Not with my balancer above, uneven input OR uneven output have stable ratios. It’s only uneven inputs AND outputs that the ratios are different.
Search found 288 matches
- Thu Sep 05, 2019 10:11 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belt math, using lower tier belts to effect.
- Replies: 78
- Views: 33336
- Thu Sep 05, 2019 3:49 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belt math, using lower tier belts to effect.
- Replies: 78
- Views: 33336
Re: Belt math, using lower tier belts to effect.
Turns out you are right. Ratios change when both inputs are starved and outputs are backed up. I think I know the reason. When inputs are starved empty spaces are are introduced if the balancer is throughput unlimited the empty spaces are passed to the outputs, this retains ratios by replacing an it...
- Mon Sep 02, 2019 8:09 pm
- Forum: Minor issues
- Topic: [0.17.66] - Inserter preferring incorrect lane
- Replies: 20
- Views: 6042
Re: [0.17.66] - Inserter preferring incorrect lane
- Mon Sep 02, 2019 7:58 pm
- Forum: Minor issues
- Topic: [0.17.66] - Inserter preferring incorrect lane
- Replies: 20
- Views: 6042
- Mon Sep 02, 2019 5:54 pm
- Forum: Minor issues
- Topic: [0.17.66] - Inserter preferring incorrect lane
- Replies: 20
- Views: 6042
Re: [0.17.66] - Inserter preferring incorrect lane
Screen Shot 2019-09-02 at 1.15.44 PM.png The following lists which lane the insert picks from listed from left to right. (Note the first term is what I think the inserter is using) : Outer /near/left lane Near lane Inner /right/far lane Near lane Left /inner/far lane Near /right/outer Left lane Rig...
- Mon Sep 02, 2019 3:20 pm
- Forum: Gameplay Help
- Topic: don't understand how lane balancer work
- Replies: 4
- Views: 1628
- Mon Sep 02, 2019 3:12 pm
- Forum: Gameplay Help
- Topic: don't understand how lane balancer work
- Replies: 4
- Views: 1628
Re: don't understand how lane balancer work
The idea behind lane balancers is to keep both lanes on a belt balanced. Almost any lane balancer will do this. Sometimes you may want both lanes to have the same items on both lanes. Different balancers do better then others with this. And sometimes you want the belt upstream from the balancer to r...
- Mon Sep 02, 2019 3:02 pm
- Forum: Gameplay Help
- Topic: Splitter not working properly
- Replies: 89
- Views: 129649
Re: Splitter not working properly
... now in 0.16 they send items randomly left and right and to not keep track of the type that just entered ... I don't know, these splitters are all behaving consistently though differently from each other. (This is 0.17 not 0.16 so this reply may not apply.) The output is a definite pattern, not ...
- Mon Sep 02, 2019 1:30 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belt math, using lower tier belts to effect.
- Replies: 78
- Views: 33336
Re: Belt math, using lower tier belts to effect.
I had to increase the length of the output lanes to check the ratios when input is starved but it looks like the ratios are the same in each lane. Note the output is always a repeating pattern of 4 copper, 4 iron, 2 coal, 2 blank (it's probably 6 blank but I can only see when several are consecutive...
- Mon Sep 02, 2019 1:13 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belt math, using lower tier belts to effect.
- Replies: 78
- Views: 33336
Re: Belt math, using lower tier belts to effect.
Here's my second attempt.
Note each belt has the same ratio of items just in different lanes. I've also tested this by blocking different output belts and it only glitches during the transition.
Note each belt has the same ratio of items just in different lanes. I've also tested this by blocking different output belts and it only glitches during the transition.
- Mon Sep 02, 2019 8:27 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belt math, using lower tier belts to effect.
- Replies: 78
- Views: 33336
Re: Belt math, using lower tier belts to effect.
Thank you both for clearing up the details :) I agree. There is no solution that i know of for even distribution in all cases possible for a 4-4 balancer. My first attempt is a spectacular failure as what's mixed in the first phase is separated in the second! Screen Shot 2019-09-02 at 4.20.08 AM.pn...
- Fri Aug 30, 2019 5:16 pm
- Forum: Outdated/Not implemented
- Topic: read file
- Replies: 29
- Views: 7801
Re: read file
Just be creative with the hard link name.eradicator wrote: ↑Fri Aug 30, 2019 5:14 pmYou can not open non-.lua files even if they are inside the mod directory.
- Fri Aug 30, 2019 4:02 pm
- Forum: Outdated/Not implemented
- Topic: read file
- Replies: 29
- Views: 7801
Re: read file
Ok, so you want to read an arbitrary file, follow these steps. Install the Linux or Mac version of Factorio. Create and install an unzipped mod, so directories are real directories. Create in your mod directory a hard link to the file you want to read. If Factorio follows soft links, create a soft l...
- Thu Aug 29, 2019 2:43 pm
- Forum: Gameplay Help
- Topic: 3 Belt splitter
- Replies: 17
- Views: 5164
- Thu Aug 29, 2019 2:28 pm
- Forum: Gameplay Help
- Topic: Railway waiting area
- Replies: 35
- Views: 9889
Re: Railway waiting area
I like this idea because putting a little wiggle in the rails would mess with my OCD.
- Wed Aug 28, 2019 8:32 pm
- Forum: General discussion
- Topic: City Blocks instead of Main Bus
- Replies: 21
- Views: 113622
Re: City Blocks instead of Main Bus
I’m trying a 4x9 chunk block with a 1 chunk border (so tiling @ 5x10) and ignoring all other constraints.
- Mon Aug 26, 2019 11:16 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belt math, using lower tier belts to effect.
- Replies: 78
- Views: 33336
Re: Belt math, using lower tier belts to effect.
Do you know what the implications of this are:
Factorio laughing at your math!
(Save include for your viewing pleasure.)
It means it's possible to have a standard 4 blue belt balancer that does this:
Factorio laughing at your math!
(Save include for your viewing pleasure.)
- Mon Aug 26, 2019 3:50 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belt math, using lower tier belts to effect.
- Replies: 78
- Views: 33336
Re: Belt math, using lower tier belts to effect.
There are also pics of using 4 pure blue belt balancers with input gaps to balance 3 belts that are not arguably better.
- Mon Aug 26, 2019 3:42 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belt math, using lower tier belts to effect.
- Replies: 78
- Views: 33336
Re: Belt math, using lower tier belts to effect.
There is a pic with gaps earlier in the thread.
- Mon Aug 26, 2019 12:59 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 125910
Re: Friday Facts #309 - Controversial opinions
+1 for the above post.