Search found 109 matches

by FrodoOf9Fingers
Thu Jun 01, 2017 12:42 am
Forum: Not a bug
Topic: Filters on deconstruction planners don't cover ghosts
Replies: 1
Views: 678

Filters on deconstruction planners don't cover ghosts

If you set a filter for small electric poles (or any other item), such that only small electric poles are targeted by the planner, ghosts of small electric poles are not targeted.
by FrodoOf9Fingers
Thu May 18, 2017 1:20 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 879127

Re: 4-way intersection testing: Throughput and deadlocks

My solution is rather wide in comparison, mostly to allow inner train turn-abouts, but I think it turns out pretty good (see attached txt document for pattern).
doubleWideBubbleCross.txt
(3.91 KiB) Downloaded 183 times
by FrodoOf9Fingers
Sun May 07, 2017 4:26 pm
Forum: Balancing
Topic: Robot speed upgrades and recharge distance
Replies: 13
Views: 8668

Robot speed upgrades and recharge distance

Has anyone else noticed that getting speed upgrades doesn't increase the distance a robot can move before they need to recharge? My factories typically use a global robot net, so as to facilitate construction (their primary purpose) and occasionally to move materials. The construction robots typical...
by FrodoOf9Fingers
Sun May 07, 2017 4:18 pm
Forum: Releases
Topic: Version 0.15.8
Replies: 58
Views: 34341

Re: Version 0.15.8

You seem to be stuck on the traveling vast distances use case. This is NOT a solution to the sudden sharp increase to cross a single tile with express underground belts. By the way, using underground belts to less than their full distance is much, much more common than using them at exactly full di...
by FrodoOf9Fingers
Sun May 07, 2017 2:43 pm
Forum: Releases
Topic: Version 0.15.8
Replies: 58
Views: 34341

Re: Version 0.15.8

Did you even read my calculation? They are cheaper than using express transport belts on the same tiles. I'm pretty sure you haven't examined the arguments of the other side properly. How often did you use maximum underground belt distance even in 0.14? How often did you simply use UG belt to cross...
by FrodoOf9Fingers
Sun May 07, 2017 12:20 am
Forum: Releases
Topic: Version 0.15.8
Replies: 58
Views: 34341

Re: Version 0.15.8

The express underground belts are prohibitively expensive. It really depends on your use case. When trying to cross distances, they may out od above ground belts, but I use them in my factory as a method of compression. I can get 2 rows of electric furnaces operating from 3 spaces apart with no stru...
by FrodoOf9Fingers
Sun May 07, 2017 12:09 am
Forum: Balancing
Topic: fast underground belt to cheap?
Replies: 15
Views: 5881

Re: fast underground belt to cheap?

Honestly, I think that the underground express belts are too expensive now. Sure, many people want longer distances, but I just need to jump over a belt while maintaining speed. 80 gears to jump 1 space (not including the nerf to the red underground)? Also, some of my favorite plans that fill blue b...
by FrodoOf9Fingers
Sat May 06, 2017 5:41 pm
Forum: General discussion
Topic: Pump and Pipe Fluid Speeds for 0.15
Replies: 9
Views: 6133

Re: Pump and Pipe Fluid Speeds for 0.15

The tooltip for the pump has been updated to 1200 units now >.>, was 200 when I checked.
by FrodoOf9Fingers
Sat Apr 29, 2017 11:19 pm
Forum: General discussion
Topic: Pump and Pipe Fluid Speeds for 0.15
Replies: 9
Views: 6133

Re: Pump and Pipe Fluid Speeds for 0.15

Every fluid amount increased 10 fold. My guess is that fluid speed is also increased by 10x (Fluids move by comparing differences in level between pipes which is a multiplicative operation. I doubt that a multiplier on the amount would change the speed for this reason). Now, pumps used to handle 30 ...

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