Search found 33 matches
- Mon May 15, 2017 2:42 pm
- Forum: Mods
- Topic: [MOD 0.15] Pollutor 0.1.0
- Replies: 0
- Views: 997
[MOD 0.15] Pollutor 0.1.0
https://mods-data.factorio.com/pub_data/media_files/OXXCSO6Fgm8d.jpg Name: Pollutor Factorio Version: 0.15.x License: GNU GPL Adds a pollution multiplier to the options. At 3, all polluting buildings will produce 3 times their regular pollution levels. Ideal for those RSO games where you feel the b...
- Sun May 14, 2017 10:22 am
- Forum: Mods
- Topic: [MOD][WIP .15] High Voltage 0.0.7 : Energy over distance
- Replies: 46
- Views: 18051
Re: [MOD][WIP .15] High Voltage 0.0.3 : Energy over distance
That is absolutely fantastic to see! Your base is so much more organised than my own base, it's great to see this mod used at such a scale. This mod does seem to give the "many little grids" look to bases! I'll like to see the continuation of this. Really glad you are enjoying it, having t...
- Fri May 12, 2017 2:19 am
- Forum: Mods
- Topic: [MOD][WIP .15] High Voltage 0.0.7 : Energy over distance
- Replies: 46
- Views: 18051
Re: [MOD][WIP .15] High Voltage 0.0.3 : Energy over distance
Cheers - I can see how that crashed it. I will have to upload an update when I get the chance, probably tomorrow. I think what happened is, (technical stuff:) the transformers cannot be directly followed by the mod because the engine does not expose the wire info for accumulators (which is that tran...
- Fri May 12, 2017 12:52 am
- Forum: Mods
- Topic: [MOD][WIP .15] High Voltage 0.0.7 : Energy over distance
- Replies: 46
- Views: 18051
Re: [MOD][WIP .15] High Voltage 0.0.3 : Energy over distance
Well, there's a limit of how much red wire can convey, but I'll admit I do not have the figures all thought-out. I'm guessing you might have more MW than the system could pipe, but it will be interesting to see! Yes, same here. We ended up with three or four locations with one or two steam engines e...
- Thu May 11, 2017 6:57 pm
- Forum: Mods
- Topic: [MOD][WIP .15] High Voltage 0.0.7 : Energy over distance
- Replies: 46
- Views: 18051
Re: [MOD][WIP .15] High Voltage 0.0.3 : Energy over distance
Oh, that is very nice to see! The multiple power lines running out of an energy centre is exactly what I was thinking of, making this. Did you find this adds something interesting to the gameplay? When I played earlier I did find I made many more steam engines at the start, pipes being a cheap way o...
- Mon May 08, 2017 8:53 pm
- Forum: Mods
- Topic: [MOD 0.12.26] Laser Beam Turret
- Replies: 99
- Views: 56743
Re: [MOD 0.12.26] Laser Beam Turret
This looks and feels very nice! Far more punchy than the silly 'pew pew' effect.
- Mon May 08, 2017 7:52 pm
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 128392
Re: [MOD 0.14] Alien Biomes
A large part of me always thought the game felt empty once you left the starting area - now no longer! I quit the god-mode so not to spoil myself to all the landscape ready to explore with my trusty vehicle. Thank you for the hard work!
- Mon May 08, 2017 3:32 am
- Forum: Mods
- Topic: [MOD][WIP .15] High Voltage 0.0.7 : Energy over distance
- Replies: 46
- Views: 18051
Re: [MOD][WIP .15] High Voltage 0.0.3 : Energy over distance
Small updates bringing it to 0.0.3: There is now some localisation! A power box costs 5 iron plates, 5 electronic circuits. A transformer costs 5 iron plates, 10 electronic circuits and 15 copper cable. Both are available from the start (for now) until I figure out tech trees. A small bug fix: I mad...
- Sun May 07, 2017 7:58 pm
- Forum: Mods
- Topic: [MOD][WIP .15] High Voltage 0.0.7 : Energy over distance
- Replies: 46
- Views: 18051
Re: [MOD][WIP .15] High Voltage 0.0.1 : Energy over distance
More updates, making this version 0.0.2! I solved a major problem to do with flow; when a transformer now sends its energy over it disables the other's energy collection. This means electricity cannot be sent over, collected and sent back repeatedly (which was a big problem). http://i.imgur.com/pFwC...
- Sun May 07, 2017 12:22 am
- Forum: Mods
- Topic: [MOD][WIP .15] High Voltage 0.0.7 : Energy over distance
- Replies: 46
- Views: 18051
Re: [MOD][WIP .15] High Voltage 0.0.1 : Energy distribution
Some more development! http://i.imgur.com/31ixOEP.jpg Poles can now properly be put side-by-side, so you can increase throughput by doubling. http://i.imgur.com/S5UlHjc.jpg This little outpost gets by on 1.7MW (80% efficiency at 382 units) with its accumulators. The accumulators draw the max from th...
- Sat May 06, 2017 9:17 pm
- Forum: Mods
- Topic: [MOD][WIP .15] High Voltage 0.0.7 : Energy over distance
- Replies: 46
- Views: 18051
Re: [MOD][WIP .15] High Voltage 0.0.1 : Energy distribution
A little experiment... http://i.imgur.com/aX4HPPc.jpg For version 0.0.2 I've been playing with the idea of punishing energy spikes. The high voltage network now has to 'spin up' a little bit, to deliver those extra MW, which takes some time. An outpost that costs almost no energy will also get almos...
- Sat May 06, 2017 5:37 pm
- Forum: Mods
- Topic: [MOD][WIP .15] High Voltage 0.0.7 : Energy over distance
- Replies: 46
- Views: 18051
Re: [MOD][WIP .15] High Voltage 0.0.1 : Energy distribution
Thanks for the try :D in control.lua the filename on line 6("control.powerBox") doesn't match the file name in /control folder("pwerbox") It took me a while to realise but it seems it is not case sensitive where I am running it! So I didn't realise I had changed my mind on whethe...
- Sat May 06, 2017 3:36 pm
- Forum: Mods
- Topic: [MOD][WIP .15] High Voltage 0.0.7 : Energy over distance
- Replies: 46
- Views: 18051
[MOD][WIP .15] High Voltage 0.0.7 : Energy over distance
Type: Mod Name: High Voltage Description: Manage local and distant power distribution networks License: MIT Version: 0.0.4 Release: 2017-05-06 Tested-With-Factorio-Version: 0.15.x Website: Forum Thread Download: https://mods.factorio.com/mods/JeroenDStout/highvoltage Version 0.0.7: Transformers stor...