Search found 346 matches
- Thu Jun 18, 2020 7:19 am
- Forum: General discussion
- Topic: An AI for Factorio?!
- Replies: 24
- Views: 16318
Re: An AI for Factorio?!
I would appreciate the possibility to program player-like robots (units that have the same abilities as the player but that are an AI) and custom assemblers with a visual programming interface. This would allow me, the player, to program my own AI into my factory. Examples - Make your own logistic s...
- Fri May 01, 2020 1:25 pm
- Forum: Angels Mods
- Topic: 1-to-N sorting of ores: Is there any hope?
- Replies: 12
- Views: 4694
Re: 1-to-N sorting of ores: Is there any hope?
So, your conclusion is: Get rid of 1-to-N sorting ASAP?!
- Thu Apr 30, 2020 11:30 am
- Forum: Angels Mods
- Topic: 1-to-N sorting of ores: Is there any hope?
- Replies: 12
- Views: 4694
1-to-N sorting of ores: Is there any hope?
Is there any hope to ever balance the 1-to-N ore sorting? Examples: - I need way more Fe than Cu. I mean more than 2 times more. - I need tones of Al. How to get rid of Au and/or Zn? There are ways to balance.. - You can sink any amount of Si into Fe or Steel. - Rubyte Chunks: Get rid of Ni into Ti....
- Thu Apr 30, 2020 10:50 am
- Forum: General discussion
- Topic: Meaningful Content Update
- Replies: 85
- Views: 26713
Re: Meaningful Content Update
It feels like we're a few months before release since 0.16 now...
- Wed Apr 29, 2020 7:24 am
- Forum: General discussion
- Topic: Meaningful Content Update
- Replies: 85
- Views: 26713
Re: Meaningful Content Update
I know that the last 20% take 80% of the time and that I got way more for my money than I could ever expect. But I'm also getting slightly tired of watching the devs polish the game. I'm not complaining, I'm not demanding. It's up to them what they do with their time (and given their success, they'r...
- Fri Apr 03, 2020 12:50 pm
- Forum: General discussion
- Topic: First Factorio finish
- Replies: 2
- Views: 1285
Re: First Factorio finish
I had to abandon my first base after 10 hrs...
I launched a rocket after 34 hrs with my second base.
My best speed run is 3:15 for 0.18 (using a blue print I designed).
I launched a rocket after 34 hrs with my second base.
My best speed run is 3:15 for 0.18 (using a blue print I designed).
- Thu Apr 02, 2020 8:29 am
- Forum: General discussion
- Topic: Project Announcement: Factorio Item Browser
- Replies: 8
- Views: 5762
Re: Project Announcement: Factorio Item Browser
That is exactly what i want for a long long time! This can help to plan our factory all day! Thank you! EDIT: I tried for some B+A recipe, and got the "something went wrong" item, I think it is something missing in between, or I did not select the correct mod? Same here. If you select Ang...
- Wed Apr 01, 2020 12:04 pm
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 153
- Views: 293656
Re: [photos] Factorio in real life
Spiders have 8 legs.
- Fri Mar 13, 2020 7:30 am
- Forum: General discussion
- Topic: Science Pack Production Speed
- Replies: 6
- Views: 2618
Re: Science Pack Production Speed
Most has been said: Build equal numbers of science pack of each kind. You will need roughly speaking about 50k of each red/green/blue. A 5/6/12/7/7-build (# of blue assemblers for red/green/blue/purple/yellow, +3 fabs for grey if you play with aliens) will bring you to the rocket after about 20 hrs....
- Mon Mar 09, 2020 10:35 am
- Forum: General discussion
- Topic: Project Announcement: Factorio Item Browser
- Replies: 8
- Views: 5762
Re: Project Announcement: Factorio Item Browser
Thank you very much!!!
This is awesome. Will use.
This is awesome. Will use.
- Mon Mar 09, 2020 10:23 am
- Forum: News
- Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
- Replies: 74
- Views: 29128
Re: Friday Facts #337 - Statistics GUI and Mod Debugger
+1 for
- Satisfaction --> Demand
- Displaying the actual demand (=100%) and a %-value (green-red bar) if the demand is not fulfilled.
- Displaying the max production (=100%) and a %-value (green-red bar) what's acutally been used.
- Same logic for accumulators: capacity and %-value charge.
- Satisfaction --> Demand
- Displaying the actual demand (=100%) and a %-value (green-red bar) if the demand is not fulfilled.
- Displaying the max production (=100%) and a %-value (green-red bar) what's acutally been used.
- Same logic for accumulators: capacity and %-value charge.
- Mon Mar 02, 2020 8:57 am
- Forum: Bob's mods
- Topic: [0.18.x] Bob's Mods: General Discussion
- Replies: 149
- Views: 53354
Re: [0.18.x] Bob's Mods: General Discussion
If you think it's possible it might be a worthwhile idea to create a corrosion mechanic of some sort. Like if you put the wrong fluid into the wrong pipe it erodes that pipe and which eventually self-destructs. Not sure if it's workable but it's the main reason why people use different kind of pipi...
- Mon Mar 02, 2020 8:29 am
- Forum: Gameplay Help
- Topic: Re: Splitter help
- Replies: 4
- Views: 1209
Re: Splitter help
Or use a splitter without a filter and block half of one of the exits with an underground.
https://wiki.factorio.com/File:Transpor ... nmerge.gif
https://wiki.factorio.com/File:Transpor ... nmerge.gif
- Mon Mar 02, 2020 7:27 am
- Forum: News
- Topic: Friday Facts #336 - Offshore pump redesign
- Replies: 51
- Views: 21632
Re: Friday Facts #336 - Offshore pump redesign
The pump really looks great. I think, the pump should be powered by coal as a burner pump. With fluid handling, you'll get the electric version. All pumps shall be useable for everything, incl. offshore. The burner one just needs fuel and shall be less effective and less pump power. The electric on...
- Mon Feb 03, 2020 10:28 am
- Forum: General discussion
- Topic: Question: what settings are used to start game to make mega base?
- Replies: 25
- Views: 13755
Re: Question: what settings are used to start game to make mega base?
I have an OCD problem to build on ressources. And since a mega base is going to be big, I need large spaces without them. So I set the density low, size rather large and the richness to max. Take into accout that you won't need the amount of uran on the map, so set that lower. And there is also too ...
- Sat Jan 18, 2020 6:11 pm
- Forum: General discussion
- Topic: Playing with biters
- Replies: 12
- Views: 3681
Re: Playing with biters
Ok, I did the same map without biters for comparison: Endscreen no biters.jpg 4 hours shorter. If I take into account that I had to wait about 1 hour for the 2000 research for the satellite, also on "normal" the biters "distracted" me 50% of the time. This would be the sum of - d...
- Sat Jan 18, 2020 11:36 am
- Forum: General discussion
- Topic: Playing with biters
- Replies: 12
- Views: 3681
Re: Playing with biters
Did it again yesterday and today on standard settings. That in deed is the kindergarden-world... I unfortunately didn't save the replay :-(( However, since the map was relatively open, I had to clear quite a few nests to keep the biters out of the pollution cloud. This might not be the best strategy...
- Fri Jan 17, 2020 1:57 pm
- Forum: General discussion
- Topic: Playing with biters
- Replies: 12
- Views: 3681
Re: Playing with biters
What do you mean by "standard" blue prints ? (I don't re-use blueprints from game to game, since they're usually too different. Ditto for knowing ratios - I hardly know any of them.) The 5/6/12/7/7 science setup is always the same. That' easy enough to remember (at least after trying to g...
- Fri Jan 17, 2020 11:04 am
- Forum: General discussion
- Topic: Playing with biters
- Replies: 12
- Views: 3681
Re: Playing with biters
3/4 of the time sounds a lot. But coming at it from the other direction : Did you use blueprints from previous games ? How many of the vanilla ratios do you know by heart ? Did you try something new in this game not biter-related that you never did before ? I have standard blue prints but use copy ...
- Fri Jan 17, 2020 11:03 am
- Forum: General discussion
- Topic: Playing with biters
- Replies: 12
- Views: 3681
Re: Playing with biters
The number of biters that spawned during the clearing of their base was huge. The whole screen was paved with dead bodies. The moment to you approach the enemy base swarms of biters/spitters attack. It didn't appear to be the normal "pollution turns into biter" thing. You lure them out of ...