Search found 32 matches
- Fri Aug 14, 2020 3:06 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 103972
Re: Friday Facts #360 - 1.0 is here!
Congratulations Kovarex and all of Wube for such a job well done. You've already given me 1262 hours of the best automation-gaming enjoyment available on this planet IMO, and I look forward to many more. You are the best example of Software Development Done Right. I wish you all the success in the w...
- Sun Aug 09, 2020 6:44 pm
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 55449
Re: Friday Facts #356 - Blueprint library for real
This is a comment on the new Blueprint "Absolute reference point" feature introduced with this FFF - let me know if I should post elsewhere. Suggestion 1: Why not have the "absolute reference point" default to whatever offset would allow the blueprint to snap to exactly where you...
- Fri Aug 07, 2020 9:36 pm
- Forum: News
- Topic: Friday Facts #359 - Crash site: The beginning
- Replies: 95
- Views: 104680
- Fri Jul 24, 2020 3:51 pm
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 55449
Re: Friday Facts #356 - Blueprint library for real
Kovarex, thank you for sharing such detail about burnout depression. I've struggled with that myself recently and its very helpful to read not only an account of how it feels but how you started coming out of it. And I think it's beautiful that playing with your son was part of that recovery. Just a...
- Fri Jul 24, 2020 3:42 pm
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 44734
Re: Friday Facts #357 - Nuke
The nuke update is a great effort, and I appreciate the cliff destruction, but honestly I've been using modded nuke and sound graphics for a long time now and never looked back. You guys should check out what's available - they look awesome, and frankly, they're a lot better. A bad video I made of ...
- Thu Jul 09, 2020 2:54 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1007658
Re: [0.18] Sea Block Pack 0.4.8
Thank you for making Sea Block Pack, I am absolutely loving this ultra-complicated long haul. :-D And the fact that it's almost all coming from sea water is really cool. I don't mind how hard it is to find effective crafting patterns or how long it takes to progress - that was part of what attracted...
- Fri Oct 26, 2018 4:20 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 208645
Re: Friday Facts #266 - Cleanup of mechanics
Weapons and armor behave much the same as pickaxes, you craft them once and keep them equipped forever. Maybe you should get rid of equipment entirely, simply upgrade the base armor and unlock new weapons without the need to equip them (what's the point of limiting it to three anyway?). While you'r...
- Wed May 10, 2017 12:59 am
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 73667
Re: Friday Facts #189 - Specifying the 1.0
"...train and (probably) the spidertron ." What does this mean? I get images of this thing in my head... https://media.giphy.com/media/3oEduVeIgwk80T5Q3K/giphy.gif Please let it be this. Pretty much, yes. https://eu2.factorio.com/assets/img/blog/fff-120-spidertron.gif https://www.factorio...
- Sat May 06, 2017 12:57 am
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 73667
Re: Friday Facts #189 - Specifying the 1.0
https://www.factorio.com/blog/post/fff-189 Kovarex you and your team are amazing. :-) Such professionalism -- wouldn't be surprised if in the future you all are in textbooks at game development courses as a case study in doing it all very, very right. One thing I hope is still being considered for ...
- Sat May 06, 2017 12:50 am
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 73667
Re: Friday Facts #189 - Specifying the 1.0
Hi, A quick comment about the blueprint based gameplay - I think random is an essential part of Factorio. jon I agree - a whole game mode locked to one map forever seems like a lost opportunity to make such a cool idea even cooler. Maybe there could be a default seed that everyone uses most easily,...
- Sun Apr 30, 2017 7:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [.15.1] Crash when disconnecting accu on: "AccumulatorGroupManager::remove"
- Replies: 16
- Views: 6056
Re: [.15.1] Crash when disconnecting accu on: "AccumulatorGroupManager::remove"
I just confirmed it is fixed in 15.5. Thank you.Rseding91 wrote:Should be fixed for the next version of 0.15
- Fri Apr 28, 2017 1:48 am
- Forum: Resolved Problems and Bugs
- Topic: [.15.1] Crash when disconnecting accu on: "AccumulatorGroupManager::remove"
- Replies: 16
- Views: 6056
[15.3] Crash when removing Big electric pole
I'm reliably getting the same crash in 15.3 when I remove a big electric pole. 1. Do: Load the attached save file. Mine/remove the closest big electric pole to the player (see screenshot). 2. What happens: Game immediately crashes. 3. Expected: Game to continue, with my huge solar/accumulator farm r...