Search found 35 matches
- Sun Dec 31, 2017 3:26 pm
- Forum: News
- Topic: Friday Facts #223 - Reflections on 2017
- Replies: 116
- Views: 43369
Re: Friday Facts #223 - Reflections on 2017
I have rarely seen such stupid comments as in this thread. As much as it may be controversial, a shop system for paid mods or a paid monthly subscription might be a next step to finance the graphics departments of the modders. Nobody said that there should be something like that. As far as I assess ...
- Sat May 20, 2017 4:10 pm
- Forum: Implemented Suggestions
- Topic: Change UI paradigm from Toolbelt to Toolbar
- Replies: 37
- Views: 16995
Re: Change UI paradigm from Toolbelt to Toolbar
Since Twinsen announced that he thinks about implementing the toolbar, i was thinking further about the problem of splitting stacks, that i have already mentioned above. With the new toolbar, we cant put half stacks etc. in the toolbar inventory to split stacks. I think that the best solution to thi...
- Sat May 20, 2017 10:17 am
- Forum: Implemented Suggestions
- Topic: Missing Research Requirements fix [0.15]
- Replies: 19
- Views: 9193
Re: Missing Research Requirements fix [0.15]
You're right I can but that then means I can't blueprint my science set up and expect science to just run, I have to watch and wait for the science to finish building and then allow that new science extra clicking buttons or extra thinking remembering when setting it up. But that are probably 7 cli...
- Fri May 19, 2017 3:54 pm
- Forum: Ideas and Suggestions
- Topic: Request blueprint materials from logistic system / Usages for information about needed blueprint materials
- Replies: 48
- Views: 18451
- Fri May 19, 2017 3:46 pm
- Forum: Ideas and Suggestions
- Topic: Hydrants
- Replies: 8
- Views: 2053
Re: Hydrants
Ah, i see. If you add that explanation right above your picture, it makes much more sense.
- Fri May 19, 2017 3:29 pm
- Forum: Ideas and Suggestions
- Topic: Hydrants
- Replies: 8
- Views: 2053
Re: Hydrants
Could you explain your picture? I do not understand what is shown there...
- Fri May 19, 2017 3:07 pm
- Forum: Ideas and Suggestions
- Topic: Fast entity transfer - remember quantity
- Replies: 5
- Views: 2268
Re: Fast entity transfer - remember quantity
Added feature: while holding a stack of items in your hands, be able to use the mouse scroll wheel to change the "held" stack size. Pick up a stack of 50, pull the scroll wheel back until you are holding 5 items, place 5 items in things until you are out of them/clear your hand. I like th...
- Fri May 19, 2017 3:02 pm
- Forum: Implemented Suggestions
- Topic: Placing assembler manually on blueprint sets recipe
- Replies: 5
- Views: 1675
Re: Placing assembler manually on blueprint sets recipe
I also like this idea. but why should I see a post from over a year ago and avoid repeating that suggestion? I'm not going to necro an old thread. Why not? If it has the same topic, than it is still relevant today. It is better to have the discussion in one thread, than splitted over many threads. H...
- Fri May 19, 2017 2:48 pm
- Forum: Implemented Suggestions
- Topic: Missing Research Requirements fix [0.15]
- Replies: 19
- Views: 9193
Re: Missing Research Requirements fix [0.15]
It'd fix the auto research mod (which doesn't know to research these hidden prerequisites anymore than I did at first and yes I'm going to go there and suggest they tweak the tech tree in the same way). You can choose which science packs you have already available in the latest version of auto rese...
- Wed May 17, 2017 6:36 pm
- Forum: Implemented Suggestions
- Topic: Change UI paradigm from Toolbelt to Toolbar
- Replies: 37
- Views: 16995
Re: Change UI paradigm from Toolbelt to Toolbar
I have created a list of the advantages that have been mentioned so far: - Displays total count of items in inventory, as the stack size is irrelevant for the player while building. - Works even if bots steal your last item (you can still place ghosts). - You dont need to search two different places...
- Wed May 17, 2017 5:47 pm
- Forum: Implemented Suggestions
- Topic: Change UI paradigm from Toolbelt to Toolbar
- Replies: 37
- Views: 16995
Re: Change UI paradigm from Toolbelt to Toolbar
I feel that having the toolbar act differently from the inventory systems in the game (player, chest, train, etc) would lead to more confusion than what would be solved by using something standard from other games. (i.e. The idea of a toolbar, which does not exist anywhere else in Factorio.) In my ...
- Sat May 13, 2017 11:38 am
- Forum: Duplicates
- Topic: 0.15.10 Rail signals don't output red signal if closed
- Replies: 1
- Views: 745
0.15.10 Rail signals don't output red signal if closed
Rail signals don't output a red signal if they are controlled by a circuit instead of a train in its block. Shouldn't it always output a signal if it shows red?
- Sat May 06, 2017 8:07 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Productivity Module Math
- Replies: 24
- Views: 212361
Re: Productivity Module Math
I recalculated some of this values for the new and changed recipes for Factorio 0.15.9. The calculations are for one assembler mk3 with 3 productivity modules mk3 and one speed module mk3 (except plastic which is 2 prod 1 speed). Since coal liquefaction gives 5 oil products per coal, i have assumed ...
- Wed May 03, 2017 6:55 pm
- Forum: Combinator Creations
- Topic: Train- balancing multiple bays/stations
- Replies: 24
- Views: 15125
Re: Train- balancing multiple bays/stations
I think i have easier solutions to these problems. You can balance unloading stations in the same way as Madzuris system balances chests. Take the sum of the contents of all your stations/bays by simply wiring it up, than use a combinator to divide by the number of stations to get the average amount...
- Sat Apr 29, 2017 12:15 am
- Forum: Gameplay Help
- Topic: i made an optimal lab setup for 0.15
- Replies: 16
- Views: 22180
Re: i made an optimal lab setup for 0.15
This design is more efficient and can also deliver all seven science packs:
https://www.youtube.com/watch?v=LXqE3WzDoek
https://www.youtube.com/watch?v=LXqE3WzDoek