts.


I wasn't even aware that this was possible, but I see Helmod does it. Thanks for making me ...
by Coppermine
Tue Jan 28, 2020 1:46 am
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 82317

Re: [0.14] What is it used for?

Thanks for the reports. I made the mistake (not for the first time) of testing in a new game but not in an existing game (because I didn't have an in-progress 0.18 game yet). With luck, this version should fix that crash.

What is it really used for? 1.5.3

Avoid crash in translation for ongoing ...
by Coppermine
Mon Jan 27, 2020 11:37 pm
Forum: Implemented mod requests
Topic: LuaPlayer.translate( LocalisedString ), LuaPlayer.locale
Replies: 42
Views: 24083

Re: LuaPlayer.translate( LocalisedString ), LuaPlayer.locale


In that case i can tell you that it won't work in multiplayer. I tested the "request everything at once" approach myself before and it basically becomes impossible for anyone to join multiplayer servers even though it works fine in singleplayer.


Thanks for the warning. Can you point me to any ...
by Coppermine
Mon Jan 27, 2020 11:36 am
Forum: Implemented mod requests
Topic: LuaPlayer.translate( LocalisedString ), LuaPlayer.locale
Replies: 42
Views: 24083

Re: LuaPlayer.translate( LocalisedString ), LuaPlayer.locale


Care to share a few details about the implementation? In particular how many requests do you dispatch at once? Or how long does it take to finish translation of a heavily modded game on a not-so-great connection etc?


You can of course look at the code. I just set up a memoised function that ...
by Coppermine
Mon Jan 27, 2020 10:33 am
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 82317

Re: [0.14] What is it used for?

What is it really used for? 1.5.2

Support filtering list using localised item name.

Yes, the long-awaited feature is finally here! Let me know if this localised filtering works properly for non-English languages, or if it causes any other problems. I wasn't able to test it in multiplayer ...
by Coppermine
Mon Jan 27, 2020 10:25 am
Forum: Implemented mod requests
Topic: LuaPlayer.translate( LocalisedString ), LuaPlayer.locale
Replies: 42
Views: 24083

Re: LuaPlayer.translate( LocalisedString ), LuaPlayer.locale

In case anyone missed it, this is now possible (and has been for a while now) thanks to this addition to the API.

I just finished implementing localized string filtering for What is it Really Used For?, and it seems to work great. Thanks, devs!
by Coppermine
Mon Jan 27, 2020 2:00 am
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 82317

Re: [0.14] What is it used for?

What is it really used for? 1.5.0
  • Update for Factorio 0.18.
by Coppermine
Sat Nov 16, 2019 12:51 pm
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 82317

Re: Bugreport: Interaction with the mod "Portals"

Karoschl wrote: Tue Nov 12, 2019 9:22 am Hi,
when the mod "Portals" ( https://mods.factorio.com/mod/Portals ) is installed and portals exists in the game world, calling the what-is-it-really-used-for gui causes a server error:

<snip>
I can't reproduce this error. Can you provide any more details?
by Coppermine
Mon Oct 14, 2019 1:40 am
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 82317

Re: [0.14] What is it used for?

What is it really used for? 1.4.4
  • Fix result count for some recipes with probabilities (by Soggs).
by Coppermine
Fri Aug 02, 2019 11:41 am
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 82317

Re: [0.14] What is it used for?

I think that's the usual problem of internal names not matching. I suspect the internal name for "lamp" is "light" or something like that.

I do actually have an idea to fix this, but it's a complicated project that's been on the back burner for a few months now. I might get back to it at some point.
by Coppermine
Sat Apr 06, 2019 10:59 am
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 82317

Re: [0.14] What is it used for?

What is it really used for? 1.4.3
by Coppermine
Fri Mar 15, 2019 3:32 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.12][Mod] Crash when replacing a ghost (causing fluid conflict)
Replies: 10
Views: 7698

Re: [Dominik][0.17.12][Mod] Crash when replacing a ghost (causing fluid conflict)

I've had (what I believe to be) the same crash (also in 0.17.12) with Angel's Electrolysers and Algae farms. These, and the Induction furnace mentioned in the OP, are all assembler-like entities, not furnace-like.

It happens when a fluid-related recipe is set on the ghost and you build on the ghost ...
by Coppermine
Tue Mar 05, 2019 9:46 pm
Forum: Mod portal Discussion
Topic: [One Line Suggestions]
Replies: 54
Views: 38198

Re: [One Line Suggestions]

It would be helpful if the fact that a mod is deprecated were visible in the in-game mod list. That way I could know for example that I should not expect it to be updated to 0.17 and I can delete it rather than waiting.
by Coppermine
Sun Mar 03, 2019 7:04 pm
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 82317

Re: [0.14] What is it used for?


I have a new question / bug:

I have Bob's mods and Angel's mods installed, but now I can see recipes that cannot be made. For instance, there are 2 types of carbon recipes but only one of them works. The Bob's mods way of making carbon is in red.

Could you please remove (hide) the non-working ...
by Coppermine
Sun Mar 03, 2019 6:59 pm
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 82317

Re: [0.14] What is it used for?

What is it really used for? 1.4.2
  • Updated Japanese translation provided by shela.
  • Added changelog.txt.
  • Fix display of disabled recipe in certain corner case.
  • Fix "unlocked by: false" being shown for disabled pump items.
by Coppermine
Fri Mar 01, 2019 11:55 pm
Forum: Bob's mods
Topic: [0.18.x] Coppermine's Bob's module rebalancing
Replies: 7
Views: 7911

Re: [0.17.x] Coppermine's Bob's module rebalancing


I did try and let people know I was going to do it about 2 months before I actually did it.


No worries. I haven't really played Factorio for nearly a year, so it's not surprising I didn't notice. Some folks reported it on the mod portal for this mod, but of course that doesn't really help ...
by Coppermine
Fri Mar 01, 2019 11:13 pm
Forum: Bob's mods
Topic: [0.18.x] Coppermine's Bob's module rebalancing
Replies: 7
Views: 7911

Re: [0.17.x] Coppermine's Bob's module rebalancing

Updated to Factorio 0.17.

Also fixed an issue that's existed since Bob removed electrum plates from his mods.

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