Search found 346 matches
- Mon Mar 22, 2021 4:02 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: High throughput smelter
- Replies: 10
- Views: 5417
High throughput smelter
I optimized my design published in this thread. There were issues with the throughput and the output belt compression. 5 to 4 smelter.jpg EDIT: There was a bug in the BP. Fixed it an updated the string below. 0eNrN3e1uHEeSqOF74W9pkR/xVcbB3sjCECixbRNLkQJJGTtnoHs/TWpH7pabZL4RfRb7ZzyS2BXMqojsyqeyMv958f...
- Mon Mar 22, 2021 8:00 am
- Forum: Gameplay Help
- Topic: railroad best practices
- Replies: 11
- Views: 7158
Re: railroad best practices
You can unload one wagon on 4 fully compressed belts (see here ). I use a belt based smelter with 5 red belts in and 4 blue belts out. https://forums.factorio.com/download/file.php?id=45550 0eNq1Xe1yHDcOfJf9baUIEOBHXuUqlZLtTU51sqTalVJJpfLut7JX5z1llkQ37345juTmDIbdBEEQ+HP38f5l/3S4e3je/fjn7u7T48Nx9+M//...
- Mon Mar 22, 2021 7:29 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 1.5 Million Worker Robots
- Replies: 5
- Views: 3852
Re: 1.5 Million Worker Robots
I like it. It looks organic. You can add a refueling stop in the middle of your "no-go areas". These robo ports have to be connected to the grid. Figure out what the max travel distance of your bots is (depends on bot speed -- I think...). Then add a refueling station at critical positions...
- Mon Mar 22, 2021 7:06 am
- Forum: Railway Setups
- Topic: Sushi wagon
- Replies: 15
- Views: 5768
Re: Sushi wagon
Do you set item filters in the wagons? I think that's the only way to make it stable. I tried this concept with cars on belts. The overproduction kills you ultimately. With dedicated cargo space for each item, you greatly reduce your capacity but couldn't think of another way to get rid of overprodu...
- Mon Mar 22, 2021 6:40 am
- Forum: Gameplay Help
- Topic: Why do these values exist?
- Replies: 9
- Views: 3284
Re: Why do these values exist?
One is for moving the blue print within the box (height x widths) and the other one is for the movement of the grid in the world.
- Tue Mar 16, 2021 7:23 am
- Forum: General discussion
- Topic: Why does oil extraction work separate from other resources ?
- Replies: 7
- Views: 4799
Re: Why does oil extraction work separate from other resources ?
Also, it is attractive to different mechanics in the game so that not all production steps look the same.
- Wed Mar 03, 2021 2:16 pm
- Forum: Gameplay Help
- Topic: When can I (safely) start with nuclear power?
- Replies: 29
- Views: 10395
Re: When can I (safely) start with nuclear power?
If you just want to launch a rocket into space, you don't need nuclear power at all. See the speed runners as a reference for a high power demand in this case. If you want to go beyond this point, I recommend to start nuclear just then by starting the kovarex process. After having all but space rese...
- Thu Feb 11, 2021 9:49 am
- Forum: General discussion
- Topic: Some ideas for the "One big expansion pack"
- Replies: 44
- Views: 15427
Re: Some ideas for the "One big expansion pack"
The devs are extremely good at learning from the community what is interesting. Most good ideas from mods have been integrated in the game already. I love playing with mods like the sea block mod pack, py, etc., but frankly, all this is "just" more of the same. Sure, mods can generate more...
- Fri Jan 22, 2021 4:37 pm
- Forum: Gameplay Help
- Topic: Flush container contents w/ circuit network?
- Replies: 8
- Views: 2910
- Fri Jan 22, 2021 4:34 pm
- Forum: General discussion
- Topic: Alt-F4 #22 - Blueprint Rant
- Replies: 10
- Views: 4030
Re: Alt-F4 #22 - Blueprint Rant
Take a moment to remember how the world was before the Internet... Today, everything anyone ever thought or made is just two or three clicks away. This makes it increasingly difficult to make something genuine -- at least something you think is genuine. Copying is so much easier than creating. The t...
- Thu Jan 21, 2021 11:55 am
- Forum: Gameplay Help
- Topic: Flush container contents w/ circuit network?
- Replies: 8
- Views: 2910
Re: Flush container contents w/ circuit network?
If you want to use a pipeline subsequently for different fluids, you want to flush them first. The only thing I can think of is using a line->pump->tank->pump->(same)line setup. The first pump is circuit controlled to flush before any other liquids enter the line. The second pump reinserts the flui...
- Thu Jan 21, 2021 8:06 am
- Forum: Gameplay Help
- Topic: Flush container contents w/ circuit network?
- Replies: 8
- Views: 2910
Re: Flush container contents w/ circuit network?
If you want to use a pipeline subsequently for different fluids, you want to flush them first. The only thing I can think of is using a line->pump->tank->pump->(same)line setup. The first pump is circuit controlled to flush before any other liquids enter the line. The second pump reinserts the fluid...
- Thu Aug 20, 2020 7:16 am
- Forum: Gameplay Help
- Topic: Disable/config fill limit for inserter?
- Replies: 8
- Views: 2950
Re: Disable/config fill limit for inserter?
Why would you want to buffer in the input ? Isn't the buffer of over 3 times the needed components for a craft enough for you ? I'm also trying to understand why someone would want an input buffer. I cannot think of a use case. Quite the opposite: When starting a production line it would take much ...
- Wed Aug 19, 2020 11:45 am
- Forum: Gameplay Help
- Topic: Big problem on how to load ovens with coal
- Replies: 22
- Views: 4661
Re: Big problem on how to load ovens with coal
Google is your friend:
"factorio furnace setup"
"factorio furnace setup"
- Mon Aug 03, 2020 7:25 am
- Forum: General discussion
- Topic: Completely demolishing your factory because it doesn't seem to support everything you want.
- Replies: 20
- Views: 6585
Re: Completely demolishing your factory because it doesn't seem to support everything you want.
You managed to get to the rocket with you first base? That's a great success. Don't mind how your "laboratory" looks like. A few bases later, you will have learnt how to make a base that is well dimensioned and that does about 1 science/second for all but space science, i.e. it brings you ...
- Mon Aug 03, 2020 7:05 am
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 33281
Re: Friday Facts #358 - Alien decoratives & Polluted water
Has anyone ever managed to reduce the pollution cloud in a medium to large size base, say 100 or more SPM? I normally play peaceful or without aliens, so I usually don't care about pollution (or turn it off from the start). But every time I played with "normal" aliens, I tried to reduce po...
- Tue Jul 07, 2020 9:13 am
- Forum: General discussion
- Topic: Big Complaint about the Release Party
- Replies: 8
- Views: 3331
Re: Big Complaint about the Release Party
You're right. We all have to make our own decisions. There is a significant excess mortality rate (especially in countries without many restrictions). Of course, we all have to die anyway. But with covid19 shaving off more than 10 years on average for more than 500.000 people worldwide it seems a li...
- Fri Jun 19, 2020 6:40 am
- Forum: Angels Mods
- Topic: 1-to-N sorting of ores: Is there any hope?
- Replies: 12
- Views: 4708
Re: 1-to-N sorting of ores: Is there any hope?
You could go for a hybrid setup. If you already have some sophisticated 1-to-N then just let it co-exist with catalyst sorting. Put some circuit network override or filter splitter stuff in place that prefers 1-to-N sorting first and only if the output gets blocked because of some ores getting used...
- Thu Jun 18, 2020 9:22 am
- Forum: General discussion
- Topic: An AI for Factorio?!
- Replies: 24
- Views: 16337
Re: An AI for Factorio?!
The AAI mods provide partially the idea. And so does recursive blueprint.
The all lack the tools of visual programming to get the flexibility I have in mind.
I'm aware that this would be a major project...
The all lack the tools of visual programming to get the flexibility I have in mind.
I'm aware that this would be a major project...
- Thu Jun 18, 2020 9:19 am
- Forum: Angels Mods
- Topic: 1-to-N sorting of ores: Is there any hope?
- Replies: 12
- Views: 4708
Re: 1-to-N sorting of ores: Is there any hope?
Thanks for your feedback. So, there is no hope... Upgarding structures is a pain in the ass in factorio with very few exceptions, e.g. stone to steel furnace setups in vanilla, because throughput ratios rarely match well. Going from 1-to-N sorting to using catalysts means tearing everything down and...