Search found 94 matches
- Fri Feb 08, 2019 7:40 am
- Forum: General discussion
- Topic: How many main bus lines do you generally use?
- Replies: 41
- Views: 41118
Re: How many main bus lines do you generally use?
I tend start with 20 belts in 5 sets of 4 with 2 tiles of padding. This also fits neatly with 2 tiles of padding within a chunk. 4x Iron Plate 2x Gear 2x Copper Plate 2x Electronic Circuit 1x Steel 1x Stone Brick 1x Plastic 1x Advanced Circuit 1x Processing Unit 1x Battery 4x Misc This setup tends t...
- Mon Feb 04, 2019 11:18 am
- Forum: General discussion
- Topic: Lategame mining options are lacking
- Replies: 129
- Views: 39528
Re: Lategame mining options are lacking
Once you get to a certain point in the game, "plonking down BPs" is just the scale that the game ends up being. Which is also why I enjoy using Whistle Stop Factories (lol.) I suggest 2 alternatives: Conbot research - Expensive (and end-game) research that lets you decon planner an ore pat...
- Mon Feb 04, 2019 10:59 am
- Forum: General discussion
- Topic: Your most used mods
- Replies: 10
- Views: 3785
Re: Your most used mods
My "100% required mods": Bottleneck Squeak Through YARM (Resource Monitor) Upgrade Planner Resource Spawner Overhaul Auto Deconstruct (Auto marks depleted drills for deconstruction) EvoGUI (Small information widget) Foreman (BP manipulator) Helmod (Planning Calculator) Auto Research Nanobo...
- Wed Jan 09, 2019 2:28 am
- Forum: General discussion
- Topic: Question regarding trains
- Replies: 8
- Views: 4046
Re: Question regarding trains
Hey all, I looked in the Suggestions forum and, surprisingly, didn't find anything about what I am wondering. Are there plans to implement a bridge or tunnel system with railroads so intersections are minimized? Rail is my favorite thing to build in this game but it would be so much cleaner with br...
- Wed Jan 02, 2019 7:12 pm
- Forum: General discussion
- Topic: Factorio End-Game
- Replies: 5
- Views: 11040
Re: Factorio End-Game
Not sure if significant depth , but for a significant increase in scale I use Whistle Stop Factories . This can (of course) be modded with more recipes (sold separately), since it adds absurdly large batch assemblers/electric furnaces/refineries around the map. This switches the game from belts and ...
- Tue Dec 25, 2018 7:19 pm
- Forum: General discussion
- Topic: Challenge: How many resources /s left in outpost
- Replies: 1
- Views: 1214
Re: Challenge: How many resources /s left in outpost
Well, the "best" solution is a mod called YARM. If you want to roll-it-yourself, you probably cannot get better than a combinator contraption. This could consist of one wired up drill which reads contents of the entire resource deposit One (or more) combinator timers, which would set a sa...
- Sun Nov 11, 2018 5:30 am
- Forum: General discussion
- Topic: My Step-By-Step Guide for Lazy Bastard Achievement
- Replies: 4
- Views: 26229
Re: My Step-By-Step Guide for Lazy Bastard Achievement
You can also use the /permissions console command to prevent yourself from crafting. Note that this does NOT disable achievements. Yep... I 100% reccommend this method. Open the permissions window, make a new type and keep everything enabled. In the default profile, UNcheck hand crafting... this wa...
- Sat Sep 15, 2018 11:25 pm
- Forum: This Forum
- Topic: Forum update to phpBB 3.2
- Replies: 120
- Views: 46019
Re: Today's forum skin update
My only two (current) usability issues with the updated forum look: Font Kerning with the Titillium font is inconsistent at times. (I tend to heavily prefer plain old Verdana) Contrast of white text on light grey backround is difficult to read. (I know I can install a userscript as a work around, bu...
- Sun Aug 26, 2018 12:17 am
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 111
- Views: 50010
Re: Friday Facts #257 - NPE/Campaign update
Pumps should treat the shallow water as it were normal water, for simplicity, unless you were to allow pipes to be placed over shallow water, or create a new plastic pipe even for this specific task. Yea, this is similar to a question I'm having. I'm assuming that the shallow water tile (as a subse...
- Thu Aug 16, 2018 9:08 pm
- Forum: General discussion
- Topic: Long Reach
- Replies: 1
- Views: 1138
Re: Long Reach
I believe that Long reach affects the characters build range bonus stat. To remove long reach (since your total bonus build range is probably saved to the gamesave itself), you probably just need to set the bonus to zero. This is untested, but may work: game.forces["player"].character_buil...
- Sun Aug 12, 2018 1:52 am
- Forum: General discussion
- Topic: Oil Processing balance before launching rockets
- Replies: 9
- Views: 9859
Re: Oil Processing balance before launching rockets
Adv oil only costs 150 plastic bars, which you can easily do even if you "sneakernet" the petrol with oil drums. Adv oil is probably the #1 blue science research, due to the quality of life it gives you. And if you're running out of lubricant, you can always prioritize pumping lubricant to...
- Tue Aug 07, 2018 8:50 pm
- Forum: General discussion
- Topic: [Poll] "No research queue for you"
- Replies: 27
- Views: 8238
Re: [Poll] "No research queue for you"
Another thing the research queue could do is allow researching multiple things. For example you queue up artillery, which needs military science. After that you queue up fluid handling, which needs no military science. As long as thee are military science present in a lab it will research artillery...
- Tue Aug 07, 2018 7:32 am
- Forum: General discussion
- Topic: [Poll] "No research queue for you"
- Replies: 27
- Views: 8238
Re: [Poll] "No research queue for you"
After playing hundreds of hours of Factorio... needing to select research every time it completes becomes tedious. You're really not depriving anyone if they have already experienced a few playthroughs, and have learned which research order is really needed. I propose a few ways of immersively addin...
- Fri May 18, 2018 2:47 am
- Forum: General discussion
- Topic: True end of Factorio
- Replies: 17
- Views: 7722
Re: True end of Factorio
Let's say they implement star gates. You can teleport to other planets and build there too. Other than possible exclusive resources, give me at least ONE reason the player may want to build there. You mean something like clusterio? Where you have a vast interconnected system of pocket-universes? He...
- Tue May 15, 2018 7:30 pm
- Forum: General discussion
- Topic: True end of Factorio
- Replies: 17
- Views: 7722
Re: True end of Factorio
Step 1) Consume
Step 2) Destroy
Step 3) Expand
Step 4) Go to Step 1
This is the endgame of factorio.
Step 2) Destroy
Step 3) Expand
Step 4) Go to Step 1
This is the endgame of factorio.
- Sun May 06, 2018 3:26 am
- Forum: General discussion
- Topic: "goldilocks" worlds
- Replies: 8
- Views: 3191
Re: "goldilocks" worlds
The point was that he could tailor the seed to what he wanted. One of them don't have biters. Maybe he wants biters. Biter setting won't affect the terrain settings. The map exchange string includes all the terrain settings (well, along with enemies and ore); changing resource settings won't change...
- Sat May 05, 2018 10:57 pm
- Forum: General discussion
- Topic: "goldilocks" worlds
- Replies: 8
- Views: 3191
Re: "goldilocks" worlds
I find most maps to be great. To increase resources go to the settings. There's 3 different ways to change how ore patches form. Here's the maps I play on. They all have what you ask for: 1346835189 2222437606 Here's a rather beautiful one which I just happened to spawn when making a reply in anoth...
- Sat Apr 07, 2018 2:46 am
- Forum: General discussion
- Topic: The size of bots
- Replies: 11
- Views: 4501
Re: The size of bots
Modifying bots won't really solve much. You need to spam roboports to create enough charging capacity. Adding any more conditional checks (like collision or ranging) is just utterly out of the question due to UPS concerns. The best way to buff belts for endgame would probable be automatic stacking o...
- Fri Mar 30, 2018 8:11 pm
- Forum: News
- Topic: Friday Facts #236 - Building a rollup
- Replies: 63
- Views: 42230
Re: Friday Facts #236 - Building a rollup
my answer would be: "whatever" no offense against this highly valued game of yours. a picture is bad to describe a complex game like this at least to me. a player understand the "icons" and builds a person that doesn'T play the game will be able to understand the easy the stuff ...
- Thu Mar 08, 2018 2:09 am
- Forum: General discussion
- Topic: High VRAM demand but in fact verly low GPU requirements
- Replies: 23
- Views: 10578
Re: High VRAM demand but in fact verly low GPU requirements
So maybe there isn't any bottenleck regarding to graphics even in HD mode? A text like "You need 3GB of VRAM" causes panic and I'm sure some people buy a better graphics card only for playing Factorio but maybe it wouldn't be necessary at all. Well, in my case... If I use All VRAM mode, I...