Search found 29 matches

by audigex
Thu May 04, 2017 2:57 am
Forum: Ideas and Suggestions
Topic: Stack inserters with negative stack size
Replies: 8
Views: 3642

Re: Stack inserters with negative stack size

This is a great idea, but please can we only have it as an option, not the default? Currently negative stack sizes are used a LOT for things like MadZuri's smart loading train station, which this would completely break (using negative averages to ensure chests are loaded in a balanced manner, for ex...
by audigex
Thu May 04, 2017 2:53 am
Forum: Ideas and Suggestions
Topic: Passive requester chests
Replies: 3
Views: 2289

Re: Passive requester chests

Your solution kind of works - I use a logistics connection on the inserter pulling from the chest, to only enable when the logistics system contains >x of the item. That works okay, but it relies on you manually updating the >x value every time a new passive provider chest is added or removed, becau...
by audigex
Wed May 03, 2017 11:14 pm
Forum: Ideas and Suggestions
Topic: Passive requester chests
Replies: 3
Views: 2289

Passive requester chests

Currently we can actively provide into the network (active provider, player trash, deconstruction. We can also passively provide (passive requester), or actively request (requester, player logistics slots), and we have a passive storage (accepts anything that isn't being actively requested) This lea...
by audigex
Tue May 02, 2017 9:21 pm
Forum: Ideas and Suggestions
Topic: Player detection for circuit network
Replies: 8
Views: 5370

Re: Player detection for circuit network

Yeah the speed detection makes perfect sense when the gates are being used as gates, or even just to detect that the player is nearby... just not when they're being used to detect whether the player is specifically in the area around them. It's not that I think speed detection is a bad mechanic, I'd...
by audigex
Tue May 02, 2017 9:18 pm
Forum: Ideas and Requests For Mods
Topic: Automatically "suck" items from inventory into toolbar
Replies: 3
Views: 909

Automatically "suck" items from inventory into toolbar

Often when you're using toolbar filters (to limit a space to one item), the item in question can jump back to your inventory, or another space in the toolbar, if you don't press Q before selecting the other item. A mod that would automatically "pull" these items back to the correct slot wo...
by audigex
Mon May 01, 2017 11:42 pm
Forum: Ideas and Suggestions
Topic: Station end custom default wait conditions.
Replies: 4
Views: 1355

Re: Station end custom default wait conditions.

I love this idea - I almost never have trains visiting the same station with different wait conditions: although if there was an option to not use it that would be great: eg trains default to "Station conditions", but you can still change it to other conditions manually. Routes would be gr...
by audigex
Mon May 01, 2017 9:28 pm
Forum: Ideas and Suggestions
Topic: Player detection for circuit network
Replies: 8
Views: 5370

Re: Player detection for circuit network

Yeah giving the option to modify the gate is more than good enough :) I hadn't thought about the using two gates option - it would work as long as you can blank off ~12 tiles to the side of each gate (eg it would work north/south or east/west, as long as you blank off the other pair. That could be a...
by audigex
Mon May 01, 2017 8:29 pm
Forum: Ideas and Suggestions
Topic: Player detection for circuit network
Replies: 8
Views: 5370

Player detection for circuit network

TL;DR: I'd like an entity to be able to detect the player, like gates, but without the "activates if the player is 10 tiles away and running towards it" mechanic. Am willing to send doughnuts to the Factorio office as a bribe. -------- I'm currently playing around with some fun ideas for c...
by audigex
Thu Apr 27, 2017 8:34 pm
Forum: Minor issues
Topic: [0.15.x] Upgrading "underneathies" with stack size 1 fails
Replies: 1
Views: 997

[0.15.x] Upgrading "underneathies" with stack size 1 fails

As per title - if you upgrade an underground belt with a single underground belt in your "hand" stack, only the nearby end upgrades, not the far end - even if you have more underground belts in your inventory To recreate 1. Place a yellow or red underground belt 2. Attempt to upgrade it wh...

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