Search found 336 matches

by Distelzombie
Sun May 28, 2017 4:03 pm
Forum: Gameplay Help
Topic: Those damn train signals
Replies: 9
Views: 3876

Re: Those damn train signals

I usually use this rule: If a track crosses another track place a chain signal infront of the crossing on both lines and a rail signal after. If two tracks converge ... do the same. It works always. The picture that Kelderek showed does it differently in order to give the main line priority over the...
by Distelzombie
Sun May 28, 2017 3:54 pm
Forum: Ideas and Suggestions
Topic: Options for inserters
Replies: 1
Views: 975

Re: Options for inserters

Theres a mod that does this. I dont know the name though.. :(
by Distelzombie
Sat May 27, 2017 12:45 am
Forum: Not a bug
Topic: 15.12 Weapon GUI blocking information panel stats
Replies: 1
Views: 1013

Re: 15.12 Weapon GUI blocking information panel stats

Change UI scale and you can see it again.
by Distelzombie
Sat May 27, 2017 12:44 am
Forum: Energy Production
Topic: Solar Array W/ Logistic network
Replies: 20
Views: 34938

Re: Solar Array W/ Logistic network

If you're wondering how to post blueprint strings: Use
Here, Quote this.
NAME HERE
by Distelzombie
Sat May 27, 2017 12:39 am
Forum: Duplicates
Topic: Construction bots idle when there are valid work orders
Replies: 3
Views: 1426

Re: Construction bots idle when there are valid work orders

You can delete ghosts using the new filter mechanic of deconstruction planners or without.
by Distelzombie
Fri May 26, 2017 8:42 pm
Forum: General discussion
Topic: How accurate is the energy info?
Replies: 6
Views: 2823

Re: How accurate is the energy info?

The devs tend to do many things different than the rest of the world. I think thats sad.
Its a great game nontheless!
by Distelzombie
Fri May 26, 2017 10:11 am
Forum: Energy Production
Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
Replies: 147
Views: 107466

Re: Combinator-free design?

Seems to me you don't need the constant combinator, because you can just use the steam signal directly (as in: steam < 1,000,000). For that matter you don't need the decider combinator, since you can enable the inserter directly using the steam signal as well. I tested this with your blueprint (put...
by Distelzombie
Thu May 25, 2017 6:30 pm
Forum: Off topic
Topic: [Redeemed] Dungeons 2 key for free
Replies: 3
Views: 1666

Re: Dungeons 2 key for free

Its gone. And he didnt even thank you :(
by Distelzombie
Wed May 24, 2017 11:13 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 876951

Re: 4-way intersection testing: Throughput and deadlocks

Here is a simple traffic light system that I put together for you to test stuff with. You can use it with every intersection. You can change the time it takes to switch using the T value in the constant combinator. It is now set to 300 ticks = 5 seconds. If you use it in other junctions you have to ...
by Distelzombie
Wed May 24, 2017 8:18 pm
Forum: Technical Help
Topic: UPS problems in large base.
Replies: 13
Views: 6114

Re: UPS problems in large base.

Well you could use all bots instead of belts. That would give you many more UPS, I think.
by Distelzombie
Wed May 24, 2017 8:15 pm
Forum: Show your Creations
Topic: Expensive electronic circuit with beacon
Replies: 3
Views: 3685

Re: Expensive electronic circuit with beacon

As you can see it use more than 1 blue belt of copper on each side (42.5 unit) so you need to bring more than a belt but for those who don't want it will sitll work quite good without the 2.5 more copper). Same problem with the iron, it consule 46.6 iron/s. THIS IS .... http://68.media.tumblr.com/d...
by Distelzombie
Tue May 23, 2017 4:31 pm
Forum: Ideas and Suggestions
Topic: Expanded Hover Data in Production
Replies: 4
Views: 1868

Re: Expanded Hover Data in Production

This is a very good idea! It'll fit good with my 3 decimal demands xD
by Distelzombie
Mon May 22, 2017 6:56 pm
Forum: Energy Production
Topic: Tileable nuclear design 3040MW+n*3200MW
Replies: 17
Views: 22845

Re: Tileable nuclear design 3040MW+n*3200MW

quinor wrote:Mine? Tested about an hour.
I cannot imagine it working. I spend hours making a setup that does not suffer from the new heatpipe mechanic. In every of my 9 attempts I had to arrange the heatexchangers around the reactor.
by Distelzombie
Mon May 22, 2017 6:51 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.12] [kovarex] Map doesn't correctly update when using landfill
Replies: 7
Views: 3849

Re: [0.15.12] Map doesn't correctly update when using landfill

But I mean the streaks of water.
It can also happen when the map is generating. Using radars or something.
by Distelzombie
Mon May 22, 2017 6:17 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.12] [kovarex] Map doesn't correctly update when using landfill
Replies: 7
Views: 3849

Re: [0.15.12] Map doesn't correctly update when using landfill

Ive seen that too when using radars to get rid of FOW. Its not only happening when using landfill.
by Distelzombie
Mon May 22, 2017 12:43 pm
Forum: Energy Production
Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
Replies: 147
Views: 107466

Re: The perfect OCD compliant power plant! Now 0.15.11 safe

1. Your 8-reactor block has 96 heat exchangers ... I just re-read your post and you're mistaken. My reactor has 112 heat exchangers. ;) Still take a look at my other post after yours, it took some time. EDIT: Realized I can save 7 combinators. Here's the new example blueprint of the logic: 0eNrlXV9...
by Distelzombie
Mon May 22, 2017 12:37 pm
Forum: Energy Production
Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
Replies: 147
Views: 107466

Re: The perfect OCD compliant power plant! Now 0.15.11 safe

Yes, an autostart. Note that the autostart should move the refuel token and not refuel in itself. So a few things factor into this: A) at the start fuel is just coming out of the centrifuge so you might not have 6 fuel per reactor to drop in. A new fuel would be dropped in every time a set of fuel ...
by Distelzombie
Mon May 22, 2017 12:47 am
Forum: Energy Production
Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
Replies: 147
Views: 107466

Re: The perfect OCD compliant power plant! Now 0.15.11 safe

Ok, Taipion and the guys, what about this: 0eNrtXW1v4zYS/itef44X4jsVHA7o3bWHfikW/XIFDgtDdpREWNnyyXLabZH/fpTtOIo4lDiUHXuTLRbdjSKOyJmH88bR6K/xLN+kqzJbVuPrv8bZvFiux9f//Wu8zu6WSV5fq76u0vH1OKvSxfhqvEwW9U/LzTxPk3JSpsm8Ksrx49U4W96kf4yvyeNV7+ibdJ7dpOVkXixm2TJ5SYCCBB6ystqYKwcauzsmPzZGMtTI3xoj+ePnq3G6rLIqS3fr...
by Distelzombie
Sun May 21, 2017 9:51 pm
Forum: Bob's mods
Topic: Nuclear ideas (Thorium and others)
Replies: 69
Views: 34960

Re: Thorium ideas

Nah, you should have enrichment because otherwise you dont have enough U235. You need that for fission. But the approach from the devs to this is bad and weird. You shouldnt get a U235 with a chance of 0.7 or something. Its should be called Processed uranium ore or something and then you put that in...
by Distelzombie
Sun May 21, 2017 2:20 pm
Forum: General discussion
Topic: Never noticed Factorio had music ingame until recently
Replies: 1
Views: 977

Re: Never noticed Factorio had music ingame until recently

Some of it sounds like it comes from WoW, but yea. xD Should increase the volume by standard.

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