Search found 172 matches
- Wed Feb 27, 2019 9:02 pm
- Forum: General discussion
- Topic: Not pleased with 17.1 so far...
- Replies: 65
- Views: 17607
Re: Not pleased with 17.1 so far...
Failing with default settings for the few first attempts shouldn't be considered abnormal. Agreed! In fact, I think its a compulsory element towards making it a good challenging game. If I dont feel challenged, then I'm bored pretty quick. Ive only played an hour of 0.17 so far, and have red and gr...
- Tue Feb 26, 2019 10:41 pm
- Forum: Not a bug
- Topic: [0.17.0][keybind] Cannot replace items in shortcut-bar
- Replies: 4
- Views: 1407
Re: [0.17.0] Cannot replace items in shortcut-bar
hmm, that didnt work for me
- Tue Feb 26, 2019 10:01 pm
- Forum: Not a bug
- Topic: Very Minor, Big Rock returns different quantities
- Replies: 2
- Views: 603
- Tue Feb 26, 2019 9:46 pm
- Forum: Not a bug
- Topic: Very Minor, Big Rock returns different quantities
- Replies: 2
- Views: 603
Very Minor, Big Rock returns different quantities
When hovering over Big Rock, it says 37 coal and 37 stone in the right hand panel.
upon hand mining it, you get a different amount.
upon hand mining it, you get a different amount.
- Tue Feb 26, 2019 9:43 pm
- Forum: Not a bug
- Topic: [0.17.0][keybind] Cannot replace items in shortcut-bar
- Replies: 4
- Views: 1407
Re: [0.17.0] Cannot replace items in shortcut-bar
ah, will try alt-rightclick. I've been trying everything! Got several copies of a stone furnace in my bar at the moment lol.
- Mon Feb 25, 2019 6:56 am
- Forum: General discussion
- Topic: 0.17 Hype?
- Replies: 130
- Views: 52304
Re: 0.17 Hype?
As i've just sat down for the evening to play games, right now would be absolutely awesome
- Sun Feb 24, 2019 12:30 am
- Forum: Modding help
- Topic: Automate force_technology_reset() on mod updates?
- Replies: 5
- Views: 1247
Re: Automate force_technology_reset() on mod updates?
All good, I knew there would be a reason, just thought i'd ask.
Thanks for taking the time to reply
Thanks for taking the time to reply
- Fri Feb 22, 2019 9:08 pm
- Forum: Modding help
- Topic: Automate force_technology_reset() on mod updates?
- Replies: 5
- Views: 1247
Automate force_technology_reset() on mod updates?
Regarding thread https://forums.factorio.com/viewtopic.php?f=219&p=399458#p399458 Is it possible for the game to do a "force_technology_reset()" when mods are updated? This would ensure strange behaviour doesnt happen if a technology/recipe changes between mod versions, and ensure your...
- Fri Feb 22, 2019 8:59 pm
- Forum: PyMods
- Topic: Cant make Copper Plates from Molten?
- Replies: 2
- Views: 1132
Re: Cant make Copper Plates from Molten?
ah! Thanks heaps, that worked perfectly!
- Fri Feb 22, 2019 6:55 pm
- Forum: PyMods
- Topic: Cant make Copper Plates from Molten?
- Replies: 2
- Views: 1132
Cant make Copper Plates from Molten?
I think something is wrong with my game, or my mind is too tired to work properly, I downloaded the latest mod updates. Running just pure Py, with all 5 Py mods. (plus QoL mods). Now I could be wrong on this, but since the new Py version, it looks like making Copper Plates from Molten Copper has bee...
- Wed Feb 20, 2019 5:57 pm
- Forum: PyMods
- Topic: Fluid wagon reqs stainless steel?
- Replies: 4
- Views: 1364
Re: Fluid wagon reqs stainless steel?
Ah! Thankyou! I better go check for updates
- Tue Feb 19, 2019 9:04 am
- Forum: PyMods
- Topic: Fluid wagon reqs stainless steel?
- Replies: 4
- Views: 1364
Fluid wagon reqs stainless steel?
Hey Py, Big time fan! Although - you owe me a few weeks of not being able to sleep.... Mind constantly spinning all night trying to solve things ... But just wondering if the requirement for making a fluid wagon needing Stainless Steel is a bit over the top? All i'm trying to do is get Coal Gas to m...
- Sun Feb 17, 2019 10:55 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 84175
Re: Friday Facts #282 - 0.17 in sight
I like the Island startup option. Would be awesome if there was something similar for a Ribbon World? I tried specifying dimensions for a ribbon world recently, but after flicking through 50+ previews, trying to find one that had all the needed resources, and failing - I gave up. Would be awesome if...
- Thu Feb 14, 2019 1:29 am
- Forum: General discussion
- Topic: Random chests?
- Replies: 7
- Views: 1805
Re: Random chests?
Sounds like the Adventure Mod ?
https://mods.factorio.com/mod/ZAdventure
https://www.youtube.com/watch?v=XQ3uRGX6vLU
https://mods.factorio.com/mod/ZAdventure
https://www.youtube.com/watch?v=XQ3uRGX6vLU
- Thu Feb 14, 2019 1:26 am
- Forum: General discussion
- Topic: 0.17 Hype?
- Replies: 130
- Views: 52304
Re: 0.17 Hype?
7 Mar.
- Mon Feb 11, 2019 7:28 pm
- Forum: Gameplay Help
- Topic: Electricity problem
- Replies: 5
- Views: 1606
Re: Electricity problem
if you click on a power pole, to bring up the energy stats window, does it show the "Satisfaction" bar at the top as being 100%? If not, then you arent satisfying all your power demands. And if you have idle steam engines, then i'm going to guess some arent connected using power poles, as ...
- Sat Feb 09, 2019 6:47 am
- Forum: Mods
- Topic: TSM Train Supply Manager bug?
- Replies: 7
- Views: 2086
Re: TSM Train Supply Manager bug?
Figured it out. The requester must record the train station name, when the Requester is placed down. So when the bots put everything down from the BP, the station got named Jake Carney. And the Requesters were placed at that time. Then I renamed the station, but apparently this doesnt cause the Requ...
- Fri Feb 08, 2019 9:50 am
- Forum: Mods
- Topic: TSM Train Supply Manager bug?
- Replies: 7
- Views: 2086
Re: TSM Train Supply Manager bug?
what screen shots do you need?
- Fri Feb 08, 2019 9:48 am
- Forum: Mods
- Topic: TSM Train Supply Manager bug?
- Replies: 7
- Views: 2086
Re: TSM Train Supply Manager bug?
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- Fri Feb 08, 2019 9:47 am
- Forum: Mods
- Topic: TSM Train Supply Manager bug?
- Replies: 7
- Views: 2086