Search found 109 matches

by FrodoOf9Fingers
Wed Sep 06, 2017 2:59 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 433
Views: 200330

Re: Parrallel processing in games & applications

@Rseding91 Single-core performance has been optimized to the point where it's almost always waiting for RAM. Adding more threads increases the RAM demand and as I mentioned above: can cause both threads to run slower for having run at the same time due to contention for memory than if they ran in s...
by FrodoOf9Fingers
Mon Sep 04, 2017 6:51 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 433
Views: 200330

Re: What's currently preventing more parallelization?

Please don't start this again.
Sure!

But, why the bad feelings? (scratches head)
by FrodoOf9Fingers
Mon Sep 04, 2017 6:14 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 433
Views: 200330

Re: What's currently preventing more parallelization?

@Rseding91 Single-core performance has been optimized to the point where it's almost always waiting for RAM. Adding more threads increases the RAM demand and as I mentioned above: can cause both threads to run slower for having run at the same time due to contention for memory than if they ran in se...
by FrodoOf9Fingers
Mon Sep 04, 2017 2:50 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 433
Views: 200330

What's currently preventing more parallelization?

Just out of curiosity mostly. I know that there's a push for optimizing single thread work before jumping into the glorious chaos of multi threading, but is there anything else keeping the devs from opening the floodgates? 10% is nice, but 75% (assuming work is easily parallelizeable) sounds better ...
by FrodoOf9Fingers
Thu Aug 31, 2017 4:12 pm
Forum: General discussion
Topic: Is "Lazy Bastard" appropriate?
Replies: 43
Views: 16750

Re: Is "Lazy Bastard" appropriate?

Certainly! If I came across as stern or rebuking in some way, I apologize, it not the intent. Text loses much of what is supposed to be communicated (shrug).
by FrodoOf9Fingers
Wed Aug 30, 2017 10:54 pm
Forum: Gameplay Help
Topic: Rocket lauch timings?
Replies: 12
Views: 6957

Re: Rocket lauch timings?

Thanks. I guess I never thought of theory crafting be placed under a support forum >.>
by FrodoOf9Fingers
Wed Aug 30, 2017 8:28 pm
Forum: Gameplay Help
Topic: Rocket lauch timings?
Replies: 12
Views: 6957

Re: Rocket lauch timings?

I honestly have no clue how this got into this forum... was it moved here?
by FrodoOf9Fingers
Wed Aug 30, 2017 8:26 pm
Forum: General discussion
Topic: Is "Lazy Bastard" appropriate?
Replies: 43
Views: 16750

Re: Is "Lazy Bastard" appropriate?

Maybe someone who got harassed for being illegitimate might be more sensitive to the word too. Point is, it's possible. The world doesn't need to be black and white, there are many types of people, and many types of games. If a game doesn't suit one person because of mild language content, thas perf...
by FrodoOf9Fingers
Wed Aug 30, 2017 8:23 pm
Forum: General discussion
Topic: Is "Lazy Bastard" appropriate?
Replies: 43
Views: 16750

Re: Is "Lazy Bastard" appropriate?

Eh, some things matter more, depending on the person. Some peeps are ok with Halo, but not Call of Duty, because of what is being killed. A better example would be that I am ok with gore, but not with sex scenes, whereas my wife is ok with the sex scenes, but not the gore.
by FrodoOf9Fingers
Wed Aug 30, 2017 5:08 am
Forum: Gameplay Help
Topic: Rocket lauch timings?
Replies: 12
Views: 6957

Rocket lauch timings?

I'm working towards 80 science packs / sec, and I'm trying to figure out how many rocket silos I'll need. Has anyone timed how long the launch animation is from the time that it starts to the time that the silo can start making rocket parts again?
by FrodoOf9Fingers
Wed Aug 30, 2017 5:06 am
Forum: General discussion
Topic: What is everyone's preferred train size
Replies: 70
Views: 46322

Re: What is everyone's preferred train size

1-2-1-2, one way.

Keeps speed high, and the distributed engines allow me to do some pretty neat blueprints for furnaces and such.
by FrodoOf9Fingers
Wed Aug 30, 2017 4:40 am
Forum: General discussion
Topic: Is "Lazy Bastard" appropriate?
Replies: 43
Views: 16750

Re: Is "Lazy Bastard" appropriate?

If something could be taken as an offensive thing, it will be taken as an offensive thing. As others have pointed out, "Bastard" is not that offensive of a word. Historically, there was discrimination based on whether or not you were a legitimate child (this probably still occurs today, bu...
by FrodoOf9Fingers
Sun Aug 06, 2017 7:09 pm
Forum: Ideas and Suggestions
Topic: Connection of circuit network over distances.
Replies: 22
Views: 10627

Radio Signal Tower

TL;DR Create an entity that can send signals across the map without wires. What ? Create a Radio Signal Tower entity that can transmit the values of one circuit network to another Radio Signal Tower, effectively joining two circuit networks together. Why ? Only two points here: It reduces the setup...
by FrodoOf9Fingers
Sun Aug 06, 2017 7:01 pm
Forum: Ideas and Suggestions
Topic: Worker robot cargo size infinite research
Replies: 9
Views: 5152

Re: Worker robot cargo size infinite research

I like the idea, it helps reduce the need for charging stations.
by FrodoOf9Fingers
Tue Jun 13, 2017 3:19 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 878761

Re: 4-way intersection testing: Throughput and deadlocks

Finding the throughput of intersections is great, but... There's a limit for one track systems. Do we know what the limit is for a single lane of traffic for a 2-4 train? Once we get to 2 lanes and more, what designs work best, and what's the throughput lane. 3 lanes? 4? Is there a soft cap to the e...
by FrodoOf9Fingers
Sat Jun 10, 2017 11:47 pm
Forum: Modding interface requests
Topic: Railway and Rail Segment controls
Replies: 3
Views: 1628

Railway and Rail Segment controls

Factorio trains are one of the best parts of the game (IMHO). Let modders contribute more! It would be awesome to expose more of the pathing algorithm used by trains. Specifically, I would love to be able to: -Combine two rail dead ends together logically (IE, for pathing algorithms) (including whic...
by FrodoOf9Fingers
Mon Jun 05, 2017 11:10 pm
Forum: Modding help
Topic: Entity Enters area
Replies: 2
Views: 1285

Re: Entity Enters area

I took at factorissimo and the author does in fact use the on_tick event. In that case, there's just 1 entity to check against X factories. I may end up with N trains comparing against M tunnels, an operation that could get messy quickly. >.>
by FrodoOf9Fingers
Mon Jun 05, 2017 12:49 am
Forum: Modding help
Topic: Entity Enters area
Replies: 2
Views: 1285

Entity Enters area

My search fu is failing me. I'm trying to find the best way to trigger a function when one entity enters a space. Is the only way to do this through the on_tick event? I'm making a Railroad Tunnel mod, and I need to know when a train gets close to a tunnel. I would prefer not to have to implement my...
by FrodoOf9Fingers
Sat Jun 03, 2017 8:57 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Balancing output from 6 boxes (3 per lane)
Replies: 4
Views: 5592

Re: Balancing output from 6 boxes (3 per lane)

After an hour's worth of experimentation, I find no answer. Naturally, I come up with the solution mere seconds after posting. Blueprint string (using wooden boxes) in spoiler. In essence, put belts in front of each inserter, then join the 2 sets of 3 boxes together via splitters. Then join the last...
by FrodoOf9Fingers
Sat Jun 03, 2017 8:43 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Balancing output from 6 boxes (3 per lane)
Replies: 4
Views: 5592

Balancing output from 6 boxes (3 per lane)

I've been trying to figure out how to get the same output from all 6 boxes when placing onto a fully condensed blue belt using stack inserters. While it's not completely necessary, my current setup reduces my trian car unload time by 20-30% because the middle two boxes are not unloaded as fast. Has ...

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