I had a similar issue with one of my older gaming mouse.
I managed to find a program on the internet which did some debounce in windows which helped, but didnt work in game, ended up replacing it.
One thing i did to test, was to set up a macro, so that on mouse down it sent a A and mouse up was a ...
Search found 60 matches
- Fri Jan 19, 2018 11:44 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.16][Win10,Steam] Left Mouse Button random re-click
- Replies: 9
- Views: 4005
- Tue Jan 16, 2018 11:14 pm
- Forum: News
- Topic: Factorio T-shirts store now open
- Replies: 86
- Views: 82397
Re: Factorio T-shirts store now open
Hey Guys,
Just to let you know, just revcieved mine today in the post to the UK, I must have hit the xmas rush, took 33 days to arrive!
Just happy to have it
Just to let you know, just revcieved mine today in the post to the UK, I must have hit the xmas rush, took 33 days to arrive!
Just happy to have it

- Fri Dec 29, 2017 10:21 pm
- Forum: News
- Topic: Friday Facts #223 - Reflections on 2017
- Replies: 116
- Views: 57867
Re: Friday Facts #223 - Reflections on 2017
Think the nicest stat, for you software guys is this.
1.35 Bugs Resolved Per Day -> 2.4 Bugs Resolved Per Day.
Always nice to see the issues getting fixed at a faster rate.
Congrats on all your hard work so far, and to a hopefully sucessful 1.0 Launch next year
Happy New Year Wube!
1.35 Bugs Resolved Per Day -> 2.4 Bugs Resolved Per Day.
Always nice to see the issues getting fixed at a faster rate.
Congrats on all your hard work so far, and to a hopefully sucessful 1.0 Launch next year

Happy New Year Wube!
- Wed Dec 20, 2017 12:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [0.16.5][Mac] Fluid Wagon Gui Bug
- Replies: 27
- Views: 15583
Re: [Kovarex] [0.16.5][Mac] Fluid Wagon Gui Bug
Well they might have removed the feature, but kept the tanks independent so that you still need 3 pumps to fill all 3 tanks, thus keeping them separate from each other. At least I'd hope so.
- Wed Nov 29, 2017 10:35 am
- Forum: General discussion
- Topic: Why defending is a dilemma and enemies need polish
- Replies: 28
- Views: 14385
Re: Why defending is a dilemma and enemies need polish
Maybe you could give Rampant a try?
https://mods.factorio.com/mods/Veden/Rampant
Modifys the way the bitters behave and may give you more of that challenge your after. I hear it can get pretty difficult with it enabled.
https://mods.factorio.com/mods/Veden/Rampant
Modifys the way the bitters behave and may give you more of that challenge your after. I hear it can get pretty difficult with it enabled.
- Mon Nov 06, 2017 9:43 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 805496
Re: [MOD 0.15.x] pY Coal Processing
Thank you Donoya and Pyanodon!
Teach me to build everything I see once and see what it does.
Shall get back to the game tonight and keep you updated.
Teach me to build everything I see once and see what it does.
Shall get back to the game tonight and keep you updated.
- Sat Nov 04, 2017 2:55 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 805496
Re: [MOD 0.15.x] pY Coal Processing
Just started a new game with this mod on, enjoying the complexity and workings out on the new layouts etc. Got a few thoughts/questions/bugs to ask about.
Yours is the only mod I've got installed that adds new items/machines so its a vanilla+ with pyCoal.
1 - High Pressure Furnace and the ...
Yours is the only mod I've got installed that adds new items/machines so its a vanilla+ with pyCoal.
1 - High Pressure Furnace and the ...
- Mon Jun 19, 2017 9:32 am
- Forum: Not a bug
- Topic: [0.15.21] - North Sided Pump Not Working
- Replies: 4
- Views: 1840
Re: [0.15.21] - North Sided Pump Not Working
OOOOOHHH, im such an idiot! It was late last night I was setting it up. I bet that'll work no problem. I'll go hide in shame now!
- Mon Jun 19, 2017 9:08 am
- Forum: Not a bug
- Topic: [0.15.21] - North Sided Pump Not Working
- Replies: 4
- Views: 1840
Re: [0.15.21] - North Sided Pump Not Working
May have caused you some confusion!
The second image is there to show that a south sided pump can connect in the same position as the North pump. Its just to show that it works on the south side. You can remove the pump form the south side and the north side pumps wont connect at all.
The second image is there to show that a south sided pump can connect in the same position as the North pump. Its just to show that it works on the south side. You can remove the pump form the south side and the north side pumps wont connect at all.
- Sun Jun 18, 2017 11:49 pm
- Forum: Not a bug
- Topic: [0.15.21] - North Sided Pump Not Working
- Replies: 4
- Views: 1840
[0.15.21] - North Sided Pump Not Working
1. What did you do?
Placed a pump on the North Side of a trainstop, to off load oil into tankers.
2. What happened?
The Pumps don't connect to the fluid wagon.
3. What did you expect to happen instead? It might be obvious to you, but do it anyway!
For the pumps to connect to the fluid wagon and ...
Placed a pump on the North Side of a trainstop, to off load oil into tankers.
2. What happened?
The Pumps don't connect to the fluid wagon.
3. What did you expect to happen instead? It might be obvious to you, but do it anyway!
For the pumps to connect to the fluid wagon and ...
- Wed Jun 14, 2017 9:41 pm
- Forum: Ideas and Suggestions
- Topic: Placing container on item moves item to inventory
- Replies: 3
- Views: 1543
Placing container on item moves item to inventory
1. What did you do?
Put a chest onto an item that was placed on the ground by an inserter.
2. What happened?
The item was returned to my inventory, and an empty box was placed.
3. What did you expect to happen instead? It might be obvious to you, but do it anyway!
For the chest to be placed ...
Put a chest onto an item that was placed on the ground by an inserter.
2. What happened?
The item was returned to my inventory, and an empty box was placed.
3. What did you expect to happen instead? It might be obvious to you, but do it anyway!
For the chest to be placed ...
- Fri Jun 09, 2017 2:09 pm
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 168
- Views: 361856
Re: You know you play Factorio too much when...
When stood in the kitchen making breakfast, your hear the radar ping go off, turn round expecting to see biters!
(Yes this happened to me!)
(Yes this happened to me!)
- Sat May 13, 2017 9:04 pm
- Forum: Not a bug
- Topic: [15.10] - Electric Miner Keep Prod Bonus Post Module Removal
- Replies: 3
- Views: 1332
Re: [15.10] - Electric Miner Keep Prod Bonus Post Module Removal
Thanks for the report,
Do you have mining productivity technologies researched?
Ahhhh yes i do! That'd be why then. Totally forgot about them.
Maybe beneficial to have a little dialog box showing a +XX% when the miner is open? Also on the dialog window on the right, as it only shows the bonus ...
Do you have mining productivity technologies researched?
Ahhhh yes i do! That'd be why then. Totally forgot about them.
Maybe beneficial to have a little dialog box showing a +XX% when the miner is open? Also on the dialog window on the right, as it only shows the bonus ...
- Sat May 13, 2017 8:53 pm
- Forum: Not a bug
- Topic: [15.10] - Electric Miner Keep Prod Bonus Post Module Removal
- Replies: 3
- Views: 1332
[15.10] - Electric Miner Keep Prod Bonus Post Module Removal
1. Removed productivity module from electric miner.
2. The bonus for productivity wasn't removed after removing the module, or replacing the electric miner. Also all electric miners now built from new retain the bonus, and the bonus also stacks with new modules inserted.
3. Bonus is taken off for ...
2. The bonus for productivity wasn't removed after removing the module, or replacing the electric miner. Also all electric miners now built from new retain the bonus, and the bonus also stacks with new modules inserted.
3. Bonus is taken off for ...
- Sat May 13, 2017 8:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.9] Productivity bar not showing in Lab (graphical issue)
- Replies: 12
- Views: 7854
Re: [0.15.9] Productivity bar not showing in Lab (graphical issue)
Was this also fixed for the Electric Furnaces? Have the same issue as described but happens with the electric furnaces instead.
- Sat May 06, 2017 10:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.9][Twinsen] - Circuit wire does not connect close to max reach
- Replies: 2
- Views: 3593
[15.9][Twinsen] - Circuit wire does not connect close to max reach
1 ----
Trying to build a circuit wire from a medium pole to a belt.
2 ----
Shows the max distance red circule no entry as expected, when trying to go to far.
Move back a tile, and click.
Circuit doesn't connect to the belt.
Try tile before it, and it connects.
3 ----
Circuit should have ...
Trying to build a circuit wire from a medium pole to a belt.
2 ----
Shows the max distance red circule no entry as expected, when trying to go to far.
Move back a tile, and click.
Circuit doesn't connect to the belt.
Try tile before it, and it connects.
3 ----
Circuit should have ...
- Sat May 06, 2017 5:18 pm
- Forum: Mod portal Discussion
- Topic: Mod Portal - Application Error (Unable to Access)
- Replies: 6
- Views: 3931
Mod Portal - Application Error (Unable to Access)
Hello!
Is the MOD portal down for anyone else? I'm getting a page saying Application Error when I try to access it.
From in-game im also getting no connection, I've tried on other browsers and on my mobiles 4G.
Anyone else having issues?
Is the MOD portal down for anyone else? I'm getting a page saying Application Error when I try to access it.
From in-game im also getting no connection, I've tried on other browsers and on my mobiles 4G.
Anyone else having issues?
- Fri May 05, 2017 11:14 am
- Forum: Ideas and Suggestions
- Topic: Map View Icon Toggle
- Replies: 0
- Views: 921
Map View Icon Toggle
Quite a simple suggestion really.
Have the new Map Icons be on a toggle, so they can be easily seen/unseen.
I have quite a condensed factory, having the icons on the map is a real help with navigating and knowing what I've built. When trying to look at the power grid though, those thin blue lines ...
Have the new Map Icons be on a toggle, so they can be easily seen/unseen.
I have quite a condensed factory, having the icons on the map is a real help with navigating and knowing what I've built. When trying to look at the power grid though, those thin blue lines ...
- Thu May 04, 2017 2:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [for 0.16] [0.15.4] Fairly serious framerate issues
- Replies: 41
- Views: 21970
Re: [0.15.4] Fairly serious framerate issues
Windows 7, so DirectX 11. I can do a double check later on today when im at homeHarkonnen wrote:TreefrogGreaken
Windows? (I mean DirectX?)

- Thu May 04, 2017 12:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [for 0.16] [0.15.4] Fairly serious framerate issues
- Replies: 41
- Views: 21970
Re: [0.15.4] Fairly serious framerate issues
I'll just throw in my 2 cents with the rest of you guys.
I run a i5-2400 and 660 GTX (2GB). Which is an older setup, but before 0.15 Factorio ran without any major hitches what so ever.
Since the new sprites have arrived I tested out the High setting, and I got the stuttering on a new blank ...
I run a i5-2400 and 660 GTX (2GB). Which is an older setup, but before 0.15 Factorio ran without any major hitches what so ever.
Since the new sprites have arrived I tested out the High setting, and I got the stuttering on a new blank ...